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Messages - SirBryghtside

#76
VVVVVV Levels / Re: Every End Is The Start
July 30, 2011, 12:47:22 AM
Quote from: TheoX on July 30, 2011, 12:36:49 AM
Rating #009
Enjoyment: 5/10
Aesthetic: 7/10
Novelty: 6/10
Difficulty: 9.5/10
Room Names: 8/10

This level is mercilessly hard.  Not as bad as The Spiral (that is 10/10), but still really tough.  The symmetrical room gave me a bit of trouble, though the mini jumps were a new idea (plus for novelty).  Finishing Up Fast is the worst part.  I got past all the enemies on about my 70th try, only to be so surprised that I hit the spikes afterward.  You, sir, are evil.

A fairly fun challenge overall, with lots of hair-ripping on the side.  I don't know how to get to the top part that leads to the trinket, but I presume that path is even harder so I am keeping my difficulty rating staunchly where it is.

Oh, and I like the room names for some reason.

Status: Completed (all crew members rescued)
Thanks for commenting! And yeah, I did find 'Finishing Up Fast' really hard too - my advice is to use the lower checkpoint on Refueling Station, and then hold down 'left'. If you time it right, you can get past the first four just by 'standing' still, and then do a quick spin round the last one. But I'm honestly surprised at myself for how evil I was there  :vitellary:

I thought I managed to tone the difficulty down by having loads of checkpoints after each minor bit, unlike Golden Spiral (which was absolutely ridiculous). Glad you enjoyed it, though  :viridian:

Also, spoiler alert for the trinket (highlight to view):
On Quickflip (I'm considering changing that name to 'Backflip') you have to hit the flipper twice by going out and then in again. The actual path to the trinket isn't actually that tricky, but does involve one Kazio trap to rival 'THINK FAST!'  :vermillion:
#77
VVVVVV Levels / Re: Every End Is The Start
July 30, 2011, 12:17:59 AM
No comments?

:victoria:
#78
VVVVVV / Re: Steam adding a lvl?
July 29, 2011, 09:19:58 PM
Quote from: Psychopath on July 29, 2011, 09:06:33 PM
If I'm not mistaken, you should be receiving the .vvvvvv files from wherever you downloaded them. Once you've put the files into the proper directory, open them up in the level editor (Main Menu>Player Levels>Level Editor) and you should be able to play them. Sorry, but you cannot add them to the main lineup, that's for Terry to take care of.
I ran into that problem, but it's easy to fix if you just change the description of the level  :viridian:
#79

This is my level! (attached file)

It's called 'Every End Is The Start', because the start and end panels for the trinket and level are the same. I tried to make it in the style of the original game, but a little bit more difficult.

If anyone finds any problems with the game, thinks a level is too easy, too hard or has any suggestions, please comment!

Disclaimer: I accept no responsibility for any laptops broken due to Perfect Symmetry/The Final Stretch

Edit: My record for this level (no shiny) is 3:23 with 46 deaths.

Beat that :P

EDIT 2: I've added a small patch to the game, which should fix a couple of problems, as well as adding some new ones I'm sure  :viridian:

Patch Notes (1.1)


-Added a second Trinket in a secret room
-Extended the opening to 'Spike Hurricane' to give players more time to react
-Added some more spikes in 'Perfect Symmetry' (sorry!)
-Removed a couple of enemies from 'Relax'
-Added a wall of spikes to the left-hand side of 'Spinefield'
-Removed a couple of spikes from 'Flippin' Hell' so you don't get impaled when you walk into the room
-Minor aesthetic fix on 'Back To Basics'

Note: I'm leaving the old version of the level available as a download - version 1.1 is the lower one on the download list)
#80
Quote from: Insani on July 29, 2011, 02:22:13 PM
Quote from: SirBryghtside on July 29, 2011, 02:07:48 PM
I'm halfway through doing a level, but so far haven't found any 'finalise' option - as in, making it an actual level (like the options on 'play a level) rather than a testing bit on the editor.

Help?

Shift + S, save it as whatever. It'll appear in the play levels part. (Make sure to add a name and description, or it'll look weird!)
Thanks, I must've missed it somehow   :)
#81
I'm halfway through doing a level, but so far haven't found any 'finalise' option - as in, making it an actual level (like the options on 'play a level) rather than a testing bit on the editor.

Help?