Poll

What should my next level be?

A long one with trinkets.
1 (16.7%)
A long one without trinkets.
0 (0%)
No. Don't make another. Finish this one first.
0 (0%)
mine turtle
3 (50%)
A story level.
1 (16.7%)
A short level with trinkets.
0 (0%)
A portal-styled level (Several small challenges and a few optional trinkets)
1 (16.7%)
Another hard one.
0 (0%)
A very hard one.
0 (0%)
A level containing some positive forces.
0 (0%)

Total Members Voted: 6

Author Topic: Dimension Switchback (Beta)  (Read 12702 times)

blue626

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Re: Dimension Switchback (Beta)
« Reply #30 on: August 19, 2012, 02:35:11 PM »
sickening sqares was really easy for me. my game crashed after ustng the terminal after finding verdigris.

Weird. It works fine for me.

That also happened when I converted the scripts. I thought splitting the script was the solution. Do you use 2.1?

Weird. It didn't happen to me, even if I have 2.0 and I was playing the 2.1.beta-only version.
Btw: The only things that were strange were: a script that's a bit above the ship does nothing and :verdigris: and :viridian: said scripting. Perhaps the terminal said scripting too, but it teleported well. :verdigris: followed :viridian: well too, as well as :violet: in the 1st cutscene.

EDIT: Dav999: You should post the 2.0-compatible version, since that, apparently, you can't send attachments in Personal Messages
« Last Edit: August 19, 2012, 02:38:08 PM by blue626 »

Dav999

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Re: Dimension Switchback (Beta)
« Reply #31 on: August 19, 2012, 02:39:35 PM »
That also happened when I converted the scripts. I thought splitting the script was the solution. Do you use 2.1?

Yes. Is that the problem?

Actually, I asked RoskillaHULK!!. :P But if you both use 2.1, then I think RoskillaHULK!! played the original version and Toaster used the 2.0 compatible version. Am I correct?

Warning - while you were typing a new reply has been posted. You may wish to review your post. Sigh :-X That always happens to me.

ToasterApocalypse

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Re: Dimension Switchback (Beta)
« Reply #32 on: August 19, 2012, 02:44:24 PM »
I'm not exactly planning on using dav's 2.0 compatible until the completed level (or at least, PART ONE HAHA  :vermillion: :vermillion: :vermillion:)

Because yeah. After  :vermillion: is rescued, the level will be over OH NO I SPOILED IT

blue626

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Re: Dimension Switchback (Beta)
« Reply #33 on: August 19, 2012, 02:45:40 PM »
That also happened when I converted the scripts. I thought splitting the script was the solution. Do you use 2.1?

Yes. Is that the problem?

Actually, I asked RoskillaHULK!!. :P But if you both use 2.1, then I think RoskillaHULK!! played the original version and Toaster used the 2.0 compatible version. Am I correct?

Wait, how does Toaster have the 2.0-compatible version if you can't send attachments by PM?

Warning - while you were typing a new reply has been posted. You may wish to review your post. Sigh :-X That always happens to me.

That happens sometimes to me too. It makes sense. My post could have affected your post, but apparently, it just made you write that last line.

Wait, it happened to me just now!

Dav999

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Re: Dimension Switchback (Beta)
« Reply #34 on: August 19, 2012, 02:53:05 PM »
First I used dropbox, but that didn't work. Then I used mediafire. That's two new accounts for me :D Terry, the forum should really support attachments in PMs!

blue626

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Re: Dimension Switchback (Beta)
« Reply #35 on: August 19, 2012, 03:04:06 PM »
First I used dropbox, but that didn't work. Then I used mediafire. That's two new accounts for me :D Terry, the forum should really support attachments in PMs!

I don't know if that's possible with SMF, but I'll search for it.
Also, read the edit in my 2nd last post.

FIQ

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Re: Dimension Switchback (Beta)
« Reply #36 on: August 19, 2012, 04:08:16 PM »
I'm not exactly planning on using dav's 2.0 compatible until the completed level (or at least, PART ONE HAHA  :vermillion: :vermillion: :vermillion:)

Because yeah. After  :vermillion: is rescued, the level will be over OH NO I SPOILED IT
It's not that hard to make it 2.0-compatible from start. Or even, it's *easier* because you don't have to count the lines, but also more hurting for your fingers :)

Especially when you have to create 32 almost-identical scripts to handle different outcomes for different progressions in the story, duh

Dav999

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Re: Dimension Switchback (Beta)
« Reply #37 on: August 19, 2012, 04:25:45 PM »
Especially when you have to create 32 almost-identical scripts to handle different outcomes for different progressions in the story, duh

*coughopy* *coughand* *coughpaste* *coughin* *coughvvvvvv* *coughfile*




... :verdigris: ... :o Man, that failed. Especially the "cough vee vee vee vee vee vee" part.

FIQ

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Re: Dimension Switchback (Beta)
« Reply #38 on: August 19, 2012, 07:12:37 PM »
Especially when you have to create 32 almost-identical scripts to handle different outcomes for different progressions in the story, duh

*coughopy* *coughand* *coughpaste* *coughin* *coughvvvvvv* *coughfile*




... :verdigris: ... :o Man, that failed. Especially the "cough vee vee vee vee vee vee" part.
That doesn't work too well if the line is 94757 characters long, as happens if you've very many scripts, you know. :P
« Last Edit: August 19, 2012, 07:21:36 PM by FIQ »

Dav999

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Re: Dimension Switchback (Beta)
« Reply #39 on: August 20, 2012, 12:57:16 AM »
CTRL+F? ???

Pyrite

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Re: Dimension Switchback (Beta)
« Reply #40 on: August 20, 2012, 10:10:29 AM »
CTRL+F? ???
Where did that come from?
And also, I beat the polar dimension, now where's my eighth trinket?  :-[
« Last Edit: August 20, 2012, 11:03:38 AM by manofperson »

Dav999

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Re: Dimension Switchback (Beta)
« Reply #41 on: August 20, 2012, 11:24:09 AM »
CTRL+F? ???
Where did that come from?

Lol, I didn't mean to scream, it's just that each word needs to be capitalized (however CTRL could also have been written as Ctrl)

ToasterApocalypse

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Re: Dimension Switchback (Beta)
« Reply #42 on: August 20, 2012, 11:43:58 AM »
CTRL+F? ???
Where did that come from?
And also, I beat the polar dimension, now where's my eighth trinket?  :-[

On the left side of the green mirror (The room after the VVVVVVVVVVVxinfinity) room there is a lack of spikes in the hole. Go down that hole to the trinket.
« Last Edit: August 20, 2012, 12:00:05 PM by ToasterApocolypse »

Dav999

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Re: Dimension Switchback (Beta)
« Reply #43 on: August 20, 2012, 11:53:08 AM »
That should have been white, shouldn't it?

ToasterApocalypse

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Re: Dimension Switchback (Beta)
« Reply #44 on: August 20, 2012, 12:01:25 PM »
That should have been white, shouldn't it?

Well since the polar dimension is only accessible by level editor as of current moment, I thought it would be ok

But part one is almost complete.