Author Topic: YYYYYY  (Read 172071 times)

Robson

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Re: YYYYYY
« Reply #210 on: December 09, 2010, 04:50:27 AM »
You've got my approval! As long as I didn't use any crewmate names/colors that were taken or just plain bad. I didn't do any research there...

Thanks Rox! Any crewmate names/colours are okay.

And I have one suggestion, too, if it's not too much game-breaking trouble. I'd love to see platforms that move perpendicular to their own.. axis, rather than parallel. Like a horizontal platform that moves up and down, or a vertical one that moves left to right. That would open up some possibilities. Other than that, I really can't think of anything you could add or make better within the limitations of the format!
Good idea! Unfortunately that's probably going to be very complicated, but I'll look into it and let you know.

arcticwolf15

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Re: YYYYYY
« Reply #211 on: December 09, 2010, 04:20:54 PM »
And I have one suggestion, too, if it's not too much game-breaking trouble. I'd love to see platforms that move perpendicular to their own.. axis, rather than parallel. Like a horizontal platform that moves up and down, or a vertical one that moves left to right. That would open up some possibilities. Other than that, I really can't think of anything you could add or make better within the limitations of the format!
Good idea! Unfortunately that's probably going to be very complicated, but I'll look into it and let you know.

Actually, it could be very easy. Simply program it to have one tile for each direction. The only problem with this is that old levels may need conversion.

Robson

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Re: YYYYYY
« Reply #212 on: December 17, 2010, 02:38:15 PM »
And I have one suggestion, too, if it's not too much game-breaking trouble. I'd love to see platforms that move perpendicular to their own.. axis, rather than parallel. Like a horizontal platform that moves up and down, or a vertical one that moves left to right. That would open up some possibilities. Other than that, I really can't think of anything you could add or make better within the limitations of the format!
Good idea! Unfortunately that's probably going to be very complicated, but I'll look into it and let you know.

Actually, it could be very easy. Simply program it to have one tile for each direction. The only problem with this is that old levels may need conversion.
It's the code to move the platforms that is super-complicated. It handles platforms going off one side and appearing on the other side, along with platforms bashing into each other and most complicated of all... room rotation! Coming back to it after all this time makes it look fairly incomprehensible :verdigris:

On a more positive note, I have all the design iterations for every room in Fading Away campaign, so if anybody would like to see the design process of a room and have me ramble on about it, just ask!

Shasharala

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Re: YYYYYY
« Reply #213 on: February 12, 2011, 07:08:36 AM »
Does the current download contain all the current campaigns?
I need to get back into this and actually finish some of the newer campaigns and make my own campaign.

Also, did articwolf15 ever actually officially release The Gauntlet?
That had to be one of my favorite campaigns.

arcticwolf15

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Re: YYYYYY
« Reply #214 on: February 12, 2011, 11:26:33 AM »
Does the current download contain all the current campaigns?
I need to get back into this and actually finish some of the newer campaigns and make my own campaign.

Also, did articwolf15 ever actually officially release The Gauntlet?
That had to be one of my favorite campaigns.

I believe it will. I never officially released it as my beta testers never even tested it, besides you, who gave me hardly any input.

Rox

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Re: YYYYYY
« Reply #215 on: February 12, 2011, 12:03:17 PM »
Heh, sod testing! I put mine up, people complained that they were too rough, I nodded in satisfaction and now they're officially done. So there.

As for all the campaigns, the current version of the game only comes with the two. You'll have to scour this thread for the "fan made" ones. All three of mine are still up on my Dropbox, so go ahead and grab them!

Robson

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Re: YYYYYY
« Reply #216 on: February 12, 2011, 12:46:38 PM »
Thanks for reminding me guys. I've now put all the campaigns with the original game, which can be downloaded here.

If you ever want to change your campaigns, just let me know and I'll update the download accordingly.

@arcticwolf15 - I made a slight change to room 2 in your campaign, with the cake and candles words. The game was getting confused, because all the words were adjacent. I've removed a couple of the words and it's all working correctly now.


arcticwolf15

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Re: YYYYYY
« Reply #217 on: February 12, 2011, 12:47:40 PM »
Thanks for reminding me guys. I've now put all the campaigns with the original game, which can be downloaded here.

If you ever want to change your campaigns, just let me know and I'll update the download accordingly.

@arcticwolf15 - I made a slight change to room 2 in your campaign, with the cake and candles words. The game was getting confused, because all the words were adjacent. I've removed a couple of the words and it's all working correctly now.

Thank you! I couldn't figure that one out!

Shasharala

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Re: YYYYYY
« Reply #218 on: February 13, 2011, 03:51:56 AM »
Does the current download contain all the current campaigns?
I need to get back into this and actually finish some of the newer campaigns and make my own campaign.

Also, did articwolf15 ever actually officially release The Gauntlet?
That had to be one of my favorite campaigns.

I believe it will. I never officially released it as my beta testers never even tested it, besides you, who gave me hardly any input.

Ahh, sorry if you wanted more input.
I didn't give much criticism because I couldn't find anything wrong with it...
I liked it a lot!

Now to download the new copy of the game!  :viridian:

Robson

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Re: YYYYYY
« Reply #219 on: July 09, 2011, 01:58:55 PM »
I just have to post this video of someone playing YYYYYY:

http://www.youtube.com/watch?v=uV8dH9Lrv4w
http://www.youtube.com/watch?v=2NYfEGoG8T8

 :viridian:

Here's the uncensored version.

The Brass

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Re: YYYYYY
« Reply #220 on: July 10, 2011, 06:50:19 AM »
And now I notice the Hero(core) reference.

Terry

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Re: YYYYYY
« Reply #221 on: July 11, 2011, 05:39:57 AM »
Hey Robson, looks like YYYYYY was picked up on Indiegames.com! Congratulations! :viridian:

SoulEye

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Re: YYYYYY
« Reply #222 on: July 11, 2011, 06:51:40 AM »
Yeah, congrats! :D

Robson

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Re: YYYYYY
« Reply #223 on: July 11, 2011, 11:20:55 AM »
Wow, that was unexpected! I'm very happy to see it get featured Thanks for your comment on the page, Terry :)

TheBrass: Aye :) I like Herocore a lot and the blockyness of the character was perfecting for recreating  in YYYYYY. There's a few other references to indie games around...
« Last Edit: July 11, 2011, 12:04:01 PM by Robson »

arcticwolf15

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Re: YYYYYY
« Reply #224 on: July 11, 2011, 11:25:41 AM »
Woah, man. That's like... awesome... man.