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Messages - Whirligig

Pages: 1 [2] 3 4 ... 15
16
VVVVVV / Re: What is the best shipping/couple to you?
« on: April 08, 2013, 05:44:48 PM »
Quote from: Kayya
him/her/it/Viridian
Actually, if you pay attention to Vermilion's dialogue, at one point he calls Viridian "Sir". PROOF

"Don't worry, Sir! We'll find a way out of here!"

—Vermilion

So Viridian is a guy. Or Vermilion doesn't know how to address her properly. One of the two.

17
VVVVVV / Re: VVVVVV should possibly be open source
« on: April 02, 2013, 05:23:29 PM »
One thing I'd love to see in a remade VVVVVV is scripting new features using e.g. Lua. If there are a ton of new features people want added to the game, it might be a good idea to just make it possible for people to add the features in themselves (or get their coder friends to do it).

18
VVVVVV Levels / Request for level designers
« on: April 01, 2013, 04:16:52 PM »
For those of us who use Mac, could you possibly make a habit of putting [1.1] or similar at the end of level topic titles that are 1.1-only? I would appreciate being able to tell without looking in the topic whether a level will run on my computer. Just a suggestion; I don't mean to sound needy or whiny.

19
VVVVVV / Re: VVVVVV should possibly be open source
« on: April 01, 2013, 04:13:58 PM »
Hey, that was your 231st post! 231 is my number! :D

On-topic:

I'd re-program VVVVVV if I had the time. But I don't.

20
VVVVVV / Re: VVVVVV should possibly be open source
« on: April 01, 2013, 04:04:45 PM »
Getting back on topic ... this isn't the first time someone's asked. The obvious problem I pointed out is that it would make the software even easier than it already is to pirate; plus, it would be easy to e.g. insert viruses into the code. However, these are small issues. Terry did mention considering it in that topic, but his conclusion was that "with the 3DS version now it seems unlikely to happen."

So if you want the source code, consider this:

1) The game is based on very simplistic gameplay elements—heck, if it can be ported to the Commodore 64, it can't be terribly hard to program.
2) It's actually incredibly easy to rip the VVVVVV graphics and sound from the game.
3) There have been plenty of games copying VVVVVV's graphics, sounds, gameplay, and characters; it's pretty obvious that provided you ask first, Terry usually has no problem with fan games—he just thinks they're a bit unoriginal, and that developers have better things to do with their time. (The big exception is the music, which is SoulEye's copyright, and as I gather it, he doesn't want his music thrown around too freely.)

If you want to create an "improved" version of the VVVVVV level editor, then you can go ahead and remake the entire game. If that's too much of a daunting task, I doubt it would be much easier to modify the code in place ... if Terry's/Simon's coding style is anything like mine, it would probably take you just as long to decipher his code as it would to re-create it.

21
VVVVVV / Re: MOAR SMILIES!
« on: March 25, 2013, 09:58:30 AM »
The start of it ... sounds like the beginning to Dedede's Theme in Brawl.

22
VVVVVV / Re: MOAR SMILIES!
« on: March 24, 2013, 09:53:47 PM »
I was thoroughly entertained by your /stuff page, Doormat.

23
VVVVVV / Re: Regarding Pokemon and VVVVVV
« on: March 21, 2013, 09:58:18 PM »
Guys. Okay, here's the situation. Verdigris x Violet is pretty much set in stone. That leaves Victoria with 2 or 3 guys. Viridian is the guy who's always there to comfort her when she acts all b****y, and he's as much an adventurer as Vermilion is. That leaves Vermilion and Vitellary. If they're gay, problem solved. If not, well, I was actually planning on explaining what happens to Vitellary ... but I'll leave you in the dark.

24
VVVVVV / Re: Regarding Pokemon and VVVVVV
« on: March 21, 2013, 09:52:41 PM »
Victoria x Viridian. 'Nuff said.

(Of course, this means either Viridian is male, or Victoria is a lesbian. Whatever.)

25
VVVVVV / Flip Mode ... interesting thought
« on: March 17, 2013, 10:50:18 AM »
Ever notice that in Flip Mode, you could technically play as if it were normal mode, and the keystrokes used to win are exactly the same? So hypothetically, if you could open two copies of VVVVVV, with one set to flip mode and the other not, and both could detect keystrokes ... you could play both at once!

26
Super Hexagon / Re: Super Hexagon Scores?
« on: March 16, 2013, 08:46:57 PM »
Updated scores!

Hexagon: 199:00
Hexagoner: 193:43
Hexagonest: 101:19
Hyper Hexagon: 211:11
Hyper Hexagoner: 134:48
Hyper Hexagonest: 65:22

27
VVVVVV / Re: I WANT DIFFERENT MUSIC
« on: March 14, 2013, 07:24:47 PM »
I should have guessed it's been done already. The reverse process *might* be easier, but it depends on the algorithms used. For example, if each file is encrypted using a one-byte key equal to the length of the song in milliseconds (mod 256), you can decrypt the file easily by just brute-force guessing every possible byte, but unless you find the pattern, encrypting is much harder (you'd have to test 256 separate .vvv files).

28
VVVVVV / Re: I WANT DIFFERENT MUSIC
« on: March 14, 2013, 06:34:30 PM »
The music is coded into the file and encrypted, mostly (I'm guessing) so nobody can rip the music out of the game and thus pirate PPPPPP. I've had some luck swapping the names in a hex editor to e.g. get the level completion music to play in The Tower, but to add custom music, you'd need to be able to encrypt music files into the vvv format, which would require reverse engineering and probably violate at least the EULA if not some sort of copyright law.

29
VVVVVV / Re: Found a little "Ask Blog" based on VVVVVV
« on: January 19, 2013, 06:18:16 PM »
Pbrts;;. yjpihj. s brtu v;rbrt vpfr/

30
VVVVVV / Re: Found a little "Ask Blog" based on VVVVVV
« on: January 18, 2013, 04:42:34 PM »
I would like to say:

Rbrtuyjomh eo;; nr pl@ Jrtr. jsbr s ;p;;o[p[@

Solved it. Hover here for answer.

Hover here for the way it's encoded.

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