Author Topic: Good Leel Design?  (Read 5199 times)

Bearboy

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Good Leel Design?
« on: September 01, 2012, 09:27:26 AM »
Is goood loz download plz
i say good leel design plz follow my dezin work i good
if u sayyz no you be dead.


Bearboy

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Re: Good Leel Design?
« Reply #1 on: September 01, 2012, 09:29:06 AM »
my lapop is gliin ou alo of my keys don work?
 :'(

ToasterApocalypse

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Re: Good Leel Design?
« Reply #2 on: September 01, 2012, 09:32:02 AM »
m keez dun wok evr

lulululul ♪

Bearboy

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Re: Good Leel Design?
« Reply #3 on: September 01, 2012, 09:40:31 AM »
Good, all it needed was a reboot.

Jesus....

anyways, this level showcases good level design.


lulz

Dav999

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Re: Good Leel Design?
« Reply #4 on: September 01, 2012, 10:04:40 AM »
Good levels have names... :D

EDIT: I get the point :D The funny thing is: I also made a very similar level once! With the same things, multiple trinkets in the same place, floating spikes, wall glitches, and more! (and no, I didn't just make this level a few moments ago, it's from July)
« Last Edit: September 01, 2012, 10:13:35 AM by Dav999 »

Terry

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Re: Good Leel Design?
« Reply #5 on: September 02, 2012, 05:48:24 AM »
This isn't bad! I like how the rooms were arranged to have one or two moments of realisation despite their seemingly random appearance.

Bearboy

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Re: Good Leel Design?
« Reply #6 on: September 02, 2012, 07:00:35 AM »
This isn't bad! I like how the rooms were arranged to have one or two moments of realisation despite their seemingly random appearance.

There was this glitch i found in the last room where i kept flipping and i passed through the floor.

so i put a trinket there :)

Dav999

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Re: Good Leel Design?
« Reply #7 on: September 02, 2012, 07:06:31 AM »
Remember this? :viridian:

This has to irritate your brain somewhere: FLOATING SPIKES?! That is a horrible level design.

CHECKPOINTS ARE NOT SUPPOSED TO FLOAT, EVEN IF THERE IS A PURPOSE TO IT! >:D

WHY DO NONE OF YOU EVER LISTEN TO ME?!

>:( FLOATING SPIKE TORTURE! DAMMIT!

Regarding Screenshot 3:

FLOATING SPIKES? >:D

RAAAAAAAAAAAAAWR! FLOATING SPIKES!

 :'( Aratox, this is just OCD and VVVVVV torture.

Combine that and you got PJ's reaction :viridian:

Bearboy

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Re: Good Leel Design?
« Reply #8 on: September 02, 2012, 07:14:00 AM »
Yes, in fact I had this in mind while making this level, delicately with stealth precision.

Lol I'm just kidding i made it in about 2 minutes.

Dav999

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Re: Good Leel Design?
« Reply #9 on: September 02, 2012, 07:47:49 AM »
What happens when we... optimize it? :vermillion:

Or did I totally ruin it now? :'(

Bearboy

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Re: Good Leel Design?
« Reply #10 on: September 02, 2012, 08:20:57 AM »
That was....

Fluid  :o



Viridian.

He has one and a half heads?!

I enjoyed your "bad" level.

And theres no end lol

ToasterApocalypse

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Re: Good Leel Design?
« Reply #11 on: September 02, 2012, 08:24:22 AM »
That was....

Fluid  :o



Viridian.

He has one and a half heads?!

I enjoyed your "bad" level.

And theres no end lol

I supposed  :viridian: is now a godmodder, no?

Dav999

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Re: Good Leel Design?
« Reply #12 on: September 02, 2012, 09:25:10 AM »
That was....

Fluid  :o



Viridian.

He has one and a half heads?!

How is that even possible? :vitellary: He doesn't even touch the bottom of the screen! ??? But it has definitely something to do with the vertical screen warping.

Oh, and it's quite funny to see we're trying to make levels which look bad and they're actually not bad at all! :D

FIQ

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Re: Good Leel Design?
« Reply #13 on: September 02, 2012, 10:35:18 AM »
That was....

Fluid  :o



Viridian.

He has one and a half heads?!

How is that even possible? :vitellary: He doesn't even touch the bottom of the screen! ??? But it has definitely something to do with the vertical screen warping.

Oh, and it's quite funny to see we're trying to make levels which look bad and they're actually not bad at all! :D
Viridian is "calibrated" to pretend that the roomname is the level bottom in levels with vertical warplines, which leads to this if the room lacks roomname.

MoogiGMD

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Re: Good Leel Design?
« Reply #14 on: September 22, 2012, 07:55:34 AM »
what!?