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Messages - Xandog01

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61
VVVVVV / Re: How many hours have you sunken into VVVVVV?
« on: July 09, 2018, 11:25:13 AM »
153 hours on steam, maybe a little longer on 3DS. ;)

62
VVVVVV Levels / Re: Script commands index and hints
« on: July 09, 2018, 11:11:48 AM »
Flags don't work for me.  :'( What am I doing wrong?

63
VVVVVV Help / Re: Internal commands
« on: July 09, 2018, 11:07:52 AM »
I only started yesterday.

64
VVVVVV Help / Re: Internal commands
« on: July 09, 2018, 11:06:54 AM »
shiny k, congrats on your 1500th post, btw

65
VVVVVV Help / Re: Simplified Scripting
« on: July 09, 2018, 11:05:58 AM »
Actually, there are already a few topics with simplified scripting references on the forum, for example this one: http://distractionware.com/forum/?topic=1038.0

im pretty sure we already have a topic for this

edit: ninjad

Oh... whoops  :o

66
VVVVVV / Re: CreateEntity enemy map
« on: July 09, 2018, 11:03:08 AM »
Can you maybe make a polar dimension one of these? It is a pretty cool map
no this is like actually functional for custom levels
if you use createentity in these rooms you'll actually get these enemies
since the polar dimensions' and final level's coordinates are past 20,20 you cant use final level/polar dim. enemies in custom levels (besides the gravitron squares)
oh yeah, i forgot. but whaat if you use finalmode and then a delay then createentity?

67
VVVVVV Levels / Re: Thoughts on Back to VVVVVV
« on: July 09, 2018, 11:00:50 AM »
Has anyone made a replica of the 2 Intermissions and the final level?
no
People are also talking about tile colour 6 in lab tileset, and they re saying its the flashing colours from the final level, how do i access it? it not on VED

68
VVVVVV / Re: How many (Objects) are in Dimension VVVVVV?
« on: July 09, 2018, 08:36:18 AM »
6354 Spikes in the main part of the dimension
1258 Spikes in the Polar dimension
406 Rooms in the main part of the dimension (weird, right)
57 Rooms in the Polar dimension
20 Trinkets (Obviously)
19 in the main dimension
1 in the Polar dimension (which can be skipped with a glitch, and if you do so, you can only unlock the secret lab  in the settings)
The next 6 are gonna be pretty obvious
1 Viridian
1 Violet
1 Vitelarrry
1 Victoria
1 Vermillion
1 Verdigris
19 Trophies
36 different enemies (9 in the editor)

EDIT: I meant Verdigris. Maibey Ie downt now hau too spel

69
VVVVVV / Re: CreateEntity enemy map
« on: July 09, 2018, 08:30:16 AM »
Can you maybe make a polar dimension one of these? It is a pretty cool map

70
VVVVVV / How many (Objects) are in Dimension VVVVVV?
« on: July 09, 2018, 08:19:21 AM »
Post how many of a certain object is in Dimension VVVVVV here!
(If you want, post how many of a certain object is in a specific room)

71
VVVVVV Levels / Re: Thoughts on Back to VVVVVV
« on: July 09, 2018, 05:37:34 AM »
Has anyone made a replica of the 2 Intermissions and the final level? (without the credits of course) yes, I know, I could just use finalmode, but it crashes at timeslip, and the other 2 intermissions have teleporters I want to be able to edit it.  :D

72
VVVVVV Levels / Re: Thoughts on Back to VVVVVV
« on: July 09, 2018, 05:25:13 AM »
Back To VVVVVV Is a great level made by FIQ, a great level creator, btw. I have the download for the level at the bottom. It's basically the same map as the main adventure, but with some new levels and removed places.
http://distractionware.com/forum/index.php?topic=1003 original 2012 topic for the level (there's a disclaimer at the top to pm him if youre wondering about how he did something but he's no longer active so you can just ask here if you want i guess)
(If you have a level that's almost an exact replica of Dimension VVVVVV, let me know)
http://distractionware.com/forum/index.php?topic=2464.msg25092#msg25092
afaik thats the only one
Thanks for Dimension VVVVVV

73
VVVVVV Help / Re: General scripting questions
« on: July 09, 2018, 05:19:39 AM »
What I meant by "rescuing a crewmate" was using internal scripting and using the rescued() command.
By the way, I did put the person down, and used the rescued command, but nothing seemed to happen to my crew menu. Can you explain this?
rescued() doesnt do anything in custom levels
It's for Rescuing Crewmates in the real game, because you don't touch them to rescue them in the main game, so it is a "rescued" Command for that instead of touch to rescue, and also, you have to type "rescued(colour)" to rescue them, colour being Cyan, Blue, Red, Yellow, Green, Pink. (Although some people say that violet is purple, but I agree she is pink.

74
VVVVVV Levels / Thoughts on Back to VVVVVV
« on: July 08, 2018, 06:26:00 PM »
Back To VVVVVV Is a great level made by FIQ, a great level creator, btw. I have the download for the level at the bottom. It's basically the same map as the main adventure, but with some new levels and removed places. (If you have a level that's almost an exact replica of Dimension VVVVVV, let me know) You basically have too turn off power switches for Vita, and once you are in the Polar dimension, The Same Instability Problem happens as in Dimension VVVVVV Anyway, I gtg, I'll add on to this tomorrow.

75
VVVVVV Help / Re: Internal commands
« on: July 08, 2018, 05:37:21 PM »
Things in Black are safe, the worst thing possible is the game crashing
Things in Orange May Corrupt Save Data, even though there are none,  so ignore that.
Things inRed WILL Corrupt your save data
Things in Green are useless, an example being text on screen.


Here is the *complete* gamestate list if anyone wonders (Edited some of yours to detail exactly what happens) :p

Quote
0 - Break out from most gamestates
1 - Set gamestate to 0 (i.e. same as above in practice)
2 - "To do: write quick intro to story!"
4 - "Press arrow keys or WASD to move"
5 - Runs the script "returntohub" (i.e. fadeout, teleport to right before The Tower, fadein, play Passion for Exploring)
7 - Removes textboxes
8 - "Press enter to view map and quicksave"
9 - Super Gravitron
10 - Gravitron
11 - "When you're NOT standing on stop and wait for you" (Tries to access flipmode check to write "the ceiling" or "the floor", and check crewmate, but as this fails, the above prints instead)
12 - "You can't continue to the next room until he is safely accross."
13 - Removes textboxes quickly
14 - "When you're standing on the floor," (the same applies here as for 11)
15 - Makes Viridian happy
16 - Makes Viridian sad
17 - "If you prefer, you can press UP or DOWN instead of ACTION to flip."
11-17: Green
20 - If flag 1 is 0, set flag 1 to 1 and remove textboxes
21 - If flag 2 is 0, set flag 2 to 1 and remove textboxes
22 - "Press ACTION to flip"
30 - "I wonder why the ship teleported me here alone?" "I hope everyone else got out ok…"
31 - "Violet, is that you?" cutscene (as long as flag 6 is 0)
32 - If flag 7 is 0: "A teleporter!" "I can get back to the ship with this!"
33 - If flag 9 is 0: Victoria-cutscene
34 - If flag 10 is 0: Vitellary-cutscene
35 - If flag 11 is 0: Verdigris-cutscene
36 - If flag 8 is 0: Vermilion-cutscene
37 - Vitellary after gravitron
38 - Vermilion after gravitron
39 - Verdigris after gravitron
40 - Victoria after gravitron
41 - If flag 60 is 0: run the beginning of intermission 1 cutscene
42 - If flag 62 is 0: run the 3rd intermission 1 cutscene
43 - If flag 63 is 0: run the 4th intermission 1 cutscene
44 - If flag 64 is 0: run the 5th intermission 1 cutscene
45 - If flag 65 is 0: run the 6th intermission 1 cutscene
46 - If flag 66 is 0: run the 7th intermission 1 cutscene
22-46: Green
47 - If flag 69 is 0: "Ohh! I wonder what that is?" trinket cutscene
48 - If flag 70 is 0: "This seems like a good place to store anything I find out there…" (Victoria not found yet)
49 - If flag 71 is 0: Play Predestined Fate
50 - "Help! Can anyone hear this message?"
51 - "Verdigris? Are you out there? Are you ok?"
52 - "Please help us! We've crashed and need assistance!"
53 - "Hello? Anyone out there?"
54 - "This is Doctor Violet from the D.S.S. Souleye! Please respond!"
55 - "Please… Anyone…"
56 - "Please be alright, everyone…"
With gamestate 50-56, you can choose where to start, because everything will appear after each other (did anyone know that if you wait after "Help! Can anyone hear this message?", there will be more text?)
80 - If screen is black (and only if), continue to state 81 (My guess is that this is called when ESC is pressed, before the pause meny opens)
81 - Go back to the main menu
82 - Results of time trial (bugged)
83 - If screen is back, continue to state 84
84 - Results of time trial (I think 82 works better than 84)
85 - The Time Trial version of gamestate 200 (Flash, play Positive Force, turn on finalstretch mode)
States 90-95 are time trial related, but doesn't work properly in custom levels. The only real effects that happens in custom levels is a warp, and music change
90 - Space Station 1
91 - The Laboratory
92 - Warp Zone
93 - The Tower
94 - Space Station 2
95 - Final Level
96 - If the screen is black, continue to state 97
97 - Exit from Super Gravitron (teleport and play Pipe Dream)
100 - If flag 4 is 0: continue to state 101
101 - If you are flipped, flip back to floor, continue to state 102
The following states (102-112) tries to go to the current state + 1, like in 50-56 (but doesn't loop around), but may glitch as half of the states (103, 105, 107, 109, 111) doesn't exist.
102 - Verdigris: "Captain! I've been so worried!"
104 - "I'm glad you're ok!"
106 - "I've been trying to find a way out, but I keep going around in circles…"
108 - "Don't worry! I have a teleporter key!"
110 - "Follow me!"
112 - Removes textboxes
115 - Essentially nothing, continue to state 116
116 - Red dialog at the bottom of the screen saying "Sorry Eurogamers! Teleporting around the map doesn't work in this version!", continue to state 117, which doesn't exist, so things may fail
118 - Removes textboxes
State 120-128 works a bit like 102-112, i.e. in a series, but with less broken things
120 - If flag 5 is 0: continue to state 121
121 - If you're on the floor, flip.
122 - Vitellary: "Captain! You're ok!"
124 - Vitellary: "I've found a teleporter, but I can't get it to go anywhere…"
126 - "I can help with that!"
128 - "I have the teleporter codex for our ship!"
130 - "Yey! Let's go home!" (never heard of this cutscene before? Probably things Terry played with before coming up with the current story/etc /fiq)
132 - Removes textboxes
200 - Final mode
1000 - Turns on cutscenebars, freezes the game, continue to state 1001
1001 - You got a shiny trinket! dialog (but you didn't actually get any, this is just called each time you get one), continue to state 1003
1003 - Revert game to normal
1010 - You found a crewmate! in the same manner as for trinkets
2000 - Save the game
2500-2509 - Perform a teleport to some weird non-existent location, supposedly to The Laboratory I guess, continue to state 2510
2510 - Viridian: "Hello?", continue to state 2512
2512 - Viridian: "Is anybody there?", continue to state 2514
2514 - Removes textboxes, play Potential For Anything
3000-3099 states:
3000-3005 - Level Complete! You've rescued the crewmate applied to companion(), defaults to Verdigris. 6=Verdigris, 7=Vitellary, 8=Victoria, 9=vermilliridian (yes, really), 11=Violet (Gamestates: 3006-3011=Verdigris, 3020-3026=Vitellary, 3040-3046=Victoria, 3060-3066=Vermillion, 3080-3086=Viridian, 3050-3
3070-3072 - Perform postrescue things, usually return to ship
Red because it telesaves after doing so
4010 - Flash + Warp
Red because it telesaves after doing so.
4070 - The Final Level, but the game will crash when you reach timeslip! (Because of how the game gets entity information, which is broken in custom levels)
4080 - Captain teleported back to the ship: "Hello!" [C[C[C[C[Captain!] cutscene + credits
!!!The above will mess up your save data so don't do it unless you backed up!!!
4090 - Cutscene after you complete space station 1

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