Author Topic: The Colour Spiral  (Read 4171 times)

Hennal

  • Doctor
  • ***
  • Posts: 93
    • View Profile
The Colour Spiral
« on: January 04, 2013, 03:30:30 AM »
A little level I made with four colour zones and an unfinished polar dimension.
Download:

Hennal

  • Doctor
  • ***
  • Posts: 93
    • View Profile
Re: The Colour Spiral
« Reply #1 on: January 04, 2013, 04:45:04 AM »
Normal mode complete! Hard coming soon!  :viridian:

nicholashin

  • Professor
  • ****
  • Posts: 121
  • is addicted to making levels
    • View Profile
Re: The Colour Spiral
« Reply #2 on: January 04, 2013, 05:31:26 AM »
Nice level! Some good ideas, although there are a few things that I feel slightly strange.

This one can result in situation like this. I like the design of the room though.

The surprise unfortunately comes to the fact that whether you drop to the warp token at right direction. You can get insta-killed.

The spikes at side are strange because it seems weird to have such gap in this design.
The idea is good but I think the transition to the next room can be better.
The first time enterting the next room, I got killed by spikes underneath the inversion planes.

Just asking a question, are you supposed to use the inversion planes? It looks good there, but I was wondering its purpose.

The impossible thing is to go back =.=
I can work my way near the beginning, but then I can't go anymore.
Finally, is the trinket zone not supposed to work now? It does not seem to be right now.

I love the level very much overall though. The difficulty is 'just right' - not so hard that you can barely pass rooms or so easy that you complete it too quickly.
The design and look of rooms are great.
I hope you can create more levels :D

Hennal

  • Doctor
  • ***
  • Posts: 93
    • View Profile
Re: The Colour Spiral
« Reply #3 on: January 04, 2013, 05:55:49 AM »
Nice level! Some good ideas, although there are a few things that I feel slightly strange.

This one can result in situation like this. I like the design of the room though.

The surprise unfortunately comes to the fact that whether you drop to the warp token at right direction. You can get insta-killed.

The spikes at side are strange because it seems weird to have such gap in this design.
The idea is good but I think the transition to the next room can be better.
The first time enterting the next room, I got killed by spikes underneath the inversion planes.

Just asking a question, are you supposed to use the inversion planes? It looks good there, but I was wondering its purpose.

The impossible thing is to go back =.=
I can work my way near the beginning, but then I can't go anymore.
Finally, is the trinket zone not supposed to work now? It does not seem to be right now.

I love the level very much overall though. The difficulty is 'just right' - not so hard that you can barely pass rooms or so easy that you complete it too quickly.
The design and look of rooms are great.
I hope you can create more levels :D

Ok, as for the first pic, there is a trick script behind the line ( :D) so you have to go back a room.
The second pic, that room I made hard on purpose to make the difficulty rise and the hard mode is
HELL  :vermillion:.
The red|yellow split-up is to test timing and I put the spikes underneath for decoration but I
didn't know it could be such a hazard.
No you are not supposed to use the inversion planes but in the level beta (before this level came
into public) they were used.
Oh, sorry! I forgot to put the crew in!
Anyway, thanks for the feedback!

Hennal

  • Doctor
  • ***
  • Posts: 93
    • View Profile
Re: The Colour Spiral
« Reply #4 on: January 04, 2013, 05:57:10 AM »
I'll correct the mistakes.

Hennal

  • Doctor
  • ***
  • Posts: 93
    • View Profile
Re: The Colour Spiral
« Reply #5 on: January 04, 2013, 06:03:34 AM »
Nice level! Some good ideas, although there are a few things that I feel slightly strange.

This one can result in situation like this. I like the design of the room though.

The surprise unfortunately comes to the fact that whether you drop to the warp token at right direction. You can get insta-killed.

The spikes at side are strange because it seems weird to have such gap in this design.
The idea is good but I think the transition to the next room can be better.
The first time enterting the next room, I got killed by spikes underneath the inversion planes.

Just asking a question, are you supposed to use the inversion planes? It looks good there, but I was wondering its purpose.

The impossible thing is to go back =.=
I can work my way near the beginning, but then I can't go anymore.
Finally, is the trinket zone not supposed to work now? It does not seem to be right now.

I love the level very much overall though. The difficulty is 'just right' - not so hard that you can barely pass rooms or so easy that you complete it too quickly.
The design and look of rooms are great.
I hope you can create more levels :D

(Hint: You're supposed to collect all trinkets to beat the level)

Dav999

  • Global Moderator
  • Captain
  • *****
  • Posts: 2175
    • View Profile
    • The Open Level Project
Re: The Colour Spiral
« Reply #6 on: January 04, 2013, 06:15:25 AM »
Here:


And the hard mode (inept2).

Maybe it's a good idea to attach them to the first post, so people don't think the old version is the newest version?

Hennal

  • Doctor
  • ***
  • Posts: 93
    • View Profile
Re: The Colour Spiral
« Reply #7 on: January 04, 2013, 07:27:35 AM »
Hard mode:

blue626

  • Captain
  • *****
  • Posts: 672
  • I changed my avatar!
    • View Profile
Re: The Colour Spiral
« Reply #8 on: January 07, 2013, 12:36:33 PM »
Did you read Dav999's post well? ???

Pyrite

  • Captain
  • *****
  • Posts: 329
  • New name who dis
    • View Profile
    • http://you.ar/a/nidi/ot.shtml
Re: The Colour Spiral
« Reply #9 on: January 15, 2013, 04:31:36 PM »
The screenshots look OK but you don't crop so great. Also we use the same windows aero color scheme, what a coincidence!

nicholashin

  • Professor
  • ****
  • Posts: 121
  • is addicted to making levels
    • View Profile
Re: The Colour Spiral
« Reply #10 on: January 16, 2013, 04:05:06 AM »
...........the screenshots are not made by the OP. I used the cropping tool in Windows 7, so they weren't made that great....

Pyrite

  • Captain
  • *****
  • Posts: 329
  • New name who dis
    • View Profile
    • http://you.ar/a/nidi/ot.shtml
Re: The Colour Spiral
« Reply #11 on: January 16, 2013, 02:09:30 PM »
...........the screenshots are not made by the OP. I used the cropping tool in Windows 7, so they weren't made that great....
I just noticed that. I use crop tool in MS Paint and my screens are fine. Why do you have chinese letters or whatever?

Dav999

  • Global Moderator
  • Captain
  • *****
  • Posts: 2175
    • View Profile
    • The Open Level Project
Re: The Colour Spiral
« Reply #12 on: January 16, 2013, 02:20:48 PM »
Why do you have chinese letters or whatever?

I also noticed that, but I think that's Chinese handwriting recognition which is always on top.

Flushex

  • Professor
  • ****
  • Posts: 133
    • View Profile
Re: The Colour Spiral
« Reply #13 on: January 16, 2013, 07:26:39 PM »
This level is pretty fun!

One thing I noticed, when exiting this room:



I float into endless outerspace.



Edit: Ah, I just noticed you mentioned that part of the map is unfinished.
« Last Edit: January 16, 2013, 07:28:44 PM by Flushex »

Pyrite

  • Captain
  • *****
  • Posts: 329
  • New name who dis
    • View Profile
    • http://you.ar/a/nidi/ot.shtml
Re: The Colour Spiral
« Reply #14 on: March 16, 2013, 08:10:31 PM »
I am a Chinese.....more accurately a HongKonger. That is a Chinese inputting application - literally translated as "nine squares"...
It's possible to mke it disappear temporary - I just forgot about it  :-[
Ah, thanks for clearing that up.