Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - lazer bomb

#1
VVVVVV Levels / Re: Mirror rorriM - A PJBottomz Level
August 20, 2011, 02:55:42 PM
I like the concept, but I think all the room names should be palindromes.
#2
VVVVVV Levels / Re: Victuals by Noyb
August 19, 2011, 06:52:48 PM
I was hoping that you would find the original captain eventually, but that was still quite entertaining!
#3
The "stun" mechanic reminds me of Metroid: Zero Mission, which has a portion where you lose your weapons except for a stun gun.

Regaining your real weapons in that game felt great, and I see gaining even a temporary advantage over the robots in this game should make the player feel invincible.

So, the levels would basically be self-contained puzzles?
#4
VVVVVV / Re: Stereo VVVVVV
December 09, 2010, 10:08:03 PM
:viridian:
I love this type of 3d image.
But, how would this work? I don't want to spend an hour with my eyes crossed playing VVVVVV...
#5
I always liked the mechanic where you do something that changes the entire world. (Such as, in Super Mario World you hit a yellow switch and all yellow blocks in the entire game appear.)
#6
VVVVVV / Re: VVVVVV jokes
November 25, 2010, 02:39:10 AM
Why did Captain Viridian cross the road?

(insert your own punchline here)
#7
The best spambots make good threads that don't get locked.
#8
VVVVVV / Re: SPOILER ALERT (elephant)
February 17, 2010, 05:37:54 PM
Quote from: Applekid on January 13, 2010, 04:38:36 AM
Ok ok ok... someone has to ask.

Why the elephant? Is this a nod to Armor Games' John (jmtb02) and the elephant fetish in his games?
Elephant Rave?
#9
VVVVVV / Re: Apologia: Why VVVVVV is worth $15
January 12, 2010, 10:48:47 PM
I notice that many people on Kongregate don't know that the final version is out. They (obviously without reading much) assume DEMO means NOT FINISHED.