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Topics - Dav999

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16
VVVVVV Levels / Level: Dimension Dimension
« on: October 16, 2012, 01:58:26 PM »
So, this is my new level! It's called 'Dimension Dimension'. (Yes, choosing a name was that hard :P)

It's a 20x5 map which features:
-Two small puzzles
-Ten trinkets
-A gravitron (I'm sorry :victoria:)
-Internal scripting, of course
-Teleporters
-...and more.

It has an original story:
:victoria: and :vermillion: have gone missing! It's up to you to find them!
I think that is original enough. :D


Screenshots:











VERSION HISTORY:

1.0
First version, downloaded 8 times

1.1
Some bug fixes
Downloaded 14 times

1.2
New direct mode editing, some areas look better now!
Downloaded 14 times

1.3
Fixed a bug which made the coin not appear if you collect a trinket, or the other way around.
Fixed pressing R in the puzzle rooms (it will still change sprites while dying, but they change back to normal after that)

17
Everything else / The forums in 2010
« on: September 30, 2012, 08:47:13 AM »
Did you know that you can still access part of the forum like it was in 2010? :vitellary: It's not everything, but I notice that a lot has changed since then. The theme was different, there were only three boards, signatures were still allowed, some people had different avatars, and Terry had less than 100 posts!

Check it out here!

18
Super Hexagon / New game mode ideas
« on: September 27, 2012, 09:57:57 AM »
I read somewhere that Terry wasn't planning to make new game modes, but still, it gives us something to discuss about what would be cool to add in.

So, a few ideas to start with:

-Modes where you can only turn in one direction; tapping anywhere on the screen makes you go in the direction you chose before starting. The patterns would be optimized for this, of course.
-An easy mode, for the whiners :D (BAD IDEA!)
-A mode where the screen doesn't turn around all the time (like you see after 60 seconds on hyper hexagonest?)
-A reverse mode, where you have to... wait a minute, never mind. Ignore that.
-A mode where you can rotate the entire screen, instead of the arrow. (The arrow remains in one position)
-A mode where Viridian walks around the hexagon (the arrow becomes Viridian), and the lines you have to avoid have spikes on them. If you die, it acts as if you died in VVVVVV: he becomes red, you hear a cry sound, and he respawns and like in the Gravitron, there are checkpoints every five seconds (the timer counts down, and the number of deaths is counted)

Any more ideas?

19
Everything else / Favorite smiley
« on: September 21, 2012, 07:40:07 AM »
So, what is your favorite smiley on the forum? The poll doesn't expire until it is closed.

20
Super Hexagon / Music playing in the background
« on: September 14, 2012, 12:20:09 PM »
If you start Super Hexagon with music playing in the background, the music doesn't stop playing, but if you start the game, the regular music starts playing on top of your own music! That isn't intended, is it?

21
Super Hexagon / Taller screen iPhone 5
« on: September 13, 2012, 12:57:15 PM »
So, now that the iPhone 5 with a taller screen has been announced, will Super Hexagon be updated to match the new screen dimensions? And if that's the case, won't it make the game easier as you can see further ahead?

22
Super Hexagon / Black screen
« on: September 08, 2012, 10:44:59 AM »
I just bought Super Hexagon from the App Store, and when I run it, all I get is the 'Loading, headphones recommended' screen, then the screen becomes black and a game center message pops up saying welcome back, which disappears after 2 seconds. After that the screen stays black. I already tried force quitting and resetting my iPod, but I still only get to the black screen. :victoria:

I have an iPod Touch 4th generation with iOS 5.1.1 (9B206).

EDIT: It works fine now! :viridian: It turns out I had to delete some things on my iPod. Now to try it out!

23
Everything else / Verdigris CAN flip!
« on: September 03, 2012, 01:04:29 PM »
:verdigris: can actually flip!

The proof? This picture:



Now, try to guess how I did this, and I can exclude a few things:

-This is not in a custom level, this is in the main game
-It does not have anything to do with custom levels, this would also work in 1.0, 1.1 and 1.2 (hint: If those versions would not be programmed in flash)
-I did not edit anything in VVVVVV
-I did not edit this image

24
VVVVVV Tech Support / This glitch will blow your mind!
« on: August 25, 2012, 02:19:03 PM »
Invincibility: "Can cause glitches."

Yes it can. And what kind of glitches! OMG? :o









How to reproduce:

  • Turn on invincibility mode
  • Rescue your last crewmate to go to the final level. If you already completed the game, start a new game and rescue all crewmates (your secret lab/super gravitron score/unlocked things/time trials/et cetera will not get deleted if you start a new game)
  • Play the final level, and stop before the last trinket (so stop in V)
  • Make the leftmost platform disappear
  • Stand on the spikes where that platform was
  • Go to the left, and flip immediately when you enter the room W
  • If you've done it correctly, you will slide through the wall and you will end up in Tunnel of Terror (below the Gravitron), with the last rescued crewmate standing there
  • Go to the teleporter, you will teleport to the ship
  • Explore the very badly glitched dimension! :o
  • If you quit to the main menu, everything will be normal again.

25
VVVVVV / No backgrounds
« on: August 25, 2012, 09:41:34 AM »
Is this intended behaviour if the backgrounds are turned off?



You can still move the cursor around, but you can't place tiles until you leave the menu. :P

26
Everything else / Language
« on: August 11, 2012, 01:18:33 PM »
I got a weird question/something I found out. I changed the language to British English today to see what was the difference, and I saw there was something new when I viewed my profile, it said that I used the language 'English British'. When I changed it back, it was still there, this time with 'English'. So, why do you get a new item in your profile if you change the language? It's a bit strange. I've seen someone else have this item already (not sure who it was)

27
VVVVVV / [Tip] Splitting scripts
« on: August 11, 2012, 03:59:39 AM »
A lot of people must have encountered it at least once. You make a level with a very long script, and when you press enter to test it: BOOM. The game crashes. And whether you saved it or not, one thing is clear: the script is too long, and it either needs to be made shorter or split into different scripts. And if you are going to split it, is making a screenshot of the second half and typing it all again in another script the best option? No, because there is an easy way to split a script without even having to create a new script with a terminal or script box (and this has nothing to do with opening the level in a text editor)

I'd recommend making a backup of your level first (just in case anything goes wrong, which is not likely if you do it correctly.)

So, if you want to split a script called thishastobesplit, which contains this:

Quote
say(2)
This is a very
simple script.
say(4)
This isn't too
long, but we
just want to
test splitting.

You need to type this in order to split it:

Quote
say(2)
This is a very
simple script.
iftrinkets(0,thishastobesplit2)
thishastobesplit2:

say(4)
This isn't too
long, but we
just want to
test splitting.

I used thishastobesplit2, but it can be anything except a name with capital letters in it.
After that, save your level, quit the editor, and open your level again in the editor. Now, there are two scripts instead of one!

You can also split a script in more than two pieces, by doing this at each place you want to split. You don't have to split it in two, restart the editor, and then split it in two again, this:

Quote
say(2)
This is a very
simple script.
iftrinkets(0,thishastobesplit2)
thishastobesplit2:

say(4)
This isn't too
long, but we
just want to
test splitting.
iftrinkets(0,thishastobesplit3)
thishastobesplit3:

say
This is part 3.

...will split it into three parts.

This works because all scripts are stored after each other on one line. The lines are separated by vertical bars (|, in-game), and each script is preceded by it's name, followed by a colon (:) (which is why you cannot use these characters in scripts). That way, you can even type ALL of your scripts in one script, as long as you quit the editor and start it again before you test the level. You have to restart the editor after you used this, because the script will not be split until you restart the editor.

28
Everything else / Who's online
« on: August 05, 2012, 01:58:48 PM »
I thought this would be fun to share. So, I looked who was online 23 hours ago, and I saw that half of the people online were viewing my profile :viridian: Seems like I'm popular... :P



29
VVVVVV Levels / Dimension [VERSION 1.1]
« on: August 01, 2012, 08:56:03 AM »
After I published my first level, Dimension of Secrets, I decided to make another level. Here it is.

In this level, the D.S.S. Souleye enters a new dimension, called , and the inhabitants are calling for help! Because their generator broke down, they cannot open the doors behind which they are locked up! Can you help them escape?

Like my previous level, this level uses internal scripting, but this is the first one with new, undiscovered text box colours! Also, a big round teleporter! :viridian:

Screenshots:













Have fun!

Note: If you find a folder called __MACOSX in the zip, please ignore that. It's a hidden folder, I can't change anything about that...

EDIT: The level has been updated.

Changelog:

V1.0
-First version, downloaded 13 times.

V1.1
-Fixed the glitch after you rescue the last crewmate (hopefully)
-Edited room 12,4 a bit.



EDIT in 2013: I know this level is old, but the dark green guy in this dimension has become more known recently, and he will also be used in a new level. He didn't have a name in this level, but to make it official: His name is officially Valso.

30
VVVVVV / R key in No Death Mode
« on: July 24, 2012, 09:19:31 AM »
Why does the R key work in No Death Mode? It's a bit frustrating if you accidentally press it when you got very far :o

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