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Messages - Valso22

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31
VVVVVV Levels / ----{(//_-_<<<[[[[RELIEF]]]]>>>_-_\\}}----
« on: December 10, 2017, 02:59:23 PM »
im keeping updating these levels :DDDDDDDDDDDDDDDD  ̿̿ ̿̿ ̿̿ ̿'̿'\̵͇̿̿\з= ( ▀ ͜͞ʖ▀) =ε/̵͇̿̿/̿̿ ̿ ̿̿ ̿̿ ̿̿

32
Other Games / Re: Constellation
« on: December 10, 2017, 02:20:50 PM »
please make a list of command of this

33
VVVVVV Levels / Sad Reply
« on: May 07, 2017, 10:18:28 AM »
Sorry but i gonna stop making these levels cuz i just dont want now
I even not updated it for AGES
If i change opinion about this the ok
 :victoria: :victoria: :victoria: :'( :'( :'( :( :( :(

35
VVVVVV Levels / Re: Adventure Incoming Released! (News: Demo 2 Bug Fixes)
« on: January 16, 2017, 07:04:26 PM »
...no you didn't ???

In fact, it's the same exact download link.  Perhaps you put the wrong link up?
yes i didnt see it  ::)

36
VVVVVV Levels / Re: Adventure Incoming Released! (News: Demo 2 Bug Fixes)
« on: January 16, 2017, 06:47:21 PM »
i just alineated more the walls on the warp zones

37
VVVVVV Levels / Re: Adventure Incoming Released! (News: DEMO 2 RELEASED!)
« on: January 16, 2017, 06:02:24 PM »
Ok im gonna proof i fixed the bugs THEN upload the bug fix
HERE! : https://www.youtube.com/watch?v=FrKnYGbg9gY&feature=youtu.be

38
VVVVVV Levels / Re: Adventure Incoming Released! (News: DEMO 2 RELEASED!)
« on: January 16, 2017, 05:38:55 PM »
So with this new update there are many, many issues.  The new scripts are nice, but if you exit and re enter the room they repeat.  Here is a way to prevent this:
Quote from: LafondaSaysMeow
Code: (scripta) [Select]
ifflag(x,nothing)
iftrinkets(0,scriptb)
Code: (scriptb) [Select]
say(2)
This is
a one time script!
flag(x,on)
Both flag numbers must be the same.
Nothing is a script that should have... well... nothing in it.
This way the script won't repeat twice.

There were many alignment issues, here are a few



In order to prevent this, in warp line rooms make sure the walls line up on both sides, left to right and top to bottom.

Also, is the room with Vermilion the final room?
HOW YOU GET STUCK ON THE WALL OF THE THIRD AND SECOND IMAGES!?!?!?!?!

39
VVVVVV Levels / Re: Adventure Incoming Released!
« on: January 16, 2017, 03:15:11 PM »
Ok I found another newbie. Hi. Did you know that direct mode exists? Use it.
I KNOW THAT DIRECT MODE EXISTS JUST I USE IT FEW TIMES

40
VVVVVV Levels / Re: Adventure Incoming Released!
« on: January 16, 2017, 01:12:27 PM »
Also, please don't put it in an .rar file, I think MediaFire lets you put regular .vvvvvv files there.  Thanks!

This level, for a beginner's, isn't that bad.  I don't know how you did that thing with the trinket in the ground, but that was cool!  A few pointers, you should avoid using 1 block tiles on the very bottom, as they get hidden by the roomname.  Also this

Make sure this doesn't happen.  Other than that I think you have some potential.  Welcome to the forum, I can't wait to see the full version of this! :viridian:
Umm for the trinket on the ground i just set a BACKGROUND of that block

41
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
« on: January 16, 2017, 12:26:42 PM »


"NPC" is short for "non-player character", so they simply wouldn't be an NPC if the player controlled them.  If you mean making the player into someone other than Viridian, you're looking for another internal command called changeplayercolour(), though that resets upon death.

so like changeplayercolour(#FFAAAA)?

42
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
« on: January 15, 2017, 09:30:05 PM »
How i can make an npc move OR the player control the npc?

43
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
« on: January 15, 2017, 09:17:03 PM »
Quick question: Is there any way to make crewmate-specific lines, like there are in the actual game? For example, if I wanted Vermillion to say something like "Hey, Captain!", could I get it to show up in his color, rather than the grey that the say command gives you?
There aren't any (documented) ways to do this as of yet that I'm aware of.
How do you change the level size? I want to turn my 5x5 level ~10x10ways.
Hold Shift and use the arrow keys.
Umm the first question i answer me. Ok type a command called "say(<lines>,<crewmate color>).
If you dont put the number of lines, the game would crash


44
VVVVVV Levels / Re: Adventure Incoming Released!
« on: January 15, 2017, 08:45:44 PM »
2. Yep it is
In that case, look for some education on game design.  The Youtube channel Extra Credits[youtube.com] is a good place to start.
So what im meant to do here?
Nevermind whatever of the video by dustupped audio

45
VVVVVV Levels / Re: Adventure Incoming Released!
« on: January 15, 2017, 08:23:10 PM »
2. Yep it is
In that case, look for some education on game design.  The Youtube channel Extra Credits[youtube.com] is a good place to start.
So what im meant to do here?

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