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Messages - Info Teddy

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31
i don't understand exactly what it is you don't understand or what you actually want to accomplish

32
the question is, did you notice mine?

33
VVVVVV Help / no we cant pin this post and yes smf is too limited
« on: August 12, 2018, 11:10:55 AM »
psa: you can break pretty much any of these rules if you really want to/have a good reason for it
seconded

can we pin this post or is smf too limited :^^^^^)

34
VVVVVV Help / Re: Let's Brainstorm Crewmate Names/V Words
« on: August 11, 2018, 07:53:27 PM »
vertigo

35
VVVVVV Help / Re: Let's Brainstorm Crewmate Names/V Words
« on: August 11, 2018, 03:51:16 PM »
v-word

36
define what you mean by "make a character speak but still be able to move"

you can make a crewmate/the player walk and still have a text box+action prompt pop up, yes

37
VVVVVV Levels / Re: Balneor's Fun Level Pack
« on: August 11, 2018, 03:48:51 PM »
when do i tas if the level pack keeps upd8ing :victoria: :victoria: :victoria:

38
VVVVVV Levels / Re: Balneor's Fun Level Pack
« on: August 10, 2018, 09:41:34 AM »
TIME TO TAS :vermillion: :vermillion: :vermillion:

edit: HOLY SHIT WHY DID YOU PUT A DASH IN FRONT OF THE FILENAME
Code: (cat failure) [Select]
~/v/levels/balneor_pack1/(CCCCCCCCCC remake) Music Dlink  cat -CCCCCCCCCC\ Retold-\ by\ Whirligig.url
cat: invalid option -- 'C'
Try 'cat --help' for more information.
 ✘  ~/v/levels/balneor_pack1/(CCCCCCCCCC remake) Music Dlink  cat '-CCCCCCCCCC Retold- by Whirligig.url'
cat: invalid option -- 'C'
Try 'cat --help' for more information.
 ✘  ~/v/levels/balneor_pack1/(CCCCCCCCCC remake) Music Dlink  cat '\-CCCCCCCCCC Retold- by Whirligig.url'
cat: '\-CCCCCCCCCC Retold- by Whirligig.url': No such file or directory
 ✘  ~/v/levels/balneor_pack1/(CCCCCCCCCC remake) Music Dlink  ls                                         
'-CCCCCCCCCC Retold- by Whirligig.url'
 ~/v/levels/balneor_pack1/(CCCCCCCCCC remake) Music Dlink  cat "-CCCCCCCCCC Retold- by Whirligig.url"
cat: invalid option -- 'C'
Try 'cat --help' for more information.
 ✘  ~/v/levels/balneor_pack1/(CCCCCCCCCC remake) Music Dlink  cat \-CCCCCCCCCC\ Retold-\ by\ Whirligig.url
cat: invalid option -- 'C'
Try 'cat --help' for more information.
 ✘  ~/v/levels/balneor_pack1/(CCCCCCCCCC remake) Music Dlink  cat -\CCCCCCCCCC\ Retold-\ by\ Whirligig.url
cat: invalid option -- 'C'
Try 'cat --help' for more information.

edit1: also hate how for some music download links you just link to the thread which only has a link to the entire level. what's the point of including the level if you're going to ask people to redownload all of the level anyway?

edit2: oh and to put the icing on the cake, the link for unshackled's thread doesn't actually point to the op and points to some random unrelated post. that's really convenient

39
VVVVVV Levels / Re: The Fun Never Stops -- A Challenge for Y'all
« on: August 09, 2018, 08:42:34 PM »
Are we actually expected to brute force going into the gravity line, and hoping it brings us to the other room ?
you're expected to find the correct vertical align to go through the gravity line and trigger the room transition

40
VVVVVV Help / Re: Let's Brainstorm Crewmate Names/V Words
« on: August 09, 2018, 11:17:50 AM »
v

42
VVVVVV Help / Re: Let's Brainstorm Crewmate Names/V Words
« on: August 07, 2018, 06:56:07 AM »
vav

43
VVVVVV Help / Re: What not to put in your VVVVVV Level
« on: August 07, 2018, 06:55:46 AM »
I agree that it really isn't as important as some of the other rules out there, but personally it would be harder to take some random level seriously if it had this issue and if I noticed it.
having tons of checkpoints instills a feeling of safety and that you won't have to redo entire paths again (they dont even have to be challenges, they can just be long)

44
VVVVVV Help / Re: Let's Brainstorm Crewmate Names/V Words
« on: August 06, 2018, 02:44:13 PM »
verde

45
VVVVVV Help / Re: What not to put in your VVVVVV Level
« on: August 06, 2018, 02:42:27 PM »
171 : Using more checkpoints than actually needed.
It's generally subtle, but once in a while you'll notice an over-abundance of these objects in pointless places, it's pretty funny when you notice it (And I'm talking about checkpoints found during linear gameplay, because the overworld ones's function is a bit different). Most of the time after overcoming section n1, you'll see checkpoint n1 at the end of it (or in some breaker-type of room), and then checkpoint n2 shows-up, right before section n2 in a following room ! Be smart about their placements; The less oversights, the better level.
why is this a problem? as long it doesn't look like 'the warning' i don't have a problem with it. it's better to use more than needed than to use less than needed.
173. Excessive use of flash. Seriously, it could cause seizure! (not that I have epilepsy or anything but to warn using too many flashes)
this is why i always disable screen effects if it's not a level i'm working on or it's a level that i know having screen effects on won't be detrimental (abuse of flash is still bad)

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