Author Topic: YYYYYY  (Read 10384 times)

arcticwolf15

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Re: YYYYYY
« Reply #195 on: July 22, 2010, 10:39:58 PM »
Finishing the levels in order, I'm up to Y now! Could you possibly make it so that cutscenes play after you beat a campaign? Just wondering. KTHXBAK2WORKBAI

Edit: Took a brake and looked at crysis. I realised that your cutscenes have potential. I'll PM you some story ideas I thought of.

Edit 2: PMIFIED!

Edit 3: I'm on the level 1!

Edit 4: Just two more levels until the debugging play, then I'll do the first play.

Edit 5: DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONE! (done is spaning go... ...oal form) Debugging play nao!

Edit 6: Unfortunatly, The Gauntlet is refusing to work because of "Subscript out of range"! AAAHHHHHHHHHHHHHHHHHHHHHH! PMing to Robson for fixing!

Edit 7: I fixed it! Hooray! Debugging play nao!

Edit 8: Found a new glitch! If you are directly above or below a conveyor bely (under you), you will still be influenced by it's pull, including midair.
« Last Edit: July 23, 2010, 01:27:05 AM by arcticwolf15 »

Shasharala

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Re: YYYYYY
« Reply #196 on: July 23, 2010, 01:36:34 AM »
Awesome!  I know I've said this a dozen times before, but I think I'm ready to start my campaign soon. =)
I'm thinking of a dungeon-like campaign.  Kind of a tip of the hat to roguelikes.

arcticwolf15

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Re: YYYYYY
« Reply #197 on: July 23, 2010, 02:27:09 AM »
Awesome!  I know I've said this a dozen times before, but I think I'm ready to start my campaign soon. =)
I'm thinking of a dungeon-like campaign.  Kind of a tip of the hat to roguelikes.

Professor Yale is already taken.

Robson

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Re: YYYYYY
« Reply #198 on: July 23, 2010, 12:59:13 PM »
Finishing the levels in order, I'm up to Y now! Could you possibly make it so that cutscenes play after you beat a campaign? Just wondering. KTHXBAK2WORKBAI

Edit: Took a brake and looked at crysis. I realised that your cutscenes have potential. I'll PM you some story ideas I thought of.

Edit 2: PMIFIED!

Edit 3: I'm on the level 1!

Edit 4: Just two more levels until the debugging play, then I'll do the first play.

Edit 5: DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONE! (done is spaning go... ...oal form) Debugging play nao!

Edit 6: Unfortunatly, The Gauntlet is refusing to work because of "Subscript out of range"! AAAHHHHHHHHHHHHHHHHHHHHHH! PMing to Robson for fixing!

Edit 7: I fixed it! Hooray! Debugging play nao!

Edit 8: Found a new glitch! If you are directly above or below a conveyor bely (under you), you will still be influenced by it's pull, including midair.
Woohoo! I'm on my lunch hour at the moment, so I can't play it yet :( I'll be able to play it tomorrow though and answer your messages :viridian:

Not quite sure I understand the conveyer belt glitch - could you send me a screenshot or an example buggy room? That would help me a lot. Thanks!

arcticwolf15

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Re: YYYYYY
« Reply #199 on: July 23, 2010, 07:07:12 PM »
I'll try to explain it:
<
@ (facing upward)

This is when the conveyor belts work normally

   <
@

This is how that works, but when it is like this:

<


@ (facing upwards)

The conveyor belts can still influence your movement, so long as your gravity pulls them towards you and your underside is facing them

   <

@

This makes one of my levels a lot harder.

Edit: I somehow broke the campaign again, but can't find the error. My Pms can be confusing, but read them all before doing anything. Please fix it!

Edit 2: Campaign fixed and stuff... distributed to the beta testers.

Edit 3: I've decided to post a map for those who don't have beta access so that they know what they're missing. Note: This map has red spikes... and words... I took this after I completed my first run.
« Last Edit: July 26, 2010, 07:10:43 PM by arcticwolf15 »