Poll

Which level of mine would you like to see after tOLP?

Mission Polar
12 (26.7%)
Rainbow Factory
10 (22.2%)
tOLP 2 (Don't vote for this, I need to get the other two done :victoria: )
23 (51.1%)

Total Members Voted: 43

Author Topic: Dimension Open/The Open Level Project v1.1  (Read 33292 times)

allison

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Re: Dimension Open/The Open Level Project v1.1
« Reply #45 on: June 24, 2013, 04:41:12 PM »
In the next version, "Close Encounters of the Cameo Kind" should be renamed, since the cameo in that room was removed long ago.

Rioshoa

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Re: Dimension Open/The Open Level Project v1.1
« Reply #46 on: June 25, 2013, 09:05:16 AM »
So...it's Tuesday and I just realized that forgot to do another episode/record...GETTING ON THAT TONIGHT!

Chyulix

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Re: Dimension Open/The Open Level Project v1.1
« Reply #47 on: June 25, 2013, 09:33:24 AM »
So...it's Tuesday and I just realized that forgot to do another episode/record...GETTING ON THAT TONIGHT!
DOITDOITDOITDOITDOIT. I love your VVVVVV series :P.

TheJonyMyster

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Re: Dimension Open/The Open Level Project v1.1
« Reply #48 on: June 26, 2013, 06:22:12 AM »
In the next version, "Close Encounters of the Cameo Kind" should be renamed, since the cameo in that room was removed long ago.

Rename it "404: Cameo Not Found"

Dav999

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Re: Dimension Open/The Open Level Project v1.1
« Reply #49 on: June 26, 2013, 06:29:00 AM »
We should also try to replace flag 67 in the next version because that is the flag which makes the 'teleport to ship' option appear in the menu. :o

Rioshoa

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Re: Dimension Open/The Open Level Project v1.1
« Reply #50 on: June 27, 2013, 09:52:54 AM »
Kinda late, but here's Episode 2: http://www.youtube.com/watch?v=zqcrWNqog0M

And Channel promotion!  http://www.youtube.com/Rioshoa

I hope you enjoy and sorry for sound being off somewhat.

Lord Ghetsis

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Re: Dimension Open/The Open Level Project v1.1
« Reply #51 on: June 28, 2013, 12:35:48 PM »
OH MAN
After beating that deep space zone, you can still use the keycard to kill the warptokens. Go in and look at the teleporter.
Guess what? YOU CAN TOUCH IT!  :victoria:
I've heard it can destroy savefiles, so i had to clear my data to be safe. If it is not an error and you worked around it, that's good. If not, please fix.

Dav999

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Re: Dimension Open/The Open Level Project v1.1
« Reply #52 on: June 28, 2013, 01:12:43 PM »
OH MAN
After beating that deep space zone, you can still use the keycard to kill the warptokens. Go in and look at the teleporter.
Guess what? YOU CAN TOUCH IT!  :victoria:
I've heard it can destroy savefiles, so i had to clear my data to be safe. If it is not an error and you worked around it, that's good. If not, please fix.

We're going to have to make that script say "Game NOT saved" then, because the teleporter is actually activated by a script (then it's safe to touch). If that script wouldn't be there, THEN your saves would be destroyed, so your saves were fine. If they weren't, you would have noticed it. You would end up somewhere weird in Dimension VVVVVV.

Lord Ghetsis

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Re: Dimension Open/The Open Level Project v1.1
« Reply #53 on: June 30, 2013, 06:58:03 AM »
All right!  :viridian: Nice job on doing that. No more pressing clear data anymore. (I thought I had to, so i did.) :verdigris:

Rioshoa

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Re: Dimension Open/The Open Level Project v1.1
« Reply #54 on: July 01, 2013, 02:05:28 PM »
I didn't forget this time!  I was just fighting with the Audio!  http://www.youtube.com/watch?v=h4KuOxlB-dY

And I'll put this here too:  http://www.youtube.com/user/Rioshoa

allison

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Re: Dimension Open/The Open Level Project v1.1
« Reply #55 on: July 01, 2013, 06:37:03 PM »
I didn't forget this time!  I was just fighting with the Audio!  http://www.youtube.com/watch?v=h4KuOxlB-dY

And I'll put this here too:  http://www.youtube.com/user/Rioshoa

It looks like you don't want us to remind you to go after that trinket so

REMEMBER TO GET THE TRINKET

blue626

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Re: Dimension Open/The Open Level Project v1.1
« Reply #56 on: July 06, 2013, 09:41:22 AM »
I'm in the destabilized Polar Dimension. I forgot the room where I stopped, but I've passed "River V" and "Choose your Poison" (and no, didn't update).
Time: around 2h30min; deaths: 1363; trinkets: 12/17

  • Is there any way to make the "Respect you Elders" trinket harder without changing the speed of the platforms? It seems too easy, the next room itself is harder. Anyway, I liked the change of platform speeds both in those rooms and in "Platform of Doom", later when the dimension is destabilized. :)
  • There's one room in the still stable dimension that's either random or with a pattern that's hard to see. I tried to think of the pattern, but in the end, I passed by luck. I forgot the roomname... "Shattered Cavern" or something...
  • I never saw the gravity-line-disappearing-platform trick anywhere. :)
  • The hint in the roomname in the room "Answer is (...)" is original too, I think. I ended up thinking about the last part myself without the hint, though.

No more comments... still very good...

Lord Ghetsis

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Re: Dimension Open/The Open Level Project v1.1
« Reply #57 on: July 06, 2013, 01:17:36 PM »
HOW did you generate the Storage Crates? Also how did you change platform speeds and enemy speeds? MUST know.

Dav999

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Re: Dimension Open/The Open Level Project v1.1
« Reply #58 on: July 06, 2013, 01:32:25 PM »
Also how did you change platform speeds and enemy speeds? MUST know.

Platform speeds can be changed with platv in the level file just like tilecol, enemy speeds can only be changed if you create them as entities.

Don't set platv to something higher than 9 though, or it will glitch.

Rioshoa

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Re: Dimension Open/The Open Level Project v1.1
« Reply #59 on: July 09, 2013, 08:24:00 AM »
Sigh...that stupid Trinket had me going back for it: http://www.youtube.com/watch?v=X-FyDxoOdIo

Still, fun so far, even if I'm being dumb.

I'll place this here in the event any other stage catches your interest as well: http://www.youtube.com/user/Rioshoa