Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - xTwoTails

Pages: 1 ... 7 8 [9]
121
VVVVVV Levels / Re: Scripting Tutorial - A PJBottomz Level
« on: August 08, 2011, 09:21:31 PM »
That was very entertaining. It'll take me a while to get used to that. XD

Thanks!

122
VVVVVV / Re: Level Editor Bugs and Requests
« on: August 08, 2011, 08:55:06 PM »
Request: It's rather small but make a text appear on the screen that says "Music turned on/off " and "Sounds turned on/off " along with a Key that's separate from most of the commands.

123
VVVVVV Levels / Re: Little Adventure - Updated
« on: August 08, 2011, 08:48:01 PM »
I know you're still working on scripts. Like I said, I did make a tutorial. Of course, I'd be happy to run a small typed-out tutorial that runs over the basic commands.

I will appreciate it. It seems everyone knows about it but me. @.@
either on "typed" tutorial or "in-game" tutorial will be very well appreciated it ~ =3

124
VVVVVV Levels / Re: Little Adventure - Updated
« on: August 08, 2011, 08:37:14 PM »
-- The Second Screenshot has a typo but it's fixed in the game!

 So I released another W.I.P , without dialog still. I logged the changes, tho I forgot some of them... @@

Hopefully with the changes you guys told me, now it's more enjoyable~

Let me know what you think! It's still a W.I.P  tho, but still , let me know what to change and what to improve!

125
VVVVVV Levels / Re: level: Blight
« on: August 08, 2011, 06:20:45 PM »
I actually breezed through all the rooms... o.o
I didn't had any problem. Small challenges are to be expected on this game! XD

126
VVVVVV Levels / Re: level: Blight
« on: August 08, 2011, 05:52:35 PM »
Well that was short and sweet. X3

127
VVVVVV / Re: The Elephant Secret... Revealed!
« on: August 08, 2011, 03:49:09 PM »
That elephant is the most mysterious thing I've ever seen in a game... XD

128
Well, thanks for fixing it! X3
*goes back to work on his level*

129
The .zip  for Windows is asking me for a password owo
I haven't seen a "Password" in this whole topic.
Also, if I do get around that, what am I supposed to do with the .dev  file ?

"Replace your current executable with the one provided"
From the size it seems to be a Re-install?

Gosh, I feel like a rookie @@

130
VVVVVV Levels / Re: Little Adventure
« on: August 07, 2011, 10:59:18 PM »
Got that ~ Thanks!

I'll be working on the stage based on those recommendations.

There is Scripting yet to be done. That's why there is a "Playground" and a "Trinket" right at the start of the stage. It's got a story to be attached to the stage, with dialog. 

Writing on the walls, I was thinking of just leaving that for just being silly, tho I may end up removing that all together for the final version.

Room names has a purpose, you'll see later once I figure out how to do Scripting.

The Stage itself still a baby and needs a lot of work, so I'll improve this over-time. For now, I can work on what I can until I can learn "Scripting"

At least the Stage was playable and doable lol

131
VVVVVV Levels / Re: level: Revenge
« on: August 07, 2011, 10:31:21 PM »
Pro Level Design. <3~

132
VVVVVV Levels / Re: Little Adventure
« on: August 07, 2011, 09:44:43 PM »
Well, I have OCD, so naturally it bothers me. But I think everyone else will be okay with it.

Do you think it'd be possible to attach the file to the main post? Megaupload sucks. :victoria:

I wish, but the filesize is too big lol
200kb and the max is 128kb

I actually tried to attach it to the main-post first, and then I got told "File Too Big" then went "Oh great... *gets on megaupload*
Sowwy :<

133
VVVVVV Levels / Re: Little Adventure
« on: August 07, 2011, 09:40:10 PM »
Uh... Levitating checkpoints?

Yes, that was intentional.
I'll put them back in place once everything is done and final. For now, it's a W.I.P but it doesn't bother anyone does it? o.o

134
VVVVVV Levels / Little Adventure - Updated
« on: August 07, 2011, 09:24:42 PM »
Well, so this is my first Stage made with this game!  :viridian:

There is one thing that's missing, and they're scripts. There is no text in the whole game, but I will add them when they finish the Tutorial on how to do that stuff. But for now, it's mostly a W.I.P . Main reason of posting here is to get feedback on what to change and what are you guys opinion.
Stage is very small, but I wanted to give small challenges and at the same time having fun~ I hope I achieved that!

UPDATE:
--< I picked up the Critism from users here, thank you very much you all! >--
I've modified the stage (it's a bit easier) to make it better. Names were altered and I'll make a log of the changes below , along with screenshots.

--- Updated File has been attached to the Post ---

-- Changes Log --

-Modified most of the names of each room.
-Added a floor to rooms that didn't had floor.
-Took out most of the Gravity Lines (I really love them, but I went too happy with it XD )
-Made the Level mode doable , but keeping some Hard Surprises.
-Playground was modified but left as is, because there will be dialog when a player reaches that room. (not much purpose tho)
-Took care of some "accidental" glitches and bugs in my own stage.
-"Just Like Simon's Quest : Empty " now has a floor < castlevania reference > , the room above that still has a Castlevania Reference for those that didn't caught it at first.

<-- Updated Screenshots -->

Before: inb4AVGN  / Now: "Patience is a Virtue" was modified, and also the Trinket was removed but with the addition of CheckPoints due to PlayTesters finding frustrating and boring at trying this room.


Before: "Rescue Princess Peach: 9000 time" / Now: Synchronized Rehearsal. Yes, the Crew-mate was intended to be stuck. Dialog will be added to explain (silly scene really)



Before: Why you all get lost! 3:<  /  Now: Platforming is where is at!
I added an extra block of wall in between the conveyors. PlayTesters found themselves annoyed that they couldn't complete the jump.


Before: My harp is made out of mews / Now: ByPass The Security
I took down most of the gravity lines (I'm obsessed with them XD) , then added 3 enemies , which made the room a whole lot easier but the room is much more smooth than it was before.


Pages: 1 ... 7 8 [9]