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Messages - Lollipop

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VVVVVV / Re: Dimension VVVVVV: Sticky Disease
« on: December 28, 2016, 02:18:24 PM »
wow, cool!  ;)

Everything else / Re: Welp. I'm back.
« on: December 23, 2016, 05:12:27 PM »
I became friends with Terry.


ok then

VVVVVV Levels / Re: 4 Paths *Map*
« on: December 22, 2016, 10:46:05 PM »
I had no problems getting out, I'm not sure what you're talking about.
Well, I don't know how you got out. There is, and I counted, I made sure, I have double checked... The blue shaft you fall down to get out of the Medium area has a part where the spikes are two high, not three, making it impossible to get under them and thus exit the area.

Oh, it is, but somehow I did it properly the first time???

VVVVVV Levels / Re: 4 Paths *Map*
« on: December 22, 2016, 01:18:03 PM »
The room Line Zip has a random floating block, and it also involves use of a glitch (same for room Time Rip), which i wouldn't recommend. There's also alot of single tiled walls, which are generally frowned upon. The use of multiple enemies in blocks is also something that isnt very graphically appealing, and could be remedied by some walls and spikes. Floating checkpoints are also a no-no. You have a checkpoint on a disappearing block in the room Don't Stop, and it crashed my game.

At the end of the Medium area, there is no way to get out. There are a couple things about this map that are a little sloppy, but this is the biggest, because there is no way to beat the game this way, unless you do the Medium area last. Please to fix.

I had no problems getting out, I'm not sure what you're talking about.

Everything else / Re: Why?
« on: December 19, 2016, 04:58:11 PM »
haha funny
because you thought i died yesterday
You decided to joke and fake death??? That is such a cyberbullying technique! I am emailing terry about this!!!


Everything else / Re: jesus christ, can we just ban chara
« on: December 18, 2016, 07:55:54 PM »
I don't even know why this is such a big deal.  The most Chara's doing is making inferior versions of existing levels; and I get that it's upsetting, but the existence of an inferior version doesn't take away the quality of the original.

she's also extremely stubborn and annoying

VVVVVV Help / Re: How to make a working Gravitron?
« on: December 18, 2016, 02:07:14 PM »
Does anyone still need a gravitron in their level? It's not really original, it's barely customizable, it's just 60 forced seconds of the same thing as in the main game.

And it's difficult as hell, too

VVVVVV Levels / Re: Back to Anomaly
« on: December 11, 2016, 07:29:10 PM »
Chara finally did something useful xd

good level

VVVVVV / Re: How do I make a game like that?
« on: December 03, 2016, 10:05:53 PM »
No. Without LÍVE. I need to know the code used to make VVVVVV, remodify it, and release it as a fangame that costs $0.00! (VVVVVV is copyrighted after all...) But what I've got... It's an animation so far. Besides... Why can't I just make an actual fan game? Why can't I properly use C++? Why can't I use the same code used for VVVVVV, and rearrange it? Why can't I change the VVVVVV logo to something like VilliSwap? Why do I keep asking why about everything about VVVVVV?

read: ur gonna get fucking sued

fangames are not made by remodifying the original game btw, you make one from scratch

VVVVVV / Re: How do I make a game like that?
« on: December 03, 2016, 01:33:58 PM »
how to be overly vague: the game

I'll join but dont expect me to do lots of work xd

VVVVVV Help / Re: The Quick Question Thread
« on: November 13, 2016, 05:33:17 PM »
How do you set up teleporter terminals with internal scripting?

i kinda forgot

« on: November 13, 2016, 02:54:21 PM »
Dimension RRRRRR, good name

tbh i don't care if you use it though

now i want to make a vvvvvv level
This post is giving me PTSD flashbacks

I may or not be working on a VVVVVV level right now  :vermillion:

Everything else / Re: WE DID IT BOYS, WE GOT ONTO 37 HEAVEN!!!!
« on: November 12, 2016, 10:20:26 AM »

VVVVVV Help / Re: The Quick Question Thread
« on: November 11, 2016, 04:04:05 PM »
oh thanks

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