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Messages - Valso22

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16
Everything else / Re: The Music Thread
« on: March 22, 2019, 11:50:35 AM »
yep i made it myself. and i needed to memorize every pattern.














































































please donate me brain cells i did put my brain into so much work.

18
VVVVVV / Re: Your VVVVVV
« on: March 18, 2019, 04:38:58 PM »
simplify even more internal commands into common commands (level editor) like createcrewman() would be createvilli() or idk

19
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
« on: March 04, 2019, 06:33:41 PM »
what purpose would that serve
i dont know :v

20
OR ELSE do this:
Code: [Select]
ifflag(x,nothing)

say
This is a non repeating script

flag(x,on)
its way simplier, and more compact.

its beautiful.

You can, but only if the script contained in that ifflag command, have say() / reply() commands (In other words, contains dialogue). Otherwise you'll cause the staying cutscene bars glitch to happend, which reduces the game's view and generally is very annoying to deal with.
Code: [Select]
ifflag(x,nothing)

say
This is a non repeating script
flag(x,on)
endcutscene()
this should fix it

21
VVVVVV / Re: Tried to start a drawing room for VVVVVV.
« on: February 21, 2019, 01:10:25 AM »
»\_(ツ)_/»

22
VVVVVV / Re: Tried to start a drawing room for VVVVVV.
« on: February 21, 2019, 12:45:53 AM »
So... i made a new server to bring it back to life i guess, but idk if someone will join xd
its on drawpile too.

23
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
« on: February 21, 2019, 12:01:22 AM »
no you cant use hex

it'd be changeplayercolour(green)
you can use these colour options:
player
green
red
yellow
purple
blue
teleporter

What colour is teleporter?
IT'S FLASHY RAINBOW AWESOMNESS GET YOURS TODAY!
also maybe in other way: you need to put a bunch of changeplayercolor scripts with delay on them, maybe 10 delay or 15.

24
Other Games / Re: Constellation
« on: February 20, 2019, 11:52:55 PM »
please make a list of command of this
doesnt matter when you type ? it puts a bunch of dem commands

25
VVVVVV Levels / Re: Adventure Incoming Released! (News: Demo 2 Bug Fixes)
« on: February 20, 2019, 07:06:15 PM »
I'm sorry, I don't think I explained repeating scripts very well.  In this state all your script does is crash the game.  The location where you put the ifflag and the iftrinkets commands has to be the one Viridian steps in.  The dialogue has to be in a separate script box unreachable from the player.  In the ifflag command, "x" stands for a number.  You have to put a number in the place of "x".  Where you put "nothing" there has to be a reference to an entirely separate script box.  The iftrinkets command has to reference the script box with the dialogue in it.  So all three scripts would look like this:
The box Viridian is in:
Code: [Select]
ifflag(1,nothing)
iftrinkets(0,losedvirdian)
The dialogue script that is out of reach of the player (in this case, losedvirdian):
Code: [Select]
reply
Gah where am'i?

reply
AND MOST IMPORTANT

sad

reply
Where are my friends?

flag(1,on)
The script called nothing has nothing.

Here's a video that may help you:
https://youtu.be/awumadrkyb8
If anyone can explain this better please do.


OR ELSE do this:
Code: [Select]
ifflag(x,nothing)

say
This is a non repeating script

flag(x,on)
its way simplier, and more compact.

its beautiful.

26
VVVVVV Help / .-.
« on: February 20, 2019, 05:43:49 PM »
keep in mind valso22 isnt active anymore and the most recent internal scripting list is included in ved
.-.












































i didn't forget vvvvvv... yet.

27
VVVVVV Levels / w o w .
« on: February 19, 2019, 04:48:40 PM »
wow really? gr8.

28
VVVVVV Levels / .-.
« on: February 17, 2019, 01:41:56 PM »
you should call this a beta now, ik i haven't updated in years and i said i was going to work in the level also the level maybe is cringy idk but now... NOW. i will update this...


























nevermind noone will see this vvvvvv is dead ;-;

29
VVVVVV Help / Re: Internal commands
« on: December 12, 2017, 09:07:19 PM »
i think companion() makes  :vermillion:  follow  :viridian:

30
VVVVVV Help / Re: Internal commands
« on: December 12, 2017, 08:32:19 PM »
┐does the moveplayer command uses normal pixels? (pixels that are when you set a block or something on the level editor) or MINI pixels (1) pixels that are of textures, images etc.), (2) those little, small pixels that build all.)

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