Author Topic: Internal commands  (Read 257551 times)

nicholashin

  • Professor
  • ****
  • Posts: 122
  • is addicted to making levels
    • View Profile
Re: Internal commands
« Reply #600 on: March 27, 2013, 04:11:42 AM »
LOL fail me :P
Also, isn't there some tiles accessible normally by direct mode look the same as those in the room? (Those arrows thing..)
Maybe you can't do it because of change of png?

Dav999

  • Global Moderator
  • Captain
  • *****
  • Posts: 2173
    • View Profile
    • The Open Level Project
Re: Internal commands
« Reply #601 on: March 27, 2013, 04:43:36 AM »
This gave me an idea:



I made the lab and outside tilesets transparent! A real challenge would be to play the entire game with ALL walls completely invisible :P

Hejmstel

  • Captain
  • *****
  • Posts: 502
  • Formerly "Doormat"
    • View Profile
    • My hardly used YT account
Re: Internal commands
« Reply #602 on: March 27, 2013, 12:03:59 PM »
This gave me an idea:



I made the lab and outside tilesets transparent! A real challenge would be to play the entire game with ALL walls completely invisible :P
That. Looks. Killer. :o

Dav999

  • Global Moderator
  • Captain
  • *****
  • Posts: 2173
    • View Profile
    • The Open Level Project
Re: Internal commands
« Reply #603 on: March 27, 2013, 12:55:24 PM »
I did something else:



But we're off topic. Maybe Terry/a mod could split this topic after reply 591, but I don't know if they will read this...

blue626

  • Captain
  • *****
  • Posts: 672
  • I changed my avatar!
    • View Profile
Re: Internal commands
« Reply #604 on: March 27, 2013, 01:26:05 PM »
I can see why Doormat first thought this was better: It's also something you can't do normally, and by "normally" I mean without exploiting glitches or editing the files.

Try sending a PM to Terry...

Hejmstel

  • Captain
  • *****
  • Posts: 502
  • Formerly "Doormat"
    • View Profile
    • My hardly used YT account
Re: Internal commands
« Reply #605 on: April 01, 2013, 11:43:17 PM »
Bump, because this topic is too cool to be drowned.

What command shall we discuss next?

Chillius

  • Captain
  • *****
  • Posts: 451
  • I'm back.
    • View Profile
Re: Internal commands
« Reply #606 on: April 02, 2013, 04:38:04 AM »
It's a bump if no-one's posted in a month

Hejmstel

  • Captain
  • *****
  • Posts: 502
  • Formerly "Doormat"
    • View Profile
    • My hardly used YT account
Re: Internal commands
« Reply #607 on: April 02, 2013, 12:12:44 PM »
Uh no
It was on the second page

N

  • Captain
  • *****
  • Posts: 870
  • AKA Arvis/Dank Meme Machine™
    • View Profile
Re: Internal commands
« Reply #608 on: April 02, 2013, 06:41:36 PM »
Uh no
It was on the second page
It wasn't a bump though. The last post was 3-27-13, only 6 days from that post. It has to be 28/30/31 days

Hejmstel

  • Captain
  • *****
  • Posts: 502
  • Formerly "Doormat"
    • View Profile
    • My hardly used YT account
Re: Internal commands
« Reply #609 on: April 02, 2013, 07:01:16 PM »
Whatever. ::)

N

  • Captain
  • *****
  • Posts: 870
  • AKA Arvis/Dank Meme Machine™
    • View Profile
Re: Internal commands
« Reply #610 on: April 02, 2013, 07:04:11 PM »
Whatever. ::)
It's logic, dashie

Just like the study of wumbo

Hejmstel

  • Captain
  • *****
  • Posts: 502
  • Formerly "Doormat"
    • View Profile
    • My hardly used YT account
Re: Internal commands
« Reply #611 on: April 05, 2013, 02:39:47 PM »
I found something interesting.
In the Space Station tileset, tile 740 animates when finalstretch mode is on!

FIQ

  • Captain
  • *****
  • Posts: 810
  • https://github.com/FredrIQ/
    • View Profile
    • FIQ
Re: Internal commands
« Reply #612 on: April 05, 2013, 05:53:38 PM »
I found something interesting.
In the Space Station tileset, tile 740 animates when finalstretch mode is on!
Probably happens with tile 740 in the other tileset too, only that the tile it alternates to (740, 780, 820, 860) is identical in tileset 2. This makes completely sense as the final parts of the game use 740 for its' "inner" walls instead of 219.

I guess this means that the tile alternation of the glitchy tiles in fact works in custom levels -- but the actual switching of color doesn't.

FIQ

  • Captain
  • *****
  • Posts: 810
  • https://github.com/FredrIQ/
    • View Profile
    • FIQ
Re: Internal commands
« Reply #613 on: May 04, 2013, 05:26:34 PM »
Entity limit is 3000. Just saying.
At least, unlike the script limit, my level has only about half of that, so I'll not have any problems with THAT personally... :p

Piplup1122

  • Doctor
  • ***
  • Posts: 53
    • View Profile
Re: Internal commands
« Reply #614 on: May 15, 2013, 02:39:51 PM »
Anybody knows how to use createcrewman(x,y,colour,mood,direction)?
Please. I need your help  :victoria: