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Messages - Trdjn

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VVVVVV / Re: VVOVOV - I made / am making a Fangame
« on: July 01, 2017, 05:42:29 PM »
Do you already have music lined up? (he asked, opportunistically)
Sorry, but this is actually the one major problem I'm having with this game.
I know a game like this should really have music or at least some sound :'(, but
As of now this game does not have any sounds, which comes down to two problems:

1. Me not having worked with stuff like this in java. I actually did made a game that had music a while back, but that was using external libraries, which I really didn't want. Now javafx seems to have a way to play sounds, but when I tried working with it that was rather annoying, because of a lot of obscure errors. I probably would be able to figure out how it works, giving it a bit more time, but then there is the second point.

2. I have the musical talent of a potato.
Even though it's a bit of a I never even seriously tried thing.
I did try to see if I could make something using LMMS, but everything I did was just arranging piano nodes in different patterns, and ending up with something that might not make your ears bleed, but nothing beyond that point. I don't know how to even do something in the style of VVVVVV, not even speaking of making something sound good.
Also playing instruments (when I had to in School), was in the end just muscle memory for me.

I would like to actually make some music for the game, if I were able, but ↑.
So as it looks right now, if you are going to play the game, you will probably need to find yourself some music to turn on in the background.

Sorry for shattering any hope and drifting off pretty far.

VVVVVV / Re: VVOVOV - Progress Update: 01.07.2017
« on: July 01, 2017, 02:11:00 PM »
So here is a quick progress update on this project:

I'm pretty much done with the map, and am now working on the remaining minigames.
As of now I think that I should be able to complete the game in about a month.
I'll probably take about another month, for stuff like playtesting (to make sure there aren't any major embarrassing errors when I release it), setting up a website (Yes, I want my own website and not just use the first potential site, that allows me to upload files) and maybe adding some minor features.
Also because of certain real life stuff, I don't want to give any exact date:
But I think a Release at some point during September should be relatively realistic estimation.

PS: Sorry, for this being a double post.

VVVVVV Levels / Re: Dimension Offtopic
« on: June 22, 2017, 01:04:15 PM »
I cannot accept this!

Geometry Dash is definitely harder than Osu!

VVVVVV Levels / Re: The Great Fortress - My first VVVVVV Custom Level
« on: June 13, 2017, 02:49:17 PM »
I played the level about a week ago, but somehow didn't reply so far.

I guess I could also post my stats on this level:
20/20 Trinkets, 637 Deaths, 1:20:06
It's definitely a good level, I liked the fact that you had a 20 Trinket Room,
and also that it was easy to go back and play any section again.
I missed one of the trinkets in the warp section, when playing it for the first time.

VVVVVV Levels / Re: VVVVVVVV! Talk
« on: June 13, 2017, 02:11:01 PM »
What the h*** happened here? That was only one user.
excuse me but wtf is the content of the file nPOW11 posted
it's an XML file called 1234567890_1_
It's just a normal .vvvvvv File but with the ending .xml instead.
The Content of the file is exactly the same, just change its ending, worked for me.
Otherwise, no Idea why someone would upload a level in that form.

Speaking of the level, I played the start of it, but found that it was really annoying how the edges of rooms don't really fit to each other, and then there was this room which got horribly out of sync.

VVVVVV Levels / Re: Level Making Showdown
« on: June 06, 2017, 01:53:57 PM »
Uhhhh...? There's Quote voting fo
r you, and mrytp and I voting against you. Who's the fourth person?
No , I'm talking about the votes on the strawpoll
Ok, so I'm going to write a comment here then.
Basically I've been reading most of the comments here, but didn't really think it was worth commenting on.

So, I think both levels weren't that impressive.
I'm not going to write stuff that has already been said here again.
Pattoo had somewhat of an ending instead of just a room with a Crewmate at the end.
5tr4 had the "And I'm going to eat you"-Joke at the end.
My major problem with "Iota" was that it very heavily relied on bugs. Trinket
It's interesting to see that VVVVVV also was the bug with falling into a 3 Block Gap, but I don't think that's good gameplay.

So I voted for Pattoo on the Poll.

Now everything makes even less sense.

. . . apparently the Poll just changed while I've been writing this, I actually voted the day 5tr4 submitted his level.

VVVVVV Levels / Re: Nova: A Brutal Comprehensive Adventure
« on: May 31, 2017, 11:57:16 AM »
As of me being not that good at the game, I have to say, that I like, that this level starts reasonably hard, at least from what I have seen so far.
I'm not sure how far I will actually get in this level.

VVVVVV Levels / Re: Variety Pack
« on: May 24, 2017, 02:41:36 PM »
Ok, so I played this level.

While playing I wasn't really sure if this level was supposed to just show off different designs while having only very simple to no gameplay, or containing simple to medium gameplay with no special design.

So just focusing on the design, your level did have some neat visuals.
I liked the optical illusion thing, where straight lines looked like they were curved (Sorry I don't know what Tileset this, off of my head). Otherwise there were some rooms with good combinations of different colors.

The Cold/Warm-etc.-Section had in my opinion both, a good design and good gameplay.

Then again there were a lot of rooms which had neither impressive gameplay nor design, which just felt like filler rooms to make the entire thing a bit longer.

I guess you do get extra points for including Pluto into the Planet-Section, although we do have Images of Pluto, you now these with the giant heart shape.

VVVVVV Levels / Re: Core Retrieval
« on: May 21, 2017, 03:55:07 PM »
This level contains

I don't think so.
I liked how this level relied mostly on dialogue.

VVVVVV Levels / Re: Extreme Danger III
« on: May 17, 2017, 03:58:41 PM »
So I played the level.

What I liked was the green section where the rooms where all slightly different from each other.
Although I think the changes in the later rooms of these could be a bit smaller and a bit more incremental.

What I did not like was that the level was mostly single hard obstacles with a checkpoint right afterwards, this doesn't really require skill to do it but just trying it a few times until you randomly got it, like the ╦╦╦ Room with the 3 Trinkets these aren't unique challenges, but just doing the same flip thrice.
The guessing parts seemed pretty annoying. Maybe name the first Room something like "Remember: Up Up Down Down ...".
Sorry, if you did something like this but I didn't notice it.
Also regarding the Pacman Room why would you make an enemy go through a checkpoint?

VVVVVV / Re: VVOVOV - Currently adding particles
« on: May 17, 2017, 03:36:53 PM »
First off, Thanks for all the positive comments. :)

This looks amazing!! Looking forward to it. Is there a particular reason for the orange player character?
My bet is the player is orange because Chell wears an orange thingyidfk in Portal.

or not idk
More because of orange and blue being very typical colors for Portal.
Also this color is relatively different from those in VVVVVV

I tried working on a VVVVVV fangame a couple years ago but wasn't determined enough to finish it.
I also had this problem with a few games I tried making before this. With VVOVOV I made good progress when I was starting with the game, at some point I switched over to making the Menu, may or may not have spent way too much time on the customizable Keybindings, until I eventually got the point where I spent too much time on it to just scrap the project, I definitly also had some phases where I wasn't motivated enough to work on this.

VVVVVV / Re: VVOVOV - I made / am making a Fangame
« on: May 15, 2017, 05:09:29 PM »
this is amazing.
one nitpick though: you're using the "wide legs" sprite when you should be using the "closed legs" sprite. when the character is standing still, their legs should be closed, and they should be open while they're in midair.
and when they're walking the should circulate between them

setStayCycle(1); //Changed
setMoveCycle(0, 1);
setFallMoveCycle(0, 1);
animationSpeed = 14; //280ms

0 being the "wide legs"-state,
1 being the "closed legs"-state,
2 being the "death"-state.

VVVVVV / Re: Absolutely amazing
« on: May 15, 2017, 12:42:55 PM »
This is so neat! Very unique concept. We havent had a fangame here in a loooooong time
Thanks!  :)

I'll play it when I get home :)
Sorry, but unless you are on a trip around the world for a few more months ,I have to dissapoint you, this is not yet out.

VVVVVV / Re: VVOVOV - I made / am making a Fangame
« on: May 15, 2017, 12:15:28 PM »
>sideways walking
do you even viv
EDIT: saw your first 20 seconds of your first video, and flipping sideways is awesome and a great mechanic
This mechanic seemed to be the most logical way to handle, the player going through a portal.

VVVVVV / VVOVOV - I made / am making a Fangame
« on: May 15, 2017, 10:42:45 AM »
Backstory of this Project:
About two years ago I started trying to make some games in Java.
So after a view scrapped projects, I wanted to see if I can make something like the Gravitron from VVVVVV, this Idea quickly developed into the Idea for a complete VVVVVV Fangame.
So I did the only two logical things, adding a Portal Gun, and making a rotating Version of the Gravitron without Checkpoints.
I started with this project on the 15th of June 2015, since then with some phases of me not working on this or working on something else, I've continued working on this Project.
Around January of this year I set myself the goal to finish this within two years and therefor by the 15th of June 2017.
As of now I will probably not finish it until then, but still plan on releasing this Fangame this year.
So to give myself a reason to finish VVOVOV, I decided to post about this project in this forum.

I made a VVVVVV Fangame with a Portal Gun.

- = Edit(30th of October 2017) = -
There is now an early Version you can download Here!

- = Rest of the old post = -
Current Progress (15th of May 2017):
The Map is 85% Complete.
(2.5 + 0) out of (4 + 2) Minigames.
I also have not yet made a lot of terminals that will provide a backstory within the game.

Youtube Playlist on which I have been showing of my Progress every once in a while:


PS: Just point out grammar errors, that should be the most helpful thing for everyone!

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