Author Topic: Internal commands  (Read 258364 times)

shiny k

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« Reply #660 on: February 01, 2017, 03:40:53 PM »
is that why your tagline is "aaaAAAAAAH!" ?
no

lol...ipops2

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Re: Internal commands
« Reply #661 on: February 21, 2017, 08:22:11 AM »
text(colour,x,y,lines)
Can someone show me how that works?
Especially the "lines" part.
I know it's the diolauge but how do you enter it in?

Dav999

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Re: Internal commands
« Reply #662 on: February 21, 2017, 09:58:59 AM »
The lines is just the amount of lines your text box has, so:
Code: [Select]
text(player,50,50,1)
This is some text!
speak_active
Code: [Select]
text(player,50,50,2)
This is some text, on
multiple lines!
speak_active

I made a guide earlier of everything related to text boxes in internal scripting, which can be found here

allison

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Re: Internal commands
« Reply #663 on: February 21, 2017, 10:23:21 AM »
I made a guide earlier of everything related to text boxes in internal scripting, which can be found here
Maybe you could add some quotes to your original post? It'd be nice to have all this disparate reference material in one place.

lol...ipops2

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Re: Internal commands
« Reply #664 on: February 21, 2017, 11:07:00 AM »
is flash just flash in internal scripting? or is it something else?

QwertymanO07

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Re: Internal commands
« Reply #665 on: February 21, 2017, 11:43:01 AM »
In IS, flash() is literally just the screen flashing white, with the argument being the duration.  You need to pair it with playef() and shake(), but I don't remember the exact values.  It's in the second post, though.

AllyTally ♡

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Re: Internal commands
« Reply #666 on: February 21, 2017, 12:40:53 PM »
playef is 9 for ss flash sf, 10 is teleport
shake should be 20
flash should be 5

lol...ipops2

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Re: Internal commands
« Reply #667 on: March 22, 2017, 06:31:05 AM »
is it position(centerxy) or position(centerxcoordinateycoordinate)
I mean that is it centerxy or i.e center13

AlexINF

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Re: Internal commands
« Reply #668 on: March 22, 2017, 08:25:36 AM »
is it position(centerxy) or position(centerxcoordinateycoordinate)
I mean that is it centerxy or i.e center13
centerxy, centerx and centery are only for centering in the screen. they don't accept numbers.

AllyTally ♡

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Re: Internal commands
« Reply #669 on: March 22, 2017, 06:44:08 PM »
position(center) centres the screen
centerx centers it on the x
centery centers it on the y
position(centerx, 8) would work

lol...ipops2

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Re: Internal commands
« Reply #670 on: March 23, 2017, 08:52:12 AM »
position(center) centres the screen
centerx centers it on the x
centery centers it on the y
position(centerx, 8) would work
Fixed

Snivypro

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Re: Internal commands
« Reply #671 on: April 02, 2017, 12:17:15 PM »
Could you give me an example of the "createcrewman" script?  :victoria:

weee50

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Re: Internal commands
« Reply #672 on: April 02, 2017, 12:50:06 PM »
createcrewman(112,80,blue,0,faceplayer)

112 and 80 are the x and y positions respectively, if you're having trouble with them, use Ved, and the coordinates (I think) are where the top-left corner of the crewmate should go.

blue is just the color of the crewmate (red, yellow, green, cyan, blue or purple)

0 is the mood of the crewmate (0 is happy, 1 is sad, I think)

faceplayer is the AI of the crewmate, An AI can be one of these: followplayer, followpurple, followyellow, followred, followgreen, followblue, faceplayer, followposition (if you choose this one there has to be a sixth variable saying what x position), panic, faceleft, or faceright

lol...ipops2

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Re: Internal commands
« Reply #673 on: April 16, 2017, 10:25:35 AM »
I'm making a level where you play as :vermillion: and I want to know how to make you stay as vermillion when you die.

Viridan

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Re: Internal commands
« Reply #674 on: April 16, 2017, 02:49:21 PM »
put the changeplayercolour command over your checkpoints