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Messages - mrytp

Pages: 1 [2] 3 4 ... 6
16
VVVVVV Levels / Re: Dimension Zones
« on: September 09, 2017, 06:36:47 AM »
like
it wouldnt have been that bad
if credit was actually given
>:(
Even if he had given credit it wouldn't be ok.
He didn't ask for permission to remodify my level change a few roomnames and move a few enemies around.
Pattoo's copied my level before and I really regret giving him a chance.

Pattoo, please remove this post and take this level down. And in the future, ask me first if you're going to don't remodify my level.

17
VVVVVV Levels / Re: the single tiles are meant to be bubbles lol
« on: September 02, 2017, 12:31:07 PM »

Single tiles are never good, just saying, they're really buggy >.>
-snip-
its supposed to look like a test tube rack
I got that, but still, single tiles are still buggy.

What's so bad about them though? If you get stuck inside one just press 'r' and you'll respawn at the checkpoint that is in the same room as them.
No death runs?

If you're doing a no death run, they're quite easy to avoid.

18
VVVVVV Levels / Re: the single tiles are meant to be bubbles lol
« on: September 02, 2017, 03:30:49 AM »

Single tiles are never good, just saying, they're really buggy >.>
-snip-
its supposed to look like a test tube rack
I got that, but still, single tiles are still buggy.

What's so bad about them though? If you get stuck inside one just press 'r' and you'll respawn at the checkpoint that is in the same room as them.

19
VVVVVV Levels / Re: Animals (COLLAB/WIP)
« on: September 01, 2017, 12:29:40 PM »
Yeah you can join too, I'll add wolf to the list

20
VVVVVV Levels / Re: Animals (COLLAB/WIP)
« on: September 01, 2017, 09:39:15 AM »
Deadline coming soon...
I haven't set a deadline date yet but I needed an extra post to bump this back up to the most recent page.

21
VVVVVV Levels / Re: TVVVVVV Tropes - The mashup that no one asked for!
« on: September 01, 2017, 09:37:13 AM »
Great level, I loved the theme of the rooms named after tropes and 'Breather Boss' made me laugh. Some other sections were really tricky though, I was proud to get through it without having to use invincibility.

22
VVVVVV Levels / LLLLLL (PS I'm back)
« on: September 01, 2017, 09:34:45 AM »
LLLLLL is finally done! Sorry I haven't posted in months, I just haven't been playing VVVVVV much lately but I'm back with the next alphabet level.

Also, if anyone remembers, I announced a collab just before I stopped using the forums and I will still finish that so uugr, cheesefactory & 5tr3 can you finish and send your entries through soon because I want to release that level soon...
Trinkets: 4
Crew:
Lake :viridian:
Light :vitellary:
Love :vermillion:
Lapis Lazuli :victoria:
Leaf :verdigris:
Lavender :violet:

Screenshots:





23
VVVVVV Levels / Re: TALK TO ME ABOUT LEVELS!!!!!!!!!!!!!
« on: June 11, 2017, 08:48:23 AM »
nPOW11, welcome to the forum!
I am looking forward to playing your levels but you're going to really annoy everyone if you keep doing these things:
-Don't use caps for everything and you don't need that many exclamation marks on the end of each post.
-Stop making so many different threads, you can make a thread when you release a new level but your thread about not being able to publish a level goes in the VVVVVV help section and in your other threads haven't even released a new level so don't make a thread until you have published your level.
P.S. How are we meant to talk about your levels when you haven't even published them yet or told us what they are about?

24
VVVVVV Levels / Re: KKKKKK
« on: June 10, 2017, 02:08:41 AM »
It's been almost 3 weeks.

http://distractionware.com/forum/index.php?topic=3188.0

I said in a post a while ago that I'm taking a break from my alphabet levels while I make the animals collab and a brand new level, which I haven't revealed yet. LLLLLL probably wont be out for a while and neither will my new levels, sorry about that but I want to make sure my levels are quality not quantity.

25
VVVVVV Levels / Re: Level Making Showdown
« on: June 06, 2017, 07:50:09 AM »
If you have already submitted the level, then I'd say no. Besides, I've voted already anyway.

26
VVVVVV Levels / Re: Level Making Showdown
« on: June 05, 2017, 08:06:59 AM »
The dead end room has spikes.
It also has a checkpoint (in 'anticlimax') so the room is un-escapable.
Quote
The trinket room glitching out is used in 2 of your points and I used the moving platforms in it on purpose.
I know I mentioned the glitching platforms twice but to decide the winner, I didn't add the points up so that doesn't give you a disadvantage against pattoo.
Quote
Them glitching out looks cool and makes a good challenge.
You might think it looks cool, but I don't and it is not a good challenge- it is luck based.
Quote
And most of the stuff in pattoo's level is copied from other levels. That come with the game. The electric shock is from Soul Searching.
I know this but I don't think copying things from other levels is that bad. Obviously it is plagiarism to copy an entire level or story and make small adjustments but taking inspiration from other people isn't a bad thing.
Quote
You literally gave pattoo points for using scripting but not me.
Sorry, I forgot about that.
Quote
You gave pattoo points for covering the bottom row with the roomname but you deducted points from me for doing the same thing.
I gave pattoo points because his room used the roomname as a level gimmick where you fall off the screen because you can't see the hole, your level covers up the bottom of the screen for no reason.
Quote
You gave pattoo tons of points for stuff i do all the time , but I dont get points for those.
Actually-
Review Part 2:
+ You have used direct mode, music and roomnames
Quote
And come on , you don't give me points for having the right amount of difficulty in trinket challenges? Or for not having repeating scripts?
Quote
But your trinket challenge didn't have the right amount of difficulty- it is luck based. Also, repeating scripts aren't too bad as long as you only go through that room once.

27
VVVVVV Levels / Re: Level Making Showdown
« on: June 04, 2017, 09:44:26 AM »
Review Part 2:
5tr4:
+ You have screenshots in your post and the level has a description & author (better than pattoo)
+ You have used direct mode, music and roomnames
+ The divide sign looks cool
+ 'Cascade' also looks cool
- The trinket room is too glitchy and annoying
- The transition into the elevator room looks weird (going from lab to space station)
- Don't put tiles on the bottom row
- Don't use moving platforms in warping rooms because they glitch out
- There are too many different paths after 'What goes up'
- Now I'm stuck in 'Dead End' and I will have to start the level over to get out. Brilliant level design!

Overall it started off well but once you leave the lab everything falls apart and what was that ending? Pattoo's level was better.

28
VVVVVV Levels / Re: Level Making Showdown
« on: June 02, 2017, 06:00:42 AM »
For pattoo's and 5tr4's levels I'm going to write a review while I play the level.

1. Pattoo's level:
- Still no screenshots or level info in the OP.
- Not a big deal but the level has no author or description.
+ It's good how you have actually used music + roomnames this time.
+ The mirror image rooms are pretty cool.
- The trinket is way too easy.
+ At first I was annoyed you covered up the bottom of the screen with the roomname but "Or is there?" is quite clever.
+ The electric shocks are cool and don't last too long like in your other level.
+ "Grinding Gears" looks good and is original.
+ You have used scripting.
- I didn't mind you copying my idea before but the power off switch is a little too similar to Prisma's power off switch.
Your level  My level
- It's ok to keep the tileset, music & colour the same throughout the whole level if the theme is the same but you could have had different tilesets for different areas (e.g the mirrored rooms could have a different tileset to the conveyor rooms)

Overall, the level was ok. I would have liked more rooms and areas with other tilesets but I am glad you chose quality over quantity.

29
VVVVVV Help / Re: Level wont open
« on: June 02, 2017, 05:44:34 AM »
I just saved it on VVVVVV. :victoria:

30
VVVVVV Levels / Re: Event
« on: June 01, 2017, 10:43:29 AM »
Someone should make a new thread for this epic showdown. I'll make one if nobody else want to.

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