Author Topic: Editing levels manually with the .vvvvvv file  (Read 13549 times)

ToasterApocalypse

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Editing levels manually with the .vvvvvv file
« on: October 30, 2012, 12:19:30 PM »
Yes, I hate doing this.
But, for the quality of polar dimensions everywhere, IT MUST BE DONE.

So yes, I'm messing with the .vvvvvv folder of my level, Dimension Switchback (which is incomplete, the game crashes when you start the final script for some reason) and I want to change 14,3 as a test.

Is there any way I can find out it's that room from the file? I hate counting.  :violet:

EDIT: I wasn't sure which subforum this went in, so I stuck it here.
OTHER EDIT: Nevermind! After closer inspection, it gives a roomname. I'll still leave this unlocked for lols.
« Last Edit: October 30, 2012, 12:21:18 PM by ToasterApocalypse »

Dav999

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Re: Editing levels manually with the .vvvvvv file
« Reply #1 on: October 30, 2012, 12:28:31 PM »
You can't do that if there's no room name, of course. (Or you will have to find another way to identify the room, and I don't know of another way to do that.)

ToasterApocalypse

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Re: Editing levels manually with the .vvvvvv file
« Reply #2 on: October 30, 2012, 12:34:13 PM »
You can't do that if there's no room name, of course. (Or you will have to find another way to identify the room, and I don't know of another way to do that.)

Right. Well, as most polar dimension rooms have a name, I'm working on renovating them.
Also, tilecol...

Is there a way to make a final level replica (spazzy animated blocks) with it? Like tilecol=6 with lab tileset to make the rainbow room?

Dav999

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Re: Editing levels manually with the .vvvvvv file
« Reply #3 on: October 30, 2012, 12:38:05 PM »
You can't do that if there's no room name, of course. (Or you will have to find another way to identify the room, and I don't know of another way to do that.)

Right. Well, as most polar dimension rooms have a name, I'm working on renovating them.
Also, tilecol...

Is there a way to make a final level replica (spazzy animated blocks) with it? Like tilecol=6 with lab tileset to make the rainbow room?

No, I don't think that's possible. :victoria: But you can do it while in a cutscene by continuously warping to another, similar room to create the moving effect.

ToasterApocalypse

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Re: Editing levels manually with the .vvvvvv file
« Reply #4 on: October 30, 2012, 12:49:26 PM »
You can't do that if there's no room name, of course. (Or you will have to find another way to identify the room, and I don't know of another way to do that.)

Right. Well, as most polar dimension rooms have a name, I'm working on renovating them.
Also, tilecol...

Is there a way to make a final level replica (spazzy animated blocks) with it? Like tilecol=6 with lab tileset to make the rainbow room?

No, I don't think that's possible. :victoria: But you can do it while in a cutscene by continuously warping to another, similar room to create the moving effect.

...What about the disco lights?

Dav999

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Re: Editing levels manually with the .vvvvvv file
« Reply #5 on: October 30, 2012, 01:05:34 PM »
You can't do that if there's no room name, of course. (Or you will have to find another way to identify the room, and I don't know of another way to do that.)

Right. Well, as most polar dimension rooms have a name, I'm working on renovating them.
Also, tilecol...

Is there a way to make a final level replica (spazzy animated blocks) with it? Like tilecol=6 with lab tileset to make the rainbow room?

No, I don't think that's possible. :victoria: But you can do it while in a cutscene by continuously warping to another, similar room to create the moving effect.

...What about the disco lights?

Disco lights? ???

ToasterApocalypse

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Re: Editing levels manually with the .vvvvvv file
« Reply #6 on: October 30, 2012, 01:07:05 PM »
You can't do that if there's no room name, of course. (Or you will have to find another way to identify the room, and I don't know of another way to do that.)

Right. Well, as most polar dimension rooms have a name, I'm working on renovating them.
Also, tilecol...

Is there a way to make a final level replica (spazzy animated blocks) with it? Like tilecol=6 with lab tileset to make the rainbow room?

No, I don't think that's possible. :victoria: But you can do it while in a cutscene by continuously warping to another, similar room to create the moving effect.

...What about the disco lights?

Disco lights? ???

Stay in 1 room in the final level. You see it changes colour.

Kinda like disco lights.

allison

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Re: Editing levels manually with the .vvvvvv file
« Reply #7 on: October 30, 2012, 03:39:32 PM »
You can't do that if there's no room name, of course. (Or you will have to find another way to identify the room, and I don't know of another way to do that.)

Right. Well, as most polar dimension rooms have a name, I'm working on renovating them.
Also, tilecol...

Is there a way to make a final level replica (spazzy animated blocks) with it? Like tilecol=6 with lab tileset to make the rainbow room?

No, I don't think that's possible. :victoria: But you can do it while in a cutscene by continuously warping to another, similar room to create the moving effect.

...What about the disco lights?

Disco lights? ???

Stay in 1 room in the final level. You see it changes colour.

Kinda like disco lights.

Create a bunch of differently colored copies of the same room, use the "internal command without cutscene bars" trick to teleport the player between rooms.

In other words, exactly what Dav999 said.

Dav999

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Re: Editing levels manually with the .vvvvvv file
« Reply #8 on: October 31, 2012, 01:22:05 AM »
The problem is: you can't make it happen forever, and you can't control :viridian: in the meantime.

allison

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Re: Editing levels manually with the .vvvvvv file
« Reply #9 on: October 31, 2012, 04:19:31 PM »
The problem is: you can't make it happen forever, and you can't control :viridian: in the meantime.

Says who? Says you. Not me. Here we go.

avengah

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Re: Editing levels manually with the .vvvvvv file
« Reply #10 on: November 10, 2012, 12:09:04 AM »
Slight problem - the level doesn't end. It goes dark after saving the crew, but is still running.

allison

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Re: Editing levels manually with the .vvvvvv file
« Reply #11 on: November 10, 2012, 06:37:29 AM »
Slight problem - the level doesn't end. It goes dark after saving the crew, but is still running.

DANG! I thought I had it all figured out...  :victoria:

FIQ

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Re: Editing levels manually with the .vvvvvv file
« Reply #12 on: November 10, 2012, 06:54:49 AM »
The problem is: you can't make it happen forever, and you can't control :viridian: in the meantime.

Says who? Says you. Not me. Here we go.
Whoa, the level was way more responsive than I thought it would be :o

That actually makes custom levels with this functionality viable... I'll play around with it. :3

allison

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Re: Editing levels manually with the .vvvvvv file
« Reply #13 on: November 10, 2012, 06:56:15 AM »
The problem is: you can't make it happen forever, and you can't control :viridian: in the meantime.

Says who? Says you. Not me. Here we go.
Whoa, the level was way more responsive than I thought it would be :o

There is indeed a very good reason why I put a seizure warning in the description.

FIQ

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Re: Editing levels manually with the .vvvvvv file
« Reply #14 on: November 10, 2012, 07:09:52 AM »
The problem is: you can't make it happen forever, and you can't control :viridian: in the meantime.

Says who? Says you. Not me. Here we go.
Whoa, the level was way more responsive than I thought it would be :o

There is indeed a very good reason why I put a seizure warning in the description.
I meant the fact that there was simply no lag moving Viridian at all.