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Voting closed: September 05, 2012, 02:29:51 PM

Author Topic: Dimension Piplup (V 1.5)  (Read 15981 times)

N

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« Reply #45 on: September 23, 2012, 08:28:36 AM »
...FLOATING...
...CHECKPOINTS?!
 >:(

Dav999

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Re: ...
« Reply #46 on: September 23, 2012, 08:32:00 AM »
...FLOATING...
...CHECKPOINTS?!
 >:(

It's not floating, it's just upside down. Piplup1122 just forgot to click it a second time.

N

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Re: Dimension Piplup (V 1.2)
« Reply #47 on: September 23, 2012, 08:37:08 AM »
Oh.
Right.

avengah

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Re: Dimension Piplup (V 1.2)
« Reply #48 on: November 17, 2012, 10:35:12 AM »
This level is good, but it glitched up on me once. I left Viplup till last, and after the final challenge it glitched out and showed me many rooms very quickly, all in a row. I couldn't do anything except click the X in the top right corner. So next time I did Viplup earlier, it worked fine then I completed the rest of the level.

What causes that glitch where it shows lots of rooms like that very quickly?

EDIT: Also, that checkpoint that's the wrong way up must be avoided otherwise you get permanently stuck if you die.
« Last Edit: November 17, 2012, 10:38:00 AM by avengah »

Piplup1122

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Re: Dimension Piplup (V 1.2)
« Reply #49 on: December 16, 2012, 01:46:33 PM »
I could see that coming... Never saw that when I was testing... The part in the Gravitron zone...

Piplup1122

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Re: Dimension Piplup (V 1.2)
« Reply #50 on: December 16, 2012, 01:57:07 PM »
Should I delete the Gravitron because of it's error?

FIQ

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Re: Dimension Piplup (V 1.2)
« Reply #51 on: December 16, 2012, 02:12:29 PM »
Should I delete the Gravitron because of it's error?
I'm not completely sure but I believe the gravitron problems that people have in custom levels stem from not having a complete gravity line, or leaving the gravitron too fast (i.e. the gravitron doesn't start quickly enough when you go into the room, or it starts too fast).

Piplup1122

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Re: Dimension Piplup (V 1.3)
« Reply #52 on: December 16, 2012, 02:19:57 PM »
Well I already deleted the Gravitron... So now this game has less glitch.   :)
And I'm also making a new level called:

Piplup1122's Christmas

Anyone wants to change it?
« Last Edit: December 19, 2012, 03:54:09 AM by Piplup1122 »

Piplup1122

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Re: Dimension Piplup (V 1.2)
« Reply #53 on: December 19, 2012, 03:52:32 AM »
This is my 300th post! :) I decided to report a glitch about this level and comment about part of the level in it.

I went to the graviton zone. Nice and original use of internal scripting! It made me have >50 deaths (it's a guess) while I normally have ≈20 deaths in the regular Gravitron. I doesn't work completely, though. Did you test that part of the level? The Gravitron itself works well, but when you touch the warp token, you move automatically very fast, changing rooms. Various rooms flash, until, you reach a green room that warps horizontally. You can't see yourself (Viridian) on the screen. Pressing any arrow key (well, at least one at a time), the action key, enter, esc or R doesn't do anything. I had to exit VVVVVV.
Try opening the bottom of the gravitron room, making it warp horizontally, open the top of the room below and then put the warptoken there. Test the graviton zone before you release 1.3. (or 1.2.1, whatever you call it) so that it doesn't have glitches in there.

EDIT: Oh, and I din't reach the rooms Kirby1000 mentioned, but, if what he said is true, then change or remove that trinket. Suicide trinkets are considered bad level design and I concord.

Finally. I could make the NEW level now...

You can download this level from here (I think), so that you can fix the glitch I mentioned (as well as others, if they exist).

I rebought the game.    :)

Actually, you didn't need to re-buy it:
If you bought it on Steam, there should be an option for re-downloading. Look for it (I don't know where it is).
If you bought it on Terry's website, there should be an option for re-downloading on the e-mail it sent you.
If you bought anywhere else, try looking for an option for re-downloading. If there isn't any, try e-mailing Terry with any kind of receipt.


I wrote more text above this edit, and changed it a bit.
They are not death trinkets... You just have to move fast...Unless if you want to change it.

THIS IS A BAD LEVEL DESIGN.  :vermillion:
« Last Edit: December 19, 2012, 03:17:03 PM by Piplup1122 »

nicholashin

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Re: Dimension Piplup (V 1.3)
« Reply #54 on: December 21, 2012, 08:50:20 PM »
Interesting level.
I encountered a glitch though. When I was in Mirror, Mirror, and I died and was sent to Mountain Maze.
I thought it is because the checkpoint is floating.
But even after I changed its direction, I still got sent to Mountain Maze :(
So I just place it in another place and go through Yellow Zone again...

Also is NEVAR! even possible without extreme precision?
« Last Edit: December 21, 2012, 09:10:58 PM by nicholashin »

Piplup1122

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Re: Dimension Piplup (V 1.4)
« Reply #55 on: December 23, 2012, 06:54:50 AM »
I fixed it the glitches you said. I'm ??? not sure how did that happened... But even if you flip that checkpoint, you still went to the Mountain
Maze Zone. Odd.

I also made change the room name from NEVAR! to something else. I also made it a little easier.

nicholashin

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Re: Dimension Piplup (V 1.4)
« Reply #56 on: December 23, 2012, 08:06:54 PM »
I'm trapped in FINAL DODGE!
The room warps in all direction and there's no warp tokens.
I've completed the Gravitron but I can't escape :(
Is there any trick to it?

Piplup1122

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Re: Dimension Piplup (V 1.4)
« Reply #57 on: January 01, 2013, 12:24:28 PM »
I just forgot to unwarp it in all directions. I didn't see that coming...  :victoria:

blue626

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Re: Dimension Piplup (V 1.4)
« Reply #58 on: January 01, 2013, 12:40:00 PM »
I just forgot to unwarp it in all directions. I didn't see that coming...  :victoria:

I think it's better to test the entire level to avoid obvious mistakes like that one (assuming you refer to Final Dodge).

Piplup1122

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Re: Dimension Piplup (V 1.4)
« Reply #59 on: January 01, 2013, 12:50:29 PM »
I just forgot to unwarp it in all directions. I didn't see that coming...  :victoria:

I think it's better to test the entire level to avoid obvious mistakes like that one (assuming you refer to Final Dodge).

I should really look out for mistakes... like the most common mistakes everyone should catch...
But dosen't everyone make mistakes?