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Messages - TheoX

#16
Quote from: FlamingBanana on August 23, 2011, 09:51:37 PM
TheoX, have you played the first 2 levels (the initial ones I put in) and would consider doing a serious review?

Let me start off by saying I actually thought this whole idea was something different: I thought it was one level made by different people, but each person would design a few rooms.  I didn't realize that it was a hub of smaller levels, which I think is also a cool idea, but in a different way.

I don't think I'll do a regular review considering the constantly-changing aspect of this level, but I played a bit of the first level and I do have a few things to criticise:
- There's a few places where I died right as I entered a room.  Pretty much all instances of this should be eradicated for a better playing experience.
- In that green room with all the vertical lines, it's almost impossible to fit into the space with the crewmate because it's 3 blocks tall.  Flat openings in general should always be 4-tall or more.

I'll come back to this, really busy right now irl.
#17
Everything else / Re: WTH? New Smiley?
August 23, 2011, 11:41:26 PM
Quote from: PJBottomz on August 21, 2011, 06:30:23 PM
^-^
That smiley doesn't look a thing like the code used to type it, it's sketchy as hell, and it scares me.
#18
Everything else / Re: Spambots
August 23, 2011, 11:37:32 PM
and now I need to enter my password to change my profile, which I totally forget... hahaha
#19
VVVVVV Levels / Re: KKKKK by TensaiKashou
August 23, 2011, 11:10:05 PM
I don't even know anymore which was which.  I need to go back and look. :vitellary:

EDIT: Oops, sorry, the one I played all the way through was hhhhh.  I'm going to fix my rating post.
#20
I like this idea, it's worked well on other forums I've been on (with other games, obviously).  I may add something to it later if I have time. :)
#21
VVVVVV Levels / Re: "Help" by DensetsuNoKaboom
August 21, 2011, 06:24:40 AM
Rating #040
Enjoyment: 7/10
Aesthetics: 7/10
Novelty: 4/10
Difficulty: 7/10
Room Names: 8/10

This is a nice short, challenging level.  The problems I found with it were already addressed:

Quote from: PJBottomz on August 19, 2011, 02:37:27 PM3. The trinket in "Harp Strings" is a suicide trinket AND an unexpected death! Those are two big NO-NOs in VVVVVV levels. I recommend putting a dissapearing platform over the spikes.
4. "The Treadmill" was quite entertaining, but dying in the room below it, that pissed me off. Mostly because I got through it on my first try and then died and had to do it again and messed up a lot. >:(

In general you should put checkpoints at the beginning and end of every room (and in the middle if necessary), and not have deaths which are totally unpredictable.  I liked the design of some of the rooms, especially treadmill (except for the bottom which was just mean).  The first trinket was well-placed too.  This level, all-in-all, was not too bad. :)

Status: 100%'ed!
#22
VVVVVV / Re: The new song(s) added in 2.0
August 21, 2011, 05:28:19 AM
Quote from: SoulEye on August 02, 2011, 09:51:13 AMFollow me on twitter in the mean time: @mpsouleye

Followed!
#23
VVVVVV Levels / Re: Victuals by Noyb
August 21, 2011, 05:17:04 AM
Rating #039
Enjoyment: 10/10
Aesthetics: 9/10
Novelty: 10/10
Difficulty: 0/10
Room Names: 7/10

Wow!  This level is awesome!  This is chiefly because of the story, which is both amusing at first, and even slightly creepy later; the captain's log part is VERY well written!  Reminded me a bit of one of those sci-fi horror movies I've seen so much of, like "The Thing".  I liked the room design a lot too, especially the "Shower" room - it reminds me a bit of what I'm doing graphically in the level I'm working on.  I hope nobody makes a big level with that kind of design aspect or they'll overshadow me!  This level's really short and sweet though.

Nothing difficult about this level, obviously.  It's a really great example of a story level.  You totally deserved to get featured.  Nice work!

Status: 100%'ed! (not much of an achievement)
#24
Ooh your OWN custom level?  Exciting!

Make sure to post something about the game(s) you make at Ludum Dare!  Sounds like fun!
#25
I couldn't get into this one.  I'm not really sure why.  The large level size is a bit intimidating, but that's not really an issue.  Checkpoint placement frustrates me in places like "The Awkward Terminal" where I have to redo a ton of stuff when I die once.  Room design and humor was very nice though.

In any case, congrats on getting featured!  I still might come back to this level when I have a lot of free time.
#26
VVVVVV Levels / Re: KKKKK by TensaiKashou
August 20, 2011, 07:06:31 AM
Rating #038
Enjoyment: 7/10
Aesthetics: 8/10
Novelty: 6/10
Difficulty: 8/10 (hhhhh)
Room Names: 8/10

Judging from the comments, I thought I was going to hate this, but I actually enjoyed it somewhat.  I only played hhhhh though, which was already pretty hard.  Tried kkkkk and like Terry I gave up on the second screen - yikes!  Very nice looking rooms though, with fine room names.  I have no idea how I made it through "Security Breach" alive, but I feel like that room needs a slight thinning of enemies... it feels like luck.

Trinket placement was nice, and dialogue was amusing too... "lollipops!"  Couldn't do the harder version but maybe someone else will be able to complete it!

Status: 100%'ed! (hhhhh)

EDIT: Got kkkkk and hhhhh mixed up... these names look so similar...
#27
VVVVVV Levels / Re: Mirror rorriM - A PJBottomz Level
August 20, 2011, 06:11:51 AM
Rating #037
Enjoyment: 7.5/10
Aesthetics: 5/10
Novelty: 6/10
Difficulty: 0.5/10
Room Names: 7/10

This was a nice little level!  It was fun to play around and explore in, especially because there were no spikes... quite a rare occurrence.  The level looked alright; I liked the room names better than the room designs.  The symmetry idea was a bit interesting and creative.

Rooms that need improvement:

"Be Sad daS eB" - If you slide Viridian between the top blocks and the warp line, he'll go THROUGH the line and into the barrier area.  Luckily you can get back out using the screen to the right, but the blocks in the room should still be moved down.

"Replay That tahT yalpeR" - If you enter this room from above it's possible to get stuck in the walls.  They need to be moved down.

"Connect the Dot toD eht tcennoC" - same issue as previous.

I thought the crewmates would be hard to get because they were in 3-block-tall spaces, but it actually wasn't that bad.  Got all 5 of them!

Status: 100%'ed! (not hard)
#28
VVVVVV Levels / Re: The RYB maze by endme
August 20, 2011, 01:41:00 AM
This levels' a little too convoluted and confusing for me to figure out.  It has really cool ideas though :D
#29
VVVVVV Levels / Re: "Spiky Demise" by Taco13
August 19, 2011, 11:29:01 PM
I'm having a weird issue with this.  The black lines on top and bottom when a cutscene usually happens are present in this level at the very beginning and won't go away, meaning I can't see the level names nor the top/bottom layers of each room.  Needless to say, it makes this unplayable. :o
#30
VVVVVV / Re: Pinning the Scripting Tutorial
August 15, 2011, 03:46:39 AM
Are you gonna make another one when Terry updates?  Just wondering, I agree that it would be neat to have your level pinned.  You could also just wait and have a more indepth one pinned after the update.