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VVVVVV Levels / Re: The Fun Never Stops -- A Challenge for Y'all
« Last post by c^2 on October 13, 2018, 08:59:18 PM »
Very challenging and fun level!
As of writing this, I'm at Do the Creep! which seems nearly impossible to me. I've touched the last spike possible before landing on the conveyor a few times.
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VVVVVV Levels / Re: Venturing Outside
« Last post by Lollipop on October 09, 2018, 09:39:45 PM »
the precision platforming in Scaffold and Circumstance was way harder than anything else in the level and just not fun
I had to use the editor to fix it so I could continue
I personally found them pretty easy, and Balneor doesn't seem to have any problems either, so I'll just let those stay. get better at flipping noob

in Beanstalk, you can repeatedly press action to go through the gravity line
it'd be smart to use warp tokens instead or put the line much farther down so the glitch doesn't work
fixed

there are spikes on the bottom row in The Sound of Running Water but none on the bottom in Circumstance
fixed

the terminal in Turning Point does nothing
That's intentional. Nott every terminal has to do something, they can also act as set pieces to INCREASE MOOD

if you re-trigger the terminal in progressing toward uncertainty, it plays the whole cutscene (it should probably just play the last part where it destroys the lines)
Now it says a funne thing

in progressing toward uncertainty you can use the aforementioned gravity line glitch to get stuck
I'm lazy so I'll keep it like that. For starters, you have to put in EFFORT to get stuck there. Also, one can just press r to get out. Just don't be stupid?

that being said, this level is kind of a masterwork when it comes to difficulty. it's extremely good at pushing the player just a bit out of their comfort zone.
I found myself thinking that if I designed it, it'd be a lot less challenging, but the way you designed it constantly caught me off guard!

honestly, for players better at the game than me it's a must play for sure
keep up the fantastic work!
thanks man
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Everything else / Re: Did you notice my new avatar?
« Last post by -Kiwi Alexia ♡ on October 09, 2018, 07:02:12 PM »
IMO, people shouldn't teach the say(-1) method anymore. It's outdated, very buggy, no one who knows IS well uses it, it's not what Ved does, and it's not even really easier than iftrinkets. It's just confusing to give two methods to people who don't know IS when one of them is objectively superior.
which is why i always link to the first one instead of the say(-1) method
also, its not really buggy
if you wanna make cutscenes, actually use it! it's actually really good if you can live with cutscene bars
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VVVVVV Levels / Re: Venturing Outside
« Last post by shiny k on October 09, 2018, 06:57:58 PM »
this level is fantastic! however, there are some problems I had:




the precision platforming in Scaffold and Circumstance was way harder than anything else in the level and just not fun
I had to use the editor to fix it so I could continue



in Beanstalk, you can repeatedly press action to go through the gravity line
it'd be smart to use warp tokens instead or put the line much farther down so the glitch doesn't work




there are spikes on the bottom row in The Sound of Running Water but none on the bottom in Circumstance



the terminal in Turning Point does nothing



if you re-trigger the terminal in progressing toward uncertainty, it plays the whole cutscene (it should probably just play the last part where it destroys the lines)



in progressing toward uncertainty you can use the aforementioned gravity line glitch to get stuck


that being said, this level is kind of a masterwork when it comes to difficulty. it's extremely good at pushing the player just a bit out of their comfort zone.
I found myself thinking that if I designed it, it'd be a lot less challenging, but the way you designed it constantly caught me off guard!

honestly, for players better at the game than me it's a must play for sure
keep up the fantastic work!
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VVVVVV / Re: Tried to start a drawing room for VVVVVV.
« Last post by pixelator on October 09, 2018, 06:37:17 PM »
i wish i would actually get all my school work done so I can get my computer back and do this again
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VVVVVV Levels / Re: Venturing Outside
« Last post by Lollipop on October 09, 2018, 04:22:59 PM »
(Pic 1 & 2, left to right / top to bottom) : It's possible to collect the trinket and intentionally die using R, skipping the forced backtrack. Should definitely be fixed.
Thanks, fixed that

(Pic 3 & 4) : Going from the checkpoint to the left side visually seems impossible, the same thing can be felt when trying to get to the top in the 4th pic. They're definitely both possible, but some players might be stuck because of it, so perhaps making these location look less hostile as a whole will solve it ?
left these unchanged, as long as you don't scrape against the blocks when flipping, it's not that hard of a maneuver. Players will figure it out eventually (I hope)

(Pic 5) : Just a wonder, is it actually possible to get inside this 3-tiles wide corridor ?  The overall room layout gives this impression, but the actual way is at the top, near the checkpoint... Maybe I haven't tried enough, but it'd be cool if it really was accessible.
changed so that it's possible now


(Pic 6 & 7) : Going to the right grav° line, we have to move at the right time from the middle.. except there is no gap between the bottom line and spikes, making for some uncontrollable deaths sometimes... although I get why it would make for some difficulty. Here's a tweaked version of the same section in the 7th pic, maybe easier but better that way.. ?
Left unchanged, I played through the room 5 times and didn't experience any problems.
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VVVVVV Levels / Re: Venturing Outside
« Last post by Balneor on October 09, 2018, 03:09:52 PM »
Been a while since we didn't see one of these. Pretty cool !

(Pic 1 & 2, left to right / top to bottom) : It's possible to collect the trinket and intentionally die using R, skipping the forced backtrack. Should definitely be fixed.

(Pic 3 & 4) : Going from the checkpoint to the left side visually seems impossible, the same thing can be felt when trying to get to the top in the 4th pic. They're definitely both possible, but some players might be stuck because of it, so perhaps making these location look less hostile as a whole will solve it ?

(Pic 5) : Just a wonder, is it actually possible to get inside this 3-tiles wide corridor ?  The overall room layout gives this impression, but the actual way is at the top, near the checkpoint... Maybe I haven't tried enough, but it'd be cool if it really was accessible.

(Pic 6 & 7) : Going to the right grav° line, we have to move at the right time from the middle.. except there is no gap between the bottom line and spikes, making for some uncontrollable deaths sometimes... although I get why it would make for some difficulty. Here's a tweaked version of the same section in the 7th pic, maybe easier but better that way.. ?


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VVVVVV Levels / Re: Zephyr's Mini 10x10
« Last post by Balneor on October 09, 2018, 02:10:04 PM »
(no reset room for Challenge Zone B 2:Now with passion because if i put it behind the left wall, you could skip part of the challenge. any other wall just leads to an already existing room)


Wouldn't doing something like this work ? I don't see how this would skip anything.


Otherwise, you won't hate me, but I took it upon myself to modify some of this level's gameplay, and I drastically changed the purple boxes's speed down to like 10-15 units; it still was quite frustrating before, now not much anymore. Also added a reset room at the beginning of the green lazors section. All of this is necessary, because I'm planning to add this to my level compilation, unless you disagree (Which can happend of course). The modified level is attached below so you can see what was done.
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Everything else / Re: Did you notice my new avatar?
« Last post by uugr on October 09, 2018, 01:00:58 PM »
IMO, people shouldn't teach the say(-1) method anymore. It's outdated, very buggy, no one who knows IS well uses it, it's not what Ved does, and it's not even really easier than iftrinkets. It's just confusing to give two methods to people who don't know IS when one of them is objectively superior.
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VVVVVV Help / Re: What not to put in your VVVVVV Level
« Last post by Bruce Michez on October 09, 2018, 04:27:07 AM »
175. An extremely difficult challenge (such as a Veni Vidi Vici) that doesn't even reward the player upon completing it.
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