Poll

What should my next level be?

A long one with trinkets.
1 (16.7%)
A long one without trinkets.
0 (0%)
No. Don't make another. Finish this one first.
0 (0%)
mine turtle
3 (50%)
A story level.
1 (16.7%)
A short level with trinkets.
0 (0%)
A portal-styled level (Several small challenges and a few optional trinkets)
1 (16.7%)
Another hard one.
0 (0%)
A very hard one.
0 (0%)
A level containing some positive forces.
0 (0%)

Total Members Voted: 6

Author Topic: Dimension Switchback (Beta)  (Read 13188 times)

ToasterApocalypse

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Dimension Switchback (Beta)
« on: August 08, 2012, 06:03:44 AM »
The full thing is released. This thread was clogged with crap, so I made a new one.

Download the full version at http://distractionware.com/forum/index.php?topic=1247.0
« Last Edit: November 09, 2012, 03:35:53 PM by ToasterApocalypse »

Bearboy

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Re: Dimension Switchback (Beta)
« Reply #1 on: August 08, 2012, 08:05:49 AM »
Sickening Squares =  :violet:
80 deaths? REALLY!?

Bearboy

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Re: Dimension Switchback (Beta)
« Reply #2 on: August 08, 2012, 08:37:27 AM »
I finished the level!



NOW I'LL SEE QHAT SCRIPTS YOU USED TO BENEFIT MY OWN LEVELS!  :vermillion:

Dav999

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Re: Dimension Switchback (Beta)
« Reply #3 on: August 08, 2012, 09:22:40 AM »
This DOES use flags, somehow.

Why warn people that a level uses flags?

ANOTHER NOTE: This level requires VVVVVV 2.1 (Some of the text boxes.)

I can make it 2.0 compatible if you want. Then more people will be able to play your level! :)

ToasterApocalypse

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Re: Dimension Switchback (Beta)
« Reply #4 on: August 08, 2012, 09:43:43 AM »
This DOES use flags, somehow.

Why warn people that a level uses flags?

ANOTHER NOTE: This level requires VVVVVV 2.1 (Some of the text boxes.)

I can make it 2.0 compatible if you want. Then more people will be able to play your level! :)

That would be nice, thanks!
And the flags part, remember the time customifflag/destroy wasn't working for me?
It was around the time I was making the second level for this, well, level.
I just glad it got fixed somehow.

Dav999

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Re: Dimension Switchback (Beta)
« Reply #5 on: August 09, 2012, 03:10:38 AM »
In the script DIYIIIRepair, only the first two say commands refer to :vermillion:, but after that there are some say commands that only specify a number of lines, no colour. Are these supposed to be :vermillion:'s text boxes?

ToasterApocalypse

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Re: Dimension Switchback (Beta)
« Reply #6 on: August 09, 2012, 03:33:52 AM »
In the script DIYIIIRepair, only the first two say commands refer to :vermillion:, but after that there are some say commands that only specify a number of lines, no colour. Are these supposed to be :vermillion:'s text boxes?

Yes. I got lazy and stopped typing 'red' or 'vermilion'.
did you seriously open it in the level editor and went through the living hell that is polar dimension

Dav999

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Re: Dimension Switchback (Beta)
« Reply #7 on: August 09, 2012, 03:44:13 AM »
Yes. I got lazy and stopped typing 'red' or 'vermilion'.

But does 2.1 continue to make red text boxes if you stop specifying the colour or are these text boxes gray?

did you seriously open it in the level editor and went through the living hell that is polar dimension

No, I just started to change the scripts to make it compatible with 2.0.

You don't have to type 'endtext' after every text box, just after the last one. The speak_active of the next text box already removes the previous text box.

ToasterApocalypse

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Re: Dimension Switchback (Beta)
« Reply #8 on: August 09, 2012, 03:49:09 AM »
Ok then.
I'm sure it does, I've tested the script multiple times.

Dav999

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Re: Dimension Switchback (Beta)
« Reply #9 on: August 09, 2012, 04:49:18 AM »
Can you send me a map please? It's very hard to test all the scripts if I keep getting lost, and I only found :verdigris:.

ToasterApocalypse

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Re: Dimension Switchback (Beta)
« Reply #10 on: August 09, 2012, 05:00:30 AM »
Can you send me a map please? It's very hard to test all the scripts if I keep getting lost, and I only found :verdigris:.
Ok. I'll give you the co-ordinates of all the areas.

(7,15): Start of Warp Zone ( :verdigris: )
(18,15): End of Warp Zone (  :verdigris: )
(19,17): Start of SS Enterprise ( :vitellary:, Star trek or whatever it's called reference?)
(16,14): End of Enterprise ( :vitellary: )
(8,3): Start of Polar Passageway ( :vermillion: Part one)
(13,3): End of Polar Passage
(14,3): Start of Polar Dimension ( :vermillion: Part two)
(18,5): Polar Dimension stability generator ( :vermillion: Part two)
(1,5): Polar Dimension Flipper ( Start of  :vermillion: Part three)
(10,6): Backup Generator (End of  :vermillion: Part Three)

After that, there's one room and then nothing.

Dav999

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Re: Dimension Switchback (Beta)
« Reply #11 on: August 09, 2012, 05:38:00 AM »
The 2.0 conversion is done. Should I PM you the level so you can post it yourself or should I post it here?

ToasterApocalypse

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Re: Dimension Switchback (Beta)
« Reply #12 on: August 09, 2012, 09:15:54 AM »
The 2.0 conversion is done. Should I PM you the level so you can post it yourself or should I post it here?

Send me the message.

Once the level is actually done though, there will be more converting to do.

Dav999

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Re: Dimension Switchback (Beta)
« Reply #13 on: August 09, 2012, 09:34:30 AM »
Message sent! :viridian:
Why isn't it possible to attach attachments to personal messages? ???

FIQ

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Re: Dimension Switchback (Beta)
« Reply #14 on: August 09, 2012, 10:50:08 AM »
argh do not like the third room in the third level (the blue one)...

Managed it.

How come there are warplines randomly in the dimension?