Author Topic: Veni Vici Hard mode  (Read 1855 times)

lawatson

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Veni Vici Hard mode
« on: June 26, 2013, 12:37:57 AM »
This is a project that I finished in a few hours as a first level, after getting the idea from raocow playing the official version's veni vidi vici. It's like that, except a LOT harder. And I'm not joking. Not even I can beat it! but enough of that, here's the download link:

http://www.mediafire.com/?46a9x59r4rpg14l

Version 1.0
Bugs: You can beat the level super early by hitting any gravity line while falling upwards. But that will just add to your karma for later.  :viridian:
*You actually can't beat the level the whole way because I forgot a warp line in one of the levels when you come back down from the 10th floor.


key:
* = being worked on right now
** = can't really work on it without changing the level completely








So...Have fun!  :vermillion:
« Last Edit: June 28, 2013, 03:06:24 PM by lawatson »

nicholashin

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Re: Veni Vici Hard mode
« Reply #1 on: June 26, 2013, 01:21:41 AM »
"VIDI VICI HARD MODE???!!"
So, I just go through rooms in the editor.
It is good that you avoided almost all first-level bugs and even used Direct Mode  :viridian:
Why the trinket cannot be collected???  >:( >:( >:(
Unfortunately this is not creative and reused too many times, so I can't really rate your level super great.
It's not too bad, though. A lot better than what I would have expected.

lawatson

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Re: Veni Vici Hard mode
« Reply #2 on: June 26, 2013, 02:34:00 AM »
Why the trinket cannot be collected???  >:( >:( >:(

It's there to divert the player's attention while they're focusing.  :vermillion:

weee50

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Re: Veni Vici Hard mode
« Reply #3 on: June 30, 2013, 05:02:03 PM »
Why the trinket cannot be collected???  >:( >:( >:(

It's there to divert the player's attention while they're focusing.  :vermillion:

 :shiny: :shiny: :shiny: :shiny: x291302819404376807245884454666630556363945943288206584950890*1058349058439084950685960438590486904865865493
= BOOM!

(trinket comes wooshing to :viridian:)
« Last Edit: June 30, 2013, 05:06:02 PM by weee50 »