Author Topic: Internal commands  (Read 200404 times)

Valso22

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Re: Internal commands
« Reply #690 on: December 12, 2017, 09:07:19 PM »
i think companion() makes  :vermillion:  follow  :viridian:

-Kiwi Alexia ♡

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Re: Internal commands
« Reply #691 on: December 13, 2017, 05:53:42 PM »
1. no, it doesnt work with blocks
2. this is an old version of the list

syminoK

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Re: Internal commands
« Reply #692 on: December 23, 2017, 06:20:47 PM »
Is there a way to get rid of the terminal sound when the script is activated, and still get cutscene bars?
:viridian: :victoria: :vermillion: :vitellary: :verdigris: :violet:

uugr

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Re: Internal commands
« Reply #693 on: December 23, 2017, 06:26:43 PM »
The terminal sound doesn't happen if yo use the iftrinkets() method. You can add cutscene bars by using the "cutscene()" command, usually followed by "untilbars()" to pause the script until they come on.

Xdroid19

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Re: Internal commands
« Reply #694 on: December 24, 2017, 04:37:26 PM »
I just used gamestate 9 and VVVVVV crashed

-Kiwi Alexia ♡

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Re: Internal commands
« Reply #695 on: December 24, 2017, 05:12:15 PM »
"crashed"?

SteveGamer68

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Re: Internal commands
« Reply #696 on: January 06, 2018, 06:15:40 AM »
I just used gamestate 9 and VVVVVV crashed
For that, can you give the script for gamestate 9?

syminoK

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Re: Internal commands
« Reply #697 on: January 13, 2018, 10:09:57 AM »
is there anyway to freeze the player without freezing the screen?

-Kiwi Alexia ♡

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Re: Internal commands
« Reply #698 on: January 13, 2018, 10:32:50 AM »
freeze:
gamestate(1000)
delay(1)
endcutscene
gamestate(0)

unfreeze:
gamestate(1003)
« Last Edit: January 13, 2018, 01:26:28 PM by -Kiwi Alexia ♡ »

syminoK

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Re: Internal commands
« Reply #699 on: January 14, 2018, 04:07:20 PM »
freeze:
gamestate(1000)
delay(1)
endcutscene
gamestate(0)

unfreeze:
gamestate(1003)
thnx

SteveGamer68

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Re: Internal commands
« Reply #700 on: March 18, 2018, 08:37:11 AM »
Gamestate 9 is Super Gravitron.
I wonder why it "crashed". Maybe you used IS wrong?
(btw, 700th reply!)