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Messages - Psychopath

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VVVVVV Levels / Re: "A New Dimension" by Souleye
« on: August 15, 2011, 06:26:29 PM »
Yes, that is a flaw. In honesty, I worked so very fast at this that I didn't plan the paths very well. I am a bit at a loss on how to make those hints subtle without breaking immersion though. Got any tips?
On my first trip through the stage, I only got duped out of 1 trinket because of reverse psychology.

Seriously, you make a room called "Don't go up", the only path leading up is a narrow passageway lined with spikes, and you expect me to heed that warning?! I went up there expecting a trinket on a challenging side-passage that I must maneuver through, not the continuation of the stage.

Name it something less subtle like "Reverse Psychology," people will better understand that the path that seems more hazardous is the intended path.

I'll look through the stage again to see if there were any other paths that I didn't notice a branch on but got the trinkets on anyway.

VVVVVV / Re: The new song(s) added in 2.0
« on: August 15, 2011, 03:53:06 PM »
Two are added (Paced Energy, Piercing the Sky) in the editor, but I think only one (Paced Energy) is actually used in the new levels.  However I haven't played through all of them yet, so they could both be used.

They are both used. It's just that Piercing the Sky is only currently used in one, and it's used late in a very lengthy stage.

VVVVVV Levels / Featured Stages
« on: August 14, 2011, 08:54:46 AM »

VVVVVV Tech Support / Re: Version 2: Report bugs here
« on: August 13, 2011, 06:32:53 PM »
It is completely possible to get stuck inside a moving platform (most notably a vertically moving one).

If the side of the platform clips into Captain Viridian, he will be held in place until it moves far enough away that he can drop out freely. However, at the same time, the vertically moving platform is bouncing off of him so that it can move freely without him in its way. The result is a vertically locked captain and platform. Even if he tries to flip away, he'll still remain stuck inside the platform and the platform will remain stuck as it desperately tries to bounce off of him.

Thankfully, this is not commonplace in the main game, but it does happen in custom stages where it is easier to replicate due to differing designs. Had I not known that R would force a respawn, I would have had no other choice but to restart the stage.

VVVVVV Levels / Re: Palace of Peril by Blublu
« on: August 12, 2011, 04:04:12 PM »
That was a great challenge. I found it very enjoyable; I completed with all 7 trinkets on my blind run of the stage. Very inventive stuff, I look forward to seeing your future stages if you choose to continue designing them.

My only main annoyance was that I needed to keep reusing the terminal when respawning while trying to get the final trinket. I have left, right, v etched into memory, I'm not accustomed to reaching over to press return frequently while I'm playing VVVVVV unless it's a cutscene or I'm purposely trying to read what a terminal has to say.

Oh, and almost all of the rooms were unnamed, disappointing. There could have been a number of creative ones to go with the rooms but that's your own prerogative to address, not mine.

VVVVVV Levels / Re: Soul Searching (v1.2)
« on: August 09, 2011, 07:09:59 PM »
One minor stylistic thing I noticed playing through the new version.
These two blocks look out of place:
Not sure if that was intentional or not  :vitellary:
There are a few places that I've noticed that also have that. There's a few in Stupidity/Bravery (I forget the actual name).

Perhaps a little aesthetic polishing before 1.3 gets released could be in order.

VVVVVV Levels / Re: Soul Searching (v1.2)
« on: August 09, 2011, 02:58:15 PM »
There's a bug that is easily reproducible in Emergency Exit. Line yourself up with the two rightmost "shocks" that are vertically adjacent. The following events should go in this order: shock, death, respawn, shock again.

This is obviously not intended and is not present in the main VVVVVV storyline. However, this could prove to be a nuisance for level designers if they place a checkpoint prior to that in a location that requires immediate movement upon respawning (it also slows the pace of the game, which I found to be annoying).

That bug aside, it's a marvelously designed stage, I had some good fun playing through it. I was going to do a stage myself where all you had to do was save Captain Viridian but with a more surreal "You're inside your own brain and that is your subconscious" sort of thing. Seems that I was beaten to the punch, but oh well. The final line of yours did make me laugh a good amount; but does it qualify as masturbation or incest?

VVVVVV Levels / Re: "Golden Spiral" by Rox
« on: August 09, 2011, 02:22:03 PM »
Whats the name of the song thats used for this map? It's not in the soundtrack is it? :O

It's one of the two new tracks, "Paced Energy".  I think it's music #10.
Unless Magnus changed the name of the track, it's actually called "Max Confidence"


VVVVVV / Re: The Elephant Secret... Revealed!
« on: August 06, 2011, 03:41:36 PM »
The elephant isn't on their ship. Their ship is only the area where Violet is, the trinket room, the music room, the teleporter room, and the exit where Vermillion is usually at. The rest of the world you explore is the VVVVVV dimension.

VVVVVV / Re: Captain Viridian what are you doing, You are not a pyro!
« on: August 05, 2011, 12:52:02 AM »
No Officer Vermillion for RED team? :vermillion:

Nah, you go continue work on your firesword thing or whatever it was.

VVVVVV Levels / Re: How to get a level featured
« on: August 04, 2011, 05:15:10 AM »
maybe we can make a topic with all the featured levels links. ;)

That's a good idea; I'll do that later on.

Way ahead of you:

2.0 Launch:
July 26 Blog post

·Pyramid of Doom by Robson
·Vertiginous Viridian by Jonathan Whiting
·Dual Challenge by Magnus Pålsson*
·A New Dimension by Magnus Pålsson*
·Variation Venture by Craig Forrester
·Line Wrap by Roger Svanlund
·Roadtrip to the Moon by Roger Svanlund
·Golden Spiral by Roger Svanlund
·Variety Show by Whirligig
·VVVV 4k by Notch

July 30 Blog post

·Seasons by Michael Brough Download

August 2 Blog post

·Vertex Vortex by Matt Thorson Download

August 3 Blog post

·The Tower of Power by Randomnine Download

August 4 Blog post

·Vvvvvvideogames by Rob Fearon Download

August 9 Blog post

·Soul Searching (v1.2) by Martze Download

August 12 Blog post

·Palace of Peril by Blublu Download

*Stages marked with an asterisk have been updated since their initial release and must be redownloaded in order to have the most recent version.

Feel free to copy the formatting if you like.

VVVVVV Levels / Re: "A New Dimension" by Souleye
« on: August 01, 2011, 05:22:26 PM »
Thanks! :D

Terry's going to add a respawn button because of possible situations like this..

It already exists, press R to suicide. You'll spawn at the last triggered checkpoint.

VVVVVV Levels / Re: "Vertiginous Veridian" by Jonathan Whiting
« on: July 31, 2011, 09:34:03 PM »
Same here.  I don't see how to fit through there.  I wondered now whether this could also be done with a flip but I haven't tried that yet.

Obviously you can't pass that with a flip, but I did manage to pass it now.  I won't give away how; you'll find out.
I feel silly for not realizing how simple it was on my first attempt and instead opted to go backwards through the assumed-to-be one-way path.

VVVVVV Levels / Re: "Line Wrap" by Rox
« on: July 30, 2011, 09:43:00 PM »
Yeah, I'm stuck in "What Goes Around" and I have no idea how to get out

Find a specific hole to exit through. Check each one, you'll eventually get it through process of elimination.

VVVVVV Levels / Re: "Golden Spiral" by Rox
« on: July 30, 2011, 09:40:28 PM »
I'm really starting to question whether Swing on the Spiral is actually possible. I always end up going faster than the platform :victoria:

Have you tried swinging multiple times in a single attempt? :vermillion:

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