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Messages - VeeC7

Pages: 1 ... 14 15 [16] 17
226
VVVVVV Levels / Mission Warp
« on: August 27, 2015, 11:28:13 am »
New level!

 :violet: finds a warp zone, and set the teleporter destination there,  :viridian: explores it, and finds another clone of  :viridian:!

Download here!

227
VVVVVV Help / Keys to making a good VVVVVV level
« on: August 27, 2015, 08:39:42 am »
1: Playtesting
2: Properly Aligned Rooms
3: Internal Scripting Without The Cutscene Bars Or Squeaks
4: Not Copying

Can you post more?

228
VVVVVV Help / Re: Let's Brainstorm Room Names!
« on: August 27, 2015, 12:48:59 am »
Oops again....

229
VVVVVV Help / What is the Level Editor tileset with the most colors?
« on: August 26, 2015, 01:34:09 am »
I need to know! :viridian:

230
VVVVVV Help / How can I do the Level Complete! internal script?
« on: August 26, 2015, 12:26:03 am »
I want to know! I've also seen them in TOLP and BTVVVVVV! :viridian:

231
VVVVVV Help / Re: Let's Brainstorm Room Names!
« on: August 26, 2015, 12:22:07 am »
Oops....

232
VVVVVV Help / How can I make a terminal teleporter?
« on: August 25, 2015, 02:00:19 pm »
I want to know how to make a terminal teleporter! I have seen them in Back to VVVVVV and Dimension Open!
 :viridian:

233
VVVVVV Levels / Keycard Test
« on: August 25, 2015, 01:34:51 pm »
I made a short level! Just a test of the keycard system!

234
VVVVVV Help / Re: How to make a keycard?
« on: August 25, 2015, 10:28:33 am »
Where is the thread?

235
VVVVVV Help / How to make a keycard?
« on: August 25, 2015, 10:24:02 am »
How can I make keycards and keycard locks? (Just like the Dimension Open)

236
VVVVVV Help / Why must I playtest levels?
« on: August 24, 2015, 08:26:41 am »
I'm making a level, and I want to post it on Distractionware, Should I playtest first to check for any misalignments and glitches?

237
VVVVVV Levels / Polar Exploring
« on: August 23, 2015, 06:28:53 am »
New level! Fixed problems, thanks SJMistery for the advice

 :viridian: explores a nice polar dimension to play a game of awesome, and finds a clone of himself!  :viridian:
Down here for download!  :)

238
VVVVVV Help / How can I make a polar dimension?
« on: August 23, 2015, 01:42:19 am »
I have made lots of levels in the Polar Dimension! How can I make them? :viridian:

239
VVVVVV Levels / Re: First Post on Distractionware!
« on: August 23, 2015, 01:39:32 am »
If I turn the map off, does it mean it will show "NO SIGNAL"?

240
VVVVVV Help / Re: Let's Brainstorm Room Names!
« on: August 22, 2015, 02:36:04 pm »
We Pace The Energy - for a room in a level that uses the song Paced Energy
Spike Supply Deployed - for a room that has lots of spikes
Your fate is just predestined -  For a room in a level that uses the song "Predestined Fate"
Misstep - for a room with lots of spikes, it is so difficult to pass
Imprisonment - for a room that looks like a Jail
The Prisoner - for a room with a crewmate inside it
Ceti Alpha Vee - whatever ;)
Do Nothing - for an automatic room
No Way/Yes Way - for two rooms, one being different from the other (Room Duality)
Viridian's Room Is Alive/Dead - for a series of two rooms, warp directions being different (Room Duality)
Give Me A W - for a room where you must make a W to dodge spikes
Rainbow City - for a room using the lab tileset with the rainbow background (tilecol=6)
Pole Reversal - for a gray room, it uses the Warp Zone tileset with the Polar Dimension background (tilecol=6)
Pushing Offwards - for what?
Vetris - for a room that looks like the Tetris video game
Ha Ha Ha Not Really - for a room after a room named "Level Complete!" or anything else
The Tower - for a series of rooms going up, (Note: Warping background will make the background look most like the actual level itself)
Rube Voldberg Machine - for a room that looks hard but plays itself
Rube VVVVVV Machine - the room after that, but much more difficult
Challenge egnellahG - for a hard room that is symmetrical


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