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VVVVVV Help / Re: What not to put in your VVVVVV Level
« Last post by Weird Shadow Machine on April 22, 2018, 11:01:26 AM »
103. An ending that sends you back to the menu with a certain internal script.  This prevents players from ever having stars next to the level in the menu.
What if it's after a bad ending or a demo level or something lol

Yes, I could have worded that better - perhaps specifying that it's the true ending that shouldn't do that.  Also, we didn't know about gamestate 1013 back then.
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VVVVVV Help / Re: What not to put in your VVVVVV Level
« Last post by Yolotroll101 on April 22, 2018, 10:21:36 AM »
166. Don't put a secret sequence that does something and not give a hint.
http://www.mediafire.com/file/suy165q47cl657y/ex%20no2.vvvvvv
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VVVVVV Help / Re: Gamestate 2000
« Last post by Yolotroll101 on April 22, 2018, 10:06:38 AM »
If Terry is ever active again (cuz idk if he is, i havent seen him post anything ever) he should update the game to add that. It would open up a lot of things, mainly being able to make the game quit and going back in you are in a different room or something.
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VVVVVV Help / Re: Custom level sprites
« Last post by Yolotroll101 on April 22, 2018, 10:04:54 AM »
huh that's kinda cool
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VVVVVV Help / Re: What not to put in your VVVVVV Level
« Last post by -Kiwi Alexia ♡ on April 22, 2018, 08:45:46 AM »
Also, there's a gamestate that lets you end the level with stars
gamestate(1013)

https://glaceon.ca/V/lists/#glist
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VVVVVV Help / Re: Custom level sprites
« Last post by -Kiwi Alexia ♡ on April 22, 2018, 08:43:54 AM »
PS: NEVER alter the VVVVVV folder that's in the steam folders, because ANY changes to it, such as adding a file will cause the game to never launch again, and you'll have to re-download it!
You can modify anything you want, actually
In Windows, editing data.zip will mess everything up, but you can do it fine if you open the zip with something like 7zip.
Still, the VVVVVV folder in documents is the best way to do things.
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VVVVVV Help / Re: Gamestate 2000
« Last post by -Kiwi Alexia ♡ on April 22, 2018, 08:41:28 AM »
There isn't one
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VVVVVV Levels / Re: [CONCEPT LEVEL DEMO]
« Last post by SteveGamer68 on April 22, 2018, 05:59:03 AM »
However, for long maps (like VERY long) you shouldn't add too much endings, especially if its like "go each way for an ending" then the player would feel bored just playing a HUGE section of the map just to find each ending.
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VVVVVV Help / Re: What not to put in your VVVVVV Level
« Last post by Yolotroll101 on April 21, 2018, 09:45:15 PM »
103. An ending that sends you back to the menu with a certain internal script.  This prevents players from ever having stars next to the level in the menu.
What if it's after a bad ending or a demo level or something lol
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VVVVVV Help / Re: Let's Brainstorm Room Names!
« Last post by Yolotroll101 on April 21, 2018, 07:38:55 PM »
Looper - The room loops, and must exit via Warp token

Maze Of Confusion - Use this for a bunch of rooms and make scripts to make it look like a very complicated maze. (I'll add a link to an example level, cuz I'm nice like that)

Lollipop - A Spiral with a warp token in the middle. It should have enemies and spikes as to oppose a challenge.

Dead End - Make a dead end. Put a script 2 blocks wide at the entrance that will teleport you to a clone of that room, but leaving the cloned room will lead you into a different room. (again, I'll provide example)

I would like credit for these ideas, mostly because two of them involve internal scripting. I go by Yolotroll101 and MemeLord. :P

Link to example level: http://www.mediafire.com/file/nqa2brg044qw6ho/ex_no1.vvvvvv
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