Poll

Should i release the beta before this?

Yes
13 (59.1%)
Never
2 (9.1%)
Only if it has incomplete levels
0 (0%)
only if it doesn't include silly things
2 (9.1%)
Ok give the origianal too!
5 (22.7%)

Total Members Voted: 18

Author Topic: VVVVVV 2 (Current Version Is V3 & V4 Demo)  (Read 31509 times)

MoogiGMD

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VVVVVV 2 (Current Version Is V3 & V4 Demo)
« on: September 15, 2012, 02:37:11 AM »
 So i beat the game and it got boring...i beat it 10 times :)
so i will tell you now that im making a custom map(right now when this post was made)
screenshots won't be made because you need to go through it yourself

:shiny:                      :viridian: :victoria: :vermillion: :vitellary: :verdigris: :violet:how do i get this damn trinket

also this map is recommended for VVVVVV pros and 50% pro's

oh and no there isn't a demo because its a W.I.P

EDIT:I Just finished making the map...here you go :)


EDIT:V3 is now released...it features an extra oh you just do it

also it now allows you to not go to the final level without all crewmates cause its hidden :)

enjoy V3

EDIT:V4 Demo is released :)

includes:
.Gravitron
.More rooms(space station 2)
.Extra room so you don't fall out of The second room in the ship
.a room in the HAUNTED HOUSE next with 3 trinkets
.more trinkets
.escape from the tower 1
.puzzle and timing tower
.also this comes with a beta :)
« Last Edit: September 27, 2012, 09:26:03 AM by Hacker3443 »

N

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Re: VVVVVV 2
« Reply #1 on: September 15, 2012, 08:07:16 PM »
Did you forget to set the start point? I start at a glitched position.

MoogiGMD

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Re: VVVVVV 2
« Reply #2 on: September 16, 2012, 03:31:37 AM »
No! You start where i choose you to!

Dav999

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Re: VVVVVV 2
« Reply #3 on: September 16, 2012, 05:01:45 AM »
Please set the start point. The level is pretty much unplayable like this. Furthermore, all scripts repeat.




This will make the trinket sound very loud and crackling.




What the heck?

And there are a lot of wall glitches.

Now, I won't react like this, unless you ask me to! But this level needs a bit of fixing before it can be played.

Pyrite

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Re: VVVVVV 2
« Reply #4 on: September 16, 2012, 05:03:54 AM »
Then why do we start in space and fall on top of Remember Me? You didn't set a start point, I checked.

MoogiGMD

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Re: VVVVVV 2
« Reply #5 on: September 16, 2012, 09:41:07 AM »
ooooor scripts deleted the spawn point  :P

MoogiGMD

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Re: VVVVVV 2
« Reply #6 on: September 16, 2012, 09:41:49 AM »
UPDATE:this will fix the spawn glitch and a glitch where you cant enter the Pyramid
« Last Edit: September 18, 2012, 04:21:47 AM by Hacker3443 »

MoogiGMD

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Re: VVVVVV 2
« Reply #7 on: September 16, 2012, 09:44:46 AM »
Please set the start point. The level is pretty much unplayable like this. Furthermore, all scripts repeat.




This will make the trinket sound very loud and crackling.




What the heck?

And there are a lot of wall glitches.

Now, I won't react like this, unless you ask me to! But this level needs a bit of fixing before it can be played.

sorry about the roof glitch...its holding the tower up!

Dav999

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Re: VVVVVV 2
« Reply #8 on: September 16, 2012, 09:53:01 AM »
ooooor scripts deleted the spawn point  :P

Scripts can't delete the start point! ???

MoogiGMD

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Re: VVVVVV 2
« Reply #9 on: September 16, 2012, 10:03:29 AM »
OOPS...Terminals! they act like players right? so it glitched up and pissed me off!

Dav999

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Re: VVVVVV 2
« Reply #10 on: September 16, 2012, 10:08:15 AM »
OOPS...Terminals! they act like players right? so it glitched up and pissed me off!

Terminals don't act like players, and they don't have anything to do with the start point. ???

MoogiGMD

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Re: VVVVVV 2
« Reply #11 on: September 16, 2012, 10:14:30 AM »
well i did place one! sometimes my game deletes it!

MoogiGMD

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Re: VVVVVV 2
« Reply #12 on: September 17, 2012, 08:29:10 AM »
huge critisism (NO SWEARING AND SHOUTING AND CAPS ABLOUD) posts aloud!

blue626

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Re: VVVVVV 2
« Reply #13 on: September 17, 2012, 11:20:01 AM »
ooooor scripts deleted the spawn point  :P

Scripts can't delete the start point! ???

OOPS...Terminals! they act like players right? so it glitched up and pissed me off!

Terminals don't act like players, and they don't have anything to do with the start point. ???

well i did place one! sometimes my game deletes it!

That happened because of this: each object has a "necessary" tile, which is always the top left corner tile. When you place an object, the cursor is the object's "necessary" tile. If you place an object's "necessary" tile, a wall, backing or a spike in the same place as another object's "necessary" tile, the last object mentioned is deleted.

EDIT: When I have played part of your level, I'll comment and mention glitches and bad level design if they exist in there.
« Last Edit: September 17, 2012, 11:24:44 AM by blue626 »

MoogiGMD

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Re: VVVVVV 2
« Reply #14 on: September 18, 2012, 04:16:46 AM »
DUDE :D you should try My V3