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Messages - Bruce Michez

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31
VVVVVV Levels / Re: Balneor's Fun Level Pack
« on: September 20, 2018, 07:57:09 AM »
400 Rooms by Multiple Authors (who should be ashamed of themselves) - 15ish minutes. "ey jim" "yeh steve" "yannow dat vvvvvv game" "yeh steve i do" "well jim, yannow how most levels are designed to feel good and fun" "yeh" "well what if we made a level that looks and plays as shitty as possible to make as unfun an experience as we can" "yer a fuckin genius steve"
oh jeez not this collab
was this even finished tho

Nope, not even close.  It looks like Shadowspirit more or less derailed the whole project.  I'm still quite proud of my "Chariots of Fire" and "Fooled Again" (yeeeeah!) rooms, though.
It also looks like Balneor didn't include that collab's custom graphics, which had those red death blocks I used for the "Fooled Again" illusion.

32
VVVVVV Levels / Re: Vitellary Quest [v0.9, mildly buggy]
« on: August 16, 2018, 12:44:49 AM »
That was... absolutely brutal.  I think this is basically the new Dimension 333333, both in terms of ambition and difficulty.

I noticed that :victoria: wasn't in this level at all.  Is that because Mysterious Planet is part of your chronology, taking place after this?

Also, I enjoyed deciphering the Morse code and binary numbers, even if the former turned out to be vulgar.

33
this reminds me of when I used to think I was cute for setting my location to "behind you"
Are you an Eversion fan, by any chance?  Overdose had that feel too, come to think of it.

34
VVVVVV Help / Re: Let's Brainstorm Crewmate Names/V Words
« on: August 13, 2018, 05:58:58 PM »
Verdi - yes, I'm thinking of the opera composer.

35
VVVVVV Help / Re: Let's Brainstorm Room Names!
« on: August 13, 2018, 05:57:37 PM »
Silence in the Studio! - for a room where the music suddenly stops, perhaps just before a plot twist.

36
VVVVVV Levels / Re: Balneor's Fun Level Pack
« on: August 11, 2018, 11:24:22 AM »
I'm pleased that you included the whole Bracketed trilogy.  However, it appears that the version of [X] you've included is the old version.  This had a warning about what turned out to be a non-existent glitch.

37
VVVVVV Levels / Re: hehe i am a shitty level creator
« on: August 06, 2018, 08:43:10 AM »
I just ran into a rather spectacular glitch that I haven't seen in years.  Due to the placement of the ending script box, it's possible to trigger it and rescue :verdigris: at the same time.  This crashes the game.

Also, I had to look inside the file for the level's title so I could actually find it in the menu.  (For the record, it's viridigris is losst.)

38
VVVVVV Levels / Re: Don't eat yellow snow
« on: August 05, 2018, 11:46:39 AM »
"Magma Cube Cavern" was a fascinating room, but also much too hard, actually approaching a 333333 level of frustration for me.  Maybe cut down the number of enemies on that screen?

39
VVVVVV Help / Re: Let's Brainstorm Crewmate Names/V Words
« on: August 04, 2018, 04:58:13 PM »
Time to think outside the box!  What about naming your characters after the letters in your dimension's name?

For example, Commander Indigo (the villain of my Square-Bracketed Saga) is in fact the "I" in (Dimension) DCLXVI.  I actually considered, but ultimately decided against, a plot twist where the bad-tempered Admiral Vanilla would turn out to be the "V" in that group - in other words, a traitor.  "X" could have been Xanthe - an actual name literally meaning "yellow".  I never gave any thought to "D", "C" or "L" though.

Feel free to use Xanthe if you're going with an "X" theme, by the way.

40
VVVVVV Levels / Re: Victoria's Gift (v1.1)
« on: August 04, 2018, 04:44:52 PM »
Never expected something like this to come out of VVVVVV.  The visuals in particular stood out to me, especially the ingenious use of transparency for the Modern Exhibit's spikes.  At first I thought it might be gotoroom spam la Overdose.

I must say that I found "Do Not Attempt to Adjust the Picture" (15,4) to be on the difficult side, not helped by having "Think Fast" right after it with no checkpoint.

Also, the music in the Sculpture Exhibit reminded me a bit of "Dangerous Curves" by King Crimson.  That's not at all a bad thing, though!  I'm listening to The Power to Believe as I write this.

41
VVVVVV Help / Re: Let's Brainstorm Crewmate Names/V Words
« on: August 02, 2018, 05:43:29 AM »
Van Beethoven, if we're going with a Van-something theme?

42
VVVVVV Help / Re: Let's Brainstorm Crewmate Names/V Words
« on: August 01, 2018, 04:09:31 AM »
Vanadis, another name for the Norse god Freyja, and the namesake of the element vanadium (23V).

43
VVVVVV Levels / Re: My new level! (Crazy adventure!)
« on: July 13, 2018, 02:05:36 PM »
I've found one problem already.  Going down from "Wrap Away!" (room 20,18; not to be confused with "Warp Away!") results in an out-of-bounds glitch, requiring the player to press "R".  This normally wouldn't be so bad, but in this case... well, you said it yourself in the level's description.

44
VVVVVV Levels / Re: Thoughts on Back to VVVVVV
« on: July 09, 2018, 02:18:01 PM »
People are also talking about tile colour 6 in lab tileset, and they re saying its the flashing colours from the final level...

Not strictly correct.  It actually gives you the rainbow background from "Anomaly" and "Purest Unobtainium".

45
VVVVVV Levels / Re: 12x9 map grid
« on: June 27, 2018, 11:37:25 AM »
This is fascinating!  Definitely something I'll keep in mind if I make another level.  (I don't think I have a fourth 2020 map in me anyway.)

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