Author Topic: Back to VVVVVV (V1.2.3)  (Read 78355 times)

TheJonyMyster

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Re: Back to VVVVVV (V1.2.1)
« Reply #165 on: May 05, 2013, 06:57:28 AM »
THE ULTIMATE TRINKETS ARE BROKEN.  >:(
I don't want to get them, but there's no way out of there!
:'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

FIQ

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Re: Back to VVVVVV (V1.2.1)
« Reply #166 on: May 05, 2013, 07:21:22 AM »
THE ULTIMATE TRINKETS ARE BROKEN.  >:(
I don't want to get them, but there's no way out of there!
:'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(
You should be able to go left and wrap to the easy part.

Samario

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Re: Back to VVVVVV (V1.2.1)
« Reply #167 on: May 26, 2013, 04:13:09 AM »
I found a ...interesting... bug. After playing through the map, I went to create a new level, expanded it to 20x20, then parts of the map appeared on it!
This... shouldn't be happening. Does ANYONE have an explanation for this?

Dav999

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Re: Back to VVVVVV (V1.2.1)
« Reply #168 on: May 26, 2013, 04:43:05 AM »
I found a ...interesting... bug. After playing through the map, I went to create a new level, expanded it to 20x20, then parts of the map appeared on it!
This... shouldn't be happening. Does ANYONE have an explanation for this?

Wow. Which parts of the map appeared?

Samario

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Re: Back to VVVVVV (V1.2.1)
« Reply #169 on: May 26, 2013, 07:01:11 AM »
I found a ...interesting... bug. After playing through the map, I went to create a new level, expanded it to 20x20, then parts of the map appeared on it!
This... shouldn't be happening. Does ANYONE have an explanation for this?

Wow. Which parts of the map appeared?

Editor coordinates 1,16 through to 20,20. No objects, no roomnames, no wrapping, no scripts, no tileset specified, just... there.

EDIT: Off-topic: 10th post!

 
« Last Edit: May 26, 2013, 08:02:58 AM by Samario »

Samario

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Re: Back to VVVVVV (V1.2.1)
« Reply #170 on: May 28, 2013, 02:27:40 PM »
Quote from: Back To VVVVVV Level Select
"Instable Polar Dimension"
Shouldn't it be UNstable Polar Dimension?

Quote from: Captain Viridian, VVVVVV polar destabilizing cutscene
"That doesn't sound too well..."
Um... it's "That doesn't sound too GOOD..." (not being grammarnazi, just OCD about this stuff).

Also, WHY ISN'T THIS A FEATURED LEVEL?!

Quote from: Back to VVVVVV's Final Level
Dimension Stability - 40-90%
That just doesn't sound right to me. Maybe it should be Dimensional Stability (I don't know why it says dimentional is wrong...) , Dimention's Stability, or Dimention Instability - it just doesn't sound right to me (no grammarnazi here, just an opinion).
« Last Edit: May 30, 2013, 04:17:19 AM by Samario »

Hejmstel

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Re: Back to VVVVVV (V1.2.1)
« Reply #171 on: May 28, 2013, 06:04:40 PM »
Also, WHY ISN'T THIS A FEATURED LEVEL?!

Well, Terry hasn't featured any VVVVVV levels since... I dunno, 2 years ago? He doesn't seem to care about VVVVVV all that much any more, he's moved on to other projects. (Although, if he *was* still featuring levels this definately should have been featured)

Samario

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Re: Back to VVVVVV (V1.2.1)
« Reply #172 on: May 29, 2013, 12:21:32 AM »
Just asking a question - how do I get the grey backgrounds seen in your and VVVVVV's polar dimension(s)?

allison

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Re: Back to VVVVVV (V1.2.1)
« Reply #173 on: May 29, 2013, 06:21:25 AM »
Just asking a question - how do I get the grey backgrounds seen in your and VVVVVV's polar dimension(s)?

Edit the level externally with a text editor. Find the edLevelClass with your roomname. Change tilecol to 6.

Samario

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Re: Back to VVVVVV (V1.2.1)
« Reply #174 on: May 29, 2013, 11:26:37 AM »
Insert quote Here

Edit the level externally with a text editor. Find the edLevelClass with your roomname. Change tilecol to 6.

Thanks.

EDIT: Some testing later,

THIS happens.  ???
(the one on the left is the one I wanted to make grey - it had that effect on the one on the right)
« Last Edit: May 30, 2013, 12:58:19 AM by Samario »

FIQ

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Re: Back to VVVVVV (V1.2.1)
« Reply #175 on: May 29, 2013, 03:03:07 PM »
Quote from: Back To VVVVVV Level Select
"Instable Polar Dimension"
Shouldn't it be UNstable Polar Dimension?

Quote from: Captain Viridian, VVVVVV polar destabilizing cutscene
"That doesn't sound too well..."
Um... it's "That doesn't sound too GOOD..." (not being grammarnazi, just OCD about this stuff).

Also, WHY ISN'T THIS A FEATURED LEVEL?!
Thanks for pointing out spelling/grammar issues! English isn't my main language, that's why they are there. I'll make sure to incorporate these fixes if I release 1.3 at some point.

I doubt Terry would feature this, he hasn't even commented on the level. Not sure if he even played it :P

Terry did talk about featuring Dimension Funland though, and that would be his first featured level since months.
« Last Edit: May 29, 2013, 03:09:04 PM by FIQ »

Lord Ghetsis

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Re: Back to VVVVVV (V1.2.1)
« Reply #176 on: June 14, 2013, 01:43:18 PM »
AMAZING. 9.99/10.
Things i liked:
The Maze segment: best use of warp lines I have ever seen.
Final level: wild ride! Loved it
The internal scripting in general
One annoyance: the Game Complete thing in T4 messed up my saves and unlocked Flip Mode. But very good. Make another!

FIQ

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Re: Back to VVVVVV (V1.2.1)
« Reply #177 on: June 14, 2013, 11:14:14 PM »
AMAZING. 9.99/10.
Things i liked:
The Maze segment: best use of warp lines I have ever seen.
Final level: wild ride! Loved it
The internal scripting in general
One annoyance: the Game Complete thing in T4 messed up my saves and unlocked Flip Mode. But very good. Make another!
Activating Flip Mode is an oversight, I'll look into this and fix it ASAP.

But how exactly was saves "messed up"? They shouldn't become like that, and it never happened to me!

allison

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Re: Back to VVVVVV (V1.2.1)
« Reply #178 on: June 15, 2013, 08:51:11 AM »
Insert quote Here

Edit the level externally with a text editor. Find the edLevelClass with your roomname. Change tilecol to 6.

Thanks.

EDIT: Some testing later,

THIS happens.  ???
(the one on the left is the one I wanted to make grey - it had that effect on the one on the right)

I'm not sure about the one on the left, but the one on the right's problem seems to be that it wasn't set to the Warp Zone tileset.

FIQ

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Re: Back to VVVVVV (V1.2.1)
« Reply #179 on: June 15, 2013, 11:42:15 AM »
There's spikes from Tower Tileset on the right screenshot. Why?