Quote from: FlamingBanana on August 23, 2011, 09:51:37 PM
TheoX, have you played the first 2 levels (the initial ones I put in) and would consider doing a serious review?
Let me start off by saying I actually thought this whole idea was something different: I thought it was one level made by different people, but each person would design a few rooms. I didn't realize that it was a hub of smaller levels, which I think is also a cool idea, but in a different way.
I don't think I'll do a regular review considering the constantly-changing aspect of this level, but I played a bit of the first level and I do have a few things to criticise:
- There's a few places where I died right as I entered a room. Pretty much all instances of this should be eradicated for a better playing experience.
- In that green room with all the vertical lines, it's almost impossible to fit into the space with the crewmate because it's 3 blocks tall. Flat openings in general should always be 4-tall or more.
I'll come back to this, really busy right now irl.