Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - EpicCreeper9001

Pages: 1 2 [3] 4
31
VVVVVV Levels / Re: OVERDOSE: A level by Lollipop and crazya02 [V1.2]
« on: January 27, 2016, 12:41:01 PM »
Anyways, I was in the section with v, V...

"Maybe if I go left, I'll break the map!"

*ends up in VVVVVV*

"Um, is this intended?"

32
VVVVVV Levels / Re: Dimensional Unicorn
« on: January 27, 2016, 12:38:37 PM »
You DO know it is your own fault right..? (I am speaking generally, the people who did this know who they are)

By HOUNDING him to release an incomplete and buggy level because you were "hyped" you ruined it's quality.
Some hints that things were going wrong:

http://univysta.byethost16.com/forums/index.php?topic=66.0
http://univysta.byethost16.com/forums/index.php?topic=120.0


If you look in the second one (ignore the caps) he says: " I HAD THE VERSION I WAS READY TO RELEASE ON CHRISTMAS READY AND THEN VVVVVV CRASHED NOW I HAVE TO DO THE LAST PART OF CH4 ALL OVER AGAIN"

>"I WAS READY TO RELEASE ON CHRISTMAS READY AND THEN VVVVVV CRASHED"

Obviously he wasn't ready.

To be fair, he DID say to get hyped (look at the OP)

33
VVVVVV Levels / Re: Undertale VVVVVV crossing
« on: January 27, 2016, 03:58:51 AM »
Should've seen this coming sooner or later. I have an idea what the bullet board would look like-a certain tileset (Direct Mode only) would be perfect for it.

34
Hi, I'm looking for a way to delay an internal script while the player can still be controlled.

For example, a message says "Teleporting..." and Viridian can move for 3 seconds before being sent to another room. Thanks in advance!

35
VVVVVV Levels / Re: 000000 (Demo 2.0 released!) (Map preview!)
« on: January 26, 2016, 05:18:31 AM »
Nice level so far! Just got the 4th trinket. Only one bug (not even a bug, just a typo): In the Central Computer area, the room with the pink squares (I forgot what it was called, it's the part where you bounce between two gravlines), the roomname says "Cetral Computer" instead of "Central Computer".

36
VVVVVV Levels / Re: OVERDOSE: A level by Lollipop and crazya02 [V1.2]
« on: January 25, 2016, 06:07:26 PM »
Not in the mode for creepypasta today (or any other day).

*tries to find fitting emote but fails*

37
VVVVVV Levels / @above I see what you did there
« on: January 25, 2016, 05:17:22 PM »
Seems fun! I'll be sure to play it once it's finished.

EDIT: Can I has designer of levels plz?

38
VVVVVV Levels / Re: The intentionally bad levels thread
« on: January 24, 2016, 03:38:46 PM »
Dav's level was even more insane than I first thought. At one point, I think I got some trinkets WHILE THE MUSIC CHANGED and got stuck in midair, so I hit R and ended up in a room with too many checkpoints (I had gotten a checkpoint before) but the checkpoints had turned into...checkpoint-colored villis?!? ???

39
VVVVVV Levels / Re: Polar Exploring V
« on: January 24, 2016, 03:18:53 PM »
So, we should get on topic when we reach the next page?

In the meantime, have a  :viridian:.

40
VVVVVV Help / Re: TUTORIAL: How to put custom music in VVVVVV
« on: January 24, 2016, 08:39:48 AM »
It's only a matter of time now before we all get rickrolled...

This seems like a great trick! I probably won't use it, though (too lazy :P).

41
VVVVVV Help / Re: What not to put in your VVVVVV Level
« on: January 24, 2016, 08:32:09 AM »
97. Repeating rooms with map turned off.
98. Silent gotoroom with map turned on.

42
VVVVVV Help / Re: What not to put in your VVVVVV Level
« on: January 24, 2016, 08:20:42 AM »
95. Putting a big, uniform area with one script hidden so it teleports you when you touch a certain spot that you can't see.

43
VVVVVV Help / Re: What not to put in your VVVVVV Level
« on: December 31, 2015, 02:10:57 PM »
Also, I accidentally put a second 44 xD

68(?): Putting way too many enemies down. (This causes lag :violet:)

44
VVVVVV Help / Re: What not to put in your VVVVVV Level
« on: November 25, 2015, 06:47:00 PM »
44. Gravitron mode with solid walls in the paths of enemies (you can fix this with direct mode spikes - enemies go through spikes!)

45
VVVVVV Help / Re: Room ideas?
« on: November 25, 2015, 06:43:30 PM »
Seriously, any generic spike room is fine. I'll give you one idea, though: Gravitron with floors on top of the gravity lines.

Pages: 1 2 [3] 4