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Messages - mrytp

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76
VVVVVV Levels / AAAAAA
« on: January 02, 2017, 09:58:17 AM »
  • Crew Members: 5
  • Trinkets: 1
  • Rooms: 25
  • Playtime: 5-10 mins

Play as Aqua :viridian: and travel through various rooms- all beginning with the letter 'A' to rescue Amber :vitellary:, Amaranth :vermillion:, Azure :victoria:, Aquamarine :verdigris: and Amethyst :violet:.

Screenshots:






77
VVVVVV Levels / Re: Dimension TLCWDC
« on: January 01, 2017, 06:56:08 AM »

Though this just shows how the level is.  It has some interesting ideas, but is plagued by numerous issues.

What other issues does the map have?

78
VVVVVV Levels / Re: Dimension TLCWDC
« on: December 29, 2016, 10:14:54 AM »
THERE IS A BLOCK? HOW IS SOMEONE EXPECTED TO KNOW THAT? Plus depending on your custom tiles, it might be completely impossible to spot. And that is without mentioning that most of the time Viridian will fall through those blocks when going upwards.

How many times do I have to say- this is one of the last rooms in the level so I wanted it to be challenging. Plus, the block isn't even invisible- it is easy to see. It is a different colour than the background. It is meant to be difficult.

By the way, rename "You won't do this on the first try". I did. Without missing the trinket.  :P

Good for you

79
VVVVVV Levels / Re: Dimension TLCWDC
« on: December 28, 2016, 11:38:02 AM »
invisible block
See, there's your problem.  Fully invisible blocks like that are a universally terrible idea, since it's just denying the player vital information; something which is absolutely unfair.

Though this just shows how the level is.  It has some interesting ideas, but is plagued by numerous issues.

The block isn't actually totally invisible, it's easy to see with your brightness turned right up and if you still can't see it, the stars in the background will disappear behind it. I wanted this part to be tricky because it's the last few rooms in the map.

80
VVVVVV Levels / Re: Dimension TLCWDC
« on: December 28, 2016, 11:25:34 AM »
It is possible, just tricky. You have to follow the arrow combination in the rooms leading up to it (left, up, right, right, down) and find the invisible block in the last room to flip over and escape.

81
VVVVVV Levels / Re: Dimension TLCWDC
« on: December 28, 2016, 04:19:04 AM »
I haven't actually gotten to the level yet, but I'm noticing a couple of problems with your post. 
First, try to avoid that bright yellow you've got.  Can you make it a bit darker? 
Second, your screenshots are way to big.  There's an easy way to fix this: just put width=somenumber in your [img] tags, like this: [img width=450]

Sorry about this. I'll edit the post, i'm quite new to the forums so I haven't got used to using it yet

82
VVVVVV Levels / Dimension TLCWDC
« on: December 27, 2016, 07:27:50 AM »
Dimension TLCWDC is my second map featuring 3 areas based on the original dimension VVVVVV as well as 2 new ones.
Areas and trinket/crew guide:
  • Tutorial- Similar to the space station. Short and easy with 1 trinket.
  • Lab- Based on the lab. Slightly harder with 1 crew member :victoria:
  • Conveyors (River)- Conveyor area with a drop section. Difficult with 2 trinkets and a crew member :violet:
  • Warp Zone- Easy but confusing warp zone with a trinket and a crew member :verdigris:
  • Desert- Quite easy but contains lots of quicksand so you have to keep moving! Contains a trinket and a crew member :vitellary:
  • Conveyors (Pipes)- More conveyors but this time you must fight against them. Hard and contains a trinket and a crew member :viridian:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  • Playtime: Approx. 15-20 mins
  • Crew members: 5
  • Trinkets: 6
  • Difficulty: 3 / 5- Has easy and harder areas and a few confusing puzzles (in the warp zone and desert)
Screenshots:






83
VVVVVV Levels / Re: 4 Paths *Map*
« on: December 23, 2016, 08:41:48 AM »
At the end of the Medium area, there is no way to get out. There are a couple things about this map that are a little sloppy, but this is the biggest, because there is no way to beat the game this way, unless you do the Medium area last. Please to fix.
Sorry about that. I edited this part right before I finished the map so I hadn't really tested it properly. I'll release a 1.1 version which fixes this

84
VVVVVV Levels / Re: 4 Paths *Map*
« on: December 22, 2016, 10:04:37 AM »
Don't worry- this level isn't too difficult.
There are a few difficulty spikes in some levels but the map is not that hard :viridian:

85
VVVVVV Levels / 4 Paths *Map*
« on: December 22, 2016, 09:48:00 AM »
Here is my map 4 paths- where you choose between 4 different areas to rescue 4 different crew members.
Areas:
  • Conveyors (Easy)  :viridian:
  • Gravity Lines (Medium)  :verdigris:
  • Warping (Hard)   :vitellary:
  • Spikes (Expert)  :vermillion:
Please leave any comments below  :) but be nice as this is my first released map!
*1.1 Update- Fixed the almost impossible part in 'Be Prepared'
Screenshots:




86
VVVVVV Levels / Re: Aco's Level - Contains VVVVVV Prototype Remake!
« on: August 14, 2016, 11:29:42 AM »
Sounds cool and useful but i think the download link is broken  :victoria:

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