Author Topic: Open Hexagon?  (Read 27405 times)

Chillius

  • Captain
  • *****
  • Posts: 451
  • I'm back.
    • View Profile
Re: Open Hexagon?
« Reply #30 on: March 14, 2013, 10:19:29 AM »
http://www.mediafire.com/?vxbo4usuua4jcey This is my level pack of a sequel to super hexagon 2. it sounds stupid but is really good!

alek

  • Captain
  • *****
  • Posts: 924
  • monolithic since 2012??
    • View Profile
    • Alek Fleischer
Re: Open Hexagon?
« Reply #31 on: March 14, 2013, 03:27:00 PM »
http://www.mediafire.com/?vxbo4usuua4jcey This is my level pack of a sequel to super hexagon 2. it sounds stupid but is really good!

I've been working on a similar idea called Ultra Hexagon. It'll have like a million levels. Actually around 30, but same difference.

EDIT EDIT: It's still unfinished, but here it is anyway.

EDIT EDIT EDIT: A level review of your level Super Hexagon 2. It doesn't have much over the original Super Hexagon. The "1000" level was too easy, and laggy as well. In general, the level lacks polish; styles are stolen from the default levels, Vee is listed as the author for all levels, no new patterns are created, and so on. Also, the music JSON files are the same as ones in the main levels, causing conflict and making the main levels have Super Hexagon music. /harsh criticism
« Last Edit: March 15, 2013, 01:53:34 PM by crazyal02 »

alek

  • Captain
  • *****
  • Posts: 924
  • monolithic since 2012??
    • View Profile
    • Alek Fleischer
Re: Open Hexagon?
« Reply #32 on: March 17, 2013, 01:04:40 PM »
Some Ultra Hexagon screenies. Remember the Final Hexagon? Well...

It's the Final Triangle!

Plus, final square.

Also, a bonus level (not in the linked version):

Chillius

  • Captain
  • *****
  • Posts: 451
  • I'm back.
    • View Profile
Re: Open Hexagon?
« Reply #33 on: March 17, 2013, 02:00:29 PM »
http://www.mediafire.com/?vxbo4usuua4jcey This is my level pack of a sequel to super hexagon 2. it sounds stupid but is really good!

I've been working on a similar idea called Ultra Hexagon. It'll have like a million levels. Actually around 30, but same difference.

EDIT EDIT: It's still unfinished, but here it is anyway.

EDIT EDIT EDIT: A level review of your level Super Hexagon 2. It doesn't have much over the original Super Hexagon. The "1000" level was too easy, and laggy as well. In general, the level lacks polish; styles are stolen from the default levels, Vee is listed as the author for all levels, no new patterns are created, and so on. Also, the music JSON files are the same as ones in the main levels, causing conflict and making the main levels have Super Hexagon music. /harsh criticism

I can't do anything about most of that. i suck at map making. i made this because i know how!

Hejmstel

  • Captain
  • *****
  • Posts: 502
  • Formerly "Doormat"
    • View Profile
    • My hardly used YT account
Re: Open Hexagon?
« Reply #34 on: March 17, 2013, 02:19:00 PM »
Where can I play the latest version without going on Facebook?
EDIT: Nevermind
« Last Edit: March 17, 2013, 06:18:46 PM by Doormat »

Chillius

  • Captain
  • *****
  • Posts: 451
  • I'm back.
    • View Profile
Re: Open Hexagon?
« Reply #35 on: March 18, 2013, 12:37:15 PM »

alek

  • Captain
  • *****
  • Posts: 924
  • monolithic since 2012??
    • View Profile
    • Alek Fleischer
Re: Open Hexagon?
« Reply #36 on: March 18, 2013, 02:57:03 PM »
http://www.mediafire.com/?vxbo4usuua4jcey This is my level pack of a sequel to super hexagon 2. it sounds stupid but is really good!

I've been working on a similar idea called Ultra Hexagon. It'll have like a million levels. Actually around 30, but same difference.

EDIT EDIT: It's still unfinished, but here it is anyway.

EDIT EDIT EDIT: A level review of your level Super Hexagon 2. It doesn't have much over the original Super Hexagon. The "1000" level was too easy, and laggy as well. In general, the level lacks polish; styles are stolen from the default levels, Vee is listed as the author for all levels, no new patterns are created, and so on. Also, the music JSON files are the same as ones in the main levels, causing conflict and making the main levels have Super Hexagon music. /harsh criticism

I can't do anything about most of that. i suck at map making. i made this because i know how!

You seem to at least know the basics of JSON based on what you made. Pretty much all the values are self explanatory, and what isn't is clarified in the documentation.

The author is right there near the top of the file, the JSON ids are at the top, styles are made with basic RGB coloring, and so on.

Hejmstel

  • Captain
  • *****
  • Posts: 502
  • Formerly "Doormat"
    • View Profile
    • My hardly used YT account
Re: Open Hexagon?
« Reply #37 on: March 18, 2013, 04:57:05 PM »
Small question. How do I make it so it doesn't go to the next level after 45 seconds? I wanna get a high score...

Chillius

  • Captain
  • *****
  • Posts: 451
  • I'm back.
    • View Profile
Re: Open Hexagon?
« Reply #38 on: March 19, 2013, 11:14:12 AM »
Open Tutorial.json and go to [EVENTS] and go to the bottem and delete time event.

but as far :'( that doesn't work.

Hejmstel

  • Captain
  • *****
  • Posts: 502
  • Formerly "Doormat"
    • View Profile
    • My hardly used YT account
Re: Open Hexagon?
« Reply #39 on: March 19, 2013, 12:01:31 PM »
That's it. I can't play this game. It lags WAY too much, even with a bunch of options disabled. >:(
EDIT: That's strange, it goes faster with the options enabled. ???

Chillius

  • Captain
  • *****
  • Posts: 451
  • I'm back.
    • View Profile
Re: Open Hexagon?
« Reply #40 on: March 20, 2013, 09:45:23 AM »
http://www.mediafire.com/?7qm63jic8564m6x UPDATE :D
features new theme. a 1% LUA coding difference.

Chillius

  • Captain
  • *****
  • Posts: 451
  • I'm back.
    • View Profile
Re: Open Hexagon?
« Reply #41 on: March 24, 2013, 01:46:20 PM »

Chillius

  • Captain
  • *****
  • Posts: 451
  • I'm back.
    • View Profile
Re: Open Hexagon?
« Reply #42 on: March 28, 2013, 09:10:27 AM »
To Toaster:

http://www.youtube.com/watch?v=TKEVJUrH0qM

I Beat lowmoHD's score :D

Chillius

  • Captain
  • *****
  • Posts: 451
  • I'm back.
    • View Profile
Re: Open Hexagon?
« Reply #43 on: March 29, 2013, 04:22:16 AM »
# 1 in the whole redi level pack.


WHY DID I USE 1.6 FOR THAT!

Chillius

  • Captain
  • *****
  • Posts: 451
  • I'm back.
    • View Profile
Re: Open Hexagon?
« Reply #44 on: April 01, 2013, 05:12:01 AM »
Guys?

http://www.youtube.com/watch?v=5mME-v6VRdk CAN SOMEONE JUST POST SOMETHING ABOUT THIS GAME IN THIS FUCKIN TOPIC