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Messages - FlamingBanana

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31
I didn't notice this had been moved to the main VVVVVV forum, but apparently it has.

Anyhow, Sendy pretty much says it all...Except for one thing.  :vitellary:

ALWAYS HAVE A PLAN IN MIND.
Always have a general idea of what you want your level to be like before you make the level.

32
VVVVVV / Custom sprites for VVVVVV
« on: September 03, 2011, 04:25:52 PM »
Hi, I wasn't quite sure to post this, but its me editing VVVVVV so i thought it would go in the levels section.

ANYHOW, THIS ISN'T A VVVVVV LEVEL. BUT, IT IS AMAZINGLY AWESOME. AND IT INVOLVES CUSTOMIZING VVVVVV. SO...



Uploaded with ImageShack.us

No, I have NOT screwed up VVVVVV. I have driven all of the crew members mad.
Actually, I have edited a certain file. A little work goes a long way.

WHY AM I PRATTLING ON? WELL, HERE ARE THE VARIOUS SPRITE PACKS:
CRAZY CREW: http://dl.dropbox.com/u/36647697/sprites.png

To install this:
1. Go to where ever you installed VVVVVV. Default is C:\Program Files\VVVVVV.
2. Go to \data\graphics
3. Take the picture at the link above. RENAME, NOT REPLACE the original sprites.png to something linke normalsprites.png and THEN move the picture over to this directory.
4. Thats it. Boot the game! The crew has gone mad.



Uploaded with ImageShack.us

Interested in making your own? Here are some instructions.
1. Ok, first of all, make sure you have something like paint.net or Corel Paint shop Pro. I used paint.net, which is free, but everyone has their preferences.
2. Open up sprites.png Which is in the VVVVVV directory at /data/graphics.
3. ZOOM IN ALL THE WAY.
4. Edit at will!

Note: Don't just use windows paint. It doesn't work with the transparency of VVVVVV and will totally screw up the game.

5. When you're done, save AS somethingsprites.png
6. Rename the original to normalsprites.png and the new one to sprites.png
7. LOAD THE GAVVVVVVE!!!!!!

I want this post to be a hub for all the various sprites the community creates, so if you make your own post to this thread and i will update this post.

Signing off,

--FlamingBanana--

Post Script: Yes, I did this myself.

33
You all just left the biscuits lying around, so I ate them. Seriously, you didn't look like you wanted any. Sorry.

I was hungry!

34
Actually, It makes timing puzzles much easier.
And the lag is just enough so it doesn't annoy me until it does.  :violet:
I am building a new computer anyhow to replace this one, so no worries. ILL GET IT EVENTAULLY

35
VVVVVV Levels / Re: Zany Protocol TWO (WIP level)
« on: August 30, 2011, 04:12:19 AM »
Ok, I'll take all the errors you sent me backwards, PJ.

CUTSCENEBARS: This is a flag fail. Not sure how to fix it.
Split Ends: Franz24 has pointed this out to me, and i fixed it.
Tinker: No, I dont know how it does that either
Split Ends-Upwards, but not yet: Havent noticed, will fix.
One foot to the flip: Didn't notice, will fix.
Split ends terminal (wow, that level has some problems): Should work, but it wont let you past the gravity line, because THATS HOW I DESIGNED IT. And it works totally fine for me.

Sendy:
I am totally sure I did not do that. What was the name of the room? I'm going to go over all the 4 wrapping rooms.
Twice is the charm- Has 2 warp tokens.
Dont make this harder...-Has a warp token
Tinker- Has a warp token.

Thats it.

36
It's just that first part, that you labeled "RUN!" Because of my computers lag, which is an advantage sometimes but a bad thing other times, I cant get across faster than the platform. :(

37
I just wanted to point out hang tough in hard mode is totally impossible. Fun level otherwise, though.

38
VVVVVV Levels / Re: Everlasting: The open source SINGLE VVVVVV level
« on: August 29, 2011, 04:43:06 AM »
Also, dont mention to  :vitellary: about to whether E=MC2 is true, unless you want to be put to sleep. Oh, and I'm updating so that Franz24 is SIC. (Im totally OK with that, if you're wondering)

39
VVVVVV Levels / Re: Zany Protocol TWO (WIP level)
« on: August 29, 2011, 04:41:41 AM »
So, do either of you PJ or Sendy want a beta of my level? I'll PM you both with a copy.
PJ, feel free to OCD my level, but send me a copy when you're done. Its still in beta, so i'd like to have some input.

40
VVVVVV Levels / Re: Infinity: The open source HUB VVVVVV level
« on: August 28, 2011, 04:17:46 PM »
 :victoria: Awww...
But your stories are always so...Interesting. (blues adventure!)

41
VVVVVV Levels / Re: Everlasting: The open source SINGLE VVVVVV level
« on: August 28, 2011, 03:58:29 PM »
You are hereby Decimal-Captain.
(get it?)
I'm trying to think of something better but I can't think of anything. Give me a half-hour  :shiny:

42
VVVVVV Levels / Re: Infinity: The open source HUB VVVVVV level
« on: August 28, 2011, 03:56:55 PM »
You could PM PJBottomz with a story idea and he could script it into the game. But, remember, the plot has to be VERY short.

43
VVVVVV Levels / Zany Protocol TWO: BETA GOES PUBLIC
« on: August 28, 2011, 03:54:00 PM »
To break todays LONG silence, I thought I'd put some screen shots of my WIP level.
*It is 20x20
*I intend to use all 400 rooms
*I intend to attempt to name every room
*I am going to try to make 15 zones (Already completed 2 working on the 3rd)
*This is gonna be a helluva lot bigger than z1p
Here are some screen shots:






OPEN BETA IS HERE! v0.2 of z2p... http://dl.dropbox.com/u/36647697/z2p.vvvvvv Remember, its still in beta!

44
VVVVVV Levels / Re: Soul Searching (v1.4)
« on: August 28, 2011, 10:27:25 AM »
WHAT, PjBottomz? You played this with invincibility on? What was that for? Its not that difficult if you're smart about it. :verdigris:
Seriously, this is an awesome level with some very neat concepts. Keep up the good work Martze!

45
Everything else / Re: WTH? New Smiley?
« on: August 27, 2011, 06:17:06 PM »
1) 2) 3) 4) 5) 6) 7) 8) 9) 10)

Why would i make a list that counted to ten anyway?

:shiny:

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