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Messages - Sendy

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166
VVVVVV / Re: External VVVVVV Tools
« on: August 03, 2011, 03:52:06 PM »
Just what was needed, thanks!

At the moment I'm keeping track of the topology of my level by using lines on a grid to represent the different routes, but being able to print out a map is SO much easier!  ;D

167
VVVVVV Levels / Pics of my unfinished WIP level
« on: August 03, 2011, 03:15:31 PM »
Hello, I wasn't sure if creating threads of unfinished levels was frowned upon, but I'm making a fairly ambitious level, I'm about halfway through, and I find that posting screenshots is helpful to me in the design process (or I just like to share). Either way, here are some of the highlights so far:

















At the moment the world is 12x6 and halfway populated, I may have to make it larger to cater for all the ideas I get. I'm going for colour coded 'levels' which can be completed in any order, which are accessed from a sort of 'overworld' which is nameless and intertwines with the challenge screens quite pleasingly.

I'm going for 100% pleasing aesthetics, working with the current limitations of the graphics engine, rather than around them (i.e. there are no tiles that look 'out of place') and I've worked quite a lot, you could say agonized, over making each screen look 'just right'.

Each coloured area is supposed to concentrate on a different object, for example blue concentrates on conveyors, but that breaks down a bit in places. I've no idea whether I should remedy this at the moment, but with no copy/paste functionality, I'm just going to go with the flow mostly.

Difficulty is quite hard... Hovering around the mid to end game level difficulty of the original map. I'm trying to make a fun sort of difficulty, rather than the type that just makes you want to stop playing and overwhelms you.

Anyway, if it's ok, I'll use this thread to update my progress and possibly gauge opinion on certain matters, if at all possible. Sorry if I've posted this in the wrong forum!

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