So yeah, about that debug thing, VVVVVV 2.0 doesn't like it at all. And I don't want to spend work on something that might even break completely in the upcoming update as well, so I'll stall it for now.
However, I've looked into something else. Would anyone be masochistic enough to do a no death run of this level? : D
I've looked into areas which rely too much on Viridian's "jerky" movement (as Riosha would put it) making the areas being hard not because of the challenge but rather because of frustrating controls, to fix these, and then release a 1.3 with included No Death Mode and some other goodies to make it relevant for non-masochists as well.
Features in this case:
* No Death mode, including a cutscene toggle
* Gravitron chaining bug fix
* Replicated VVVVVV jukebox
* Trinket checker in Secret Area acknowledging the 22nd trinket
* A changed trinket challenge (this time without a forced restart)
* Adjustments of challenges relying on Viridian's "jerky movement"
* Improved level completed screens
* More crewmate interaction
* Major rework of intro cutscene - it's far too long as it is right now.
* Rework of the hub system. The hub system is rather cool IMO, but I would prefer using a system which works more like the main game does, and this is actually possible to implement in a feasible manner.
* maybe more?