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Messages - Xandog01

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46
VVVVVV Help / Re: VED - The External VVVVVV Level Editor!
« on: July 10, 2018, 11:15:16 AM »
Code: [Select]
1 ENEMY
(v0 ^1 <2 >3), 0, 0, 0 (different enemy types??)

2 PLATFORM (CONVEYOR OR MOVING)
Conveyor: (>5 <6 >>7 <<8), 0, 0, 0
Moving: (v0 ^1 <2 >3), 0, 0, 0

3 DISAPPEAR
0, 0, 0, 0

9 TRINKET
?, ?, ?, ? (first is 0,0,0,0)

10 CHECKPOINT
(1 upright, 0 upside down), 0, 0, 0

11 GRAVITY LINE
(needs more research but apparently p1=0 hori p1=1 verti)

13 WARP TOKEN
destx, desty, 0, 0 (maybe there's a number for the ID that gets displayed in-game?)

15 RESCUABLE CREWMATE
(color, do research), 0, 0, 0

16 START POINT
0, 0, 0, 0 (do research for direction)

17 ROOMTEXT
0, 0, 0, 0
data = The text

18 TERMINAL
0, 0, 0, 0
data = script name

19 SCRIPT BOX
width, height, 0, 0
data = script name

50 WARP LINE
Research needed
I don't understand this list

47
VVVVVV / Re: VVOVOV - I made / am making a Fangame
« on: July 10, 2018, 08:08:23 AM »
This Guest probably isn't here anymore but... what?
old injoke. I tried making a fangame called "EEEEEE" a few years ago, then later someone posted a level of the same name and claimed I stole the name from them. they were really insistent about it
Oh ok. I believe that you didn't steal the name from them :)

48
VVVVVV Help / Re: VED - The External VVVVVV Level Editor!
« on: July 10, 2018, 08:05:04 AM »
Wow! I'm suprised how little time it took for the first version of it!
You did look at the screenshots and realize how little the very first version was, right?
yeah

49
VVVVVV Levels / My Minigame Level!
« on: July 10, 2018, 07:38:12 AM »
I made a new Minigame! It's basically the super gravitron with boundaries and doesn't have any Gravity lines. I call it the Flipitron!
yes, It says Super Gravitron, but we all know you can't get rid of that with gamestate(9). Anyway, enjoy the level.

 
                     :verdigris:
P.S I'm not Verdigris. A guy named
Viridian called me Verdigris though.

 8]

50
VVVVVV Help / Re: VED - The External VVVVVV Level Editor!
« on: July 10, 2018, 07:29:43 AM »
Less than 3 hours.






This was the official alpha 1. You could click tiles to cycle through them!

The development process was pretty open, so it's a bit hard to say what the "first" version was as you probably have in mind, since I released versions throughout the entire development process; each version became more and more usable. You could look at the release dates for the first "alpha" (see above), "beta", and "stable" versions, though. Everything's on the download page!
Wow! I'm suprised how little time it took for the first version of it!

51
VVVVVV / Re: VVOVOV - I made / am making a Fangame
« on: July 09, 2018, 08:11:54 PM »
This looks really cool! I tried working on a VVVVVV fangame a couple years ago but wasn't determined enough to finish it.
U ARE DID STEEL MINE INTERNET VIDEOGAME NAME
This Guest probably isn't here anymore but... what?

52
VVVVVV Help / Re: VED - The External VVVVVV Level Editor!
« on: July 09, 2018, 08:00:30 PM »
This may be a little off topic, but how long did it take to make the first version of Ved?

53
VVVVVV Levels / Re: Script commands index and hints
« on: July 09, 2018, 07:53:39 PM »
Oh...  :o

54
VVVVVV Levels / Re: Script commands index and hints
« on: July 09, 2018, 04:48:55 PM »
youre doing it wrong
and we cant help if you dont show us what you did
I do
(script1)
Quote
flag(1,on)
On 1 script,
and I do
(script2)
Quote
customifflag(1,script3)
(script3)
Quote
destroy(gravitylines)
Of course, in simplified scripting.

55
VVVVVV Levels / Re: Thoughts on Back to VVVVVV
« on: July 09, 2018, 04:33:14 PM »
People are also talking about tile colour 6 in lab tileset, and they re saying its the flashing colours from the final level...

Not strictly correct.  It actually gives you the rainbow background from "Anomaly" and "Purest Unobtainium".
What I mean is, the rainbow flashing stuff from The Final Level. People are saying it's in the lab tileset... I dont know why...
Oh! I get it now. thanks  :)
thats not what theyre talking about, what bruce said is right

56
VVVVVV Levels / My... Animation Level? I guess...
« on: July 09, 2018, 04:31:52 PM »
It's a level made using VED, I called it "Blue level," for no reason aside the fact that it's blue. its kind of like The Final Level, but only Blue.  (Try not to get annoyed by the noise, I didn't know how to get rid of it. (If you know how, let me know so I can fix it and make it a little nicer) :)

EDIT: I'm removing the file until I make an updated version.

57
VVVVVV Help / Re: VED - The External VVVVVV Level Editor!
« on: July 09, 2018, 03:29:28 PM »
VED is pretty cool, but I have a problem: I'm not sure if it's the computer or the application, but it doesn't let me close out sometimes. I find it hilarious that you can change the p1 of checkpoints and start points and get different sprites. what do the other p things do?

58
VVVVVV Help / Re: Internal commands
« on: July 09, 2018, 03:24:14 PM »
And I downloaded Ved too. Its pretty cool.
Dav999 has good talent if he made an improved level editor.
Thanks! :)
No problem  ;)

59
VVVVVV Levels / Re: Thoughts on Back to VVVVVV
« on: July 09, 2018, 03:16:06 PM »
People are also talking about tile colour 6 in lab tileset, and they re saying its the flashing colours from the final level...

Not strictly correct.  It actually gives you the rainbow background from "Anomaly" and "Purest Unobtainium".
What I mean is, the rainbow flashing stuff from The Final Level. People are saying it's in the lab tileset... I dont know why...

60
VVVVVV Help / Re: Internal commands
« on: July 09, 2018, 03:12:49 PM »
Now, a bit of leeway in topics is fine, but messages about post counts are a bit too random for this topic. Also please try to make one post at a time if possible, that is not a strictly enforced rule or anything but this isn't a live chat either ;)
Ok, I'll keep that in mind  :)

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