Author Topic: HELP: GAME COMPLETE  (Read 3358 times)

Hennal

  • Doctor
  • ***
  • Posts: 93
    • View Profile
HELP: GAME COMPLETE
« on: March 28, 2014, 09:29:04 AM »
SolVVVVVVed:
Is it possible to make a script that will create the text when you touch a teleporter, like in the real game?
And not make it blow up your save.
And make it work.
And I'm asking for too much here.
And that was unnecessary.
« Last Edit: April 26, 2014, 08:47:08 AM by BobProductions »

ToasterApocalypse

  • Captain
  • *****
  • Posts: 1010
  • le lenny face
    • View Profile
Re: HELP: TELEPORTERS
« Reply #1 on: March 28, 2014, 11:29:46 AM »
script1 goes one or two blocks away from the teleporter

Code: (SKRIPT OEN) [Select]
iftrinkets(0,script2)
Code: (SKRIPT TWO) [Select]
Say(2)
activateteleporter()
loadscript(stop)
text(1,0,0,4)

dont take my word for it i havent made a vvvvvv level since ever except for like tolp but whatever

FIQ

  • Captain
  • *****
  • Posts: 810
  • https://github.com/FredrIQ/
    • View Profile
    • FIQ
Re: HELP: TELEPORTERS
« Reply #2 on: March 28, 2014, 05:15:14 PM »
You mean the Game Saved text? Or the - PRESS ENTER TO TELEPORT - text? Or both?

1: possible in most situations
2: yes, but only in certain situations, but pressing enter wouldn't actually do anything
« Last Edit: March 28, 2014, 05:18:02 PM by FIQ »

Hennal

  • Doctor
  • ***
  • Posts: 93
    • View Profile
Re: HELP: TELEPORTERS
« Reply #3 on: March 29, 2014, 01:53:17 AM »
I could create two rooms, one with the -Press ENTER to Teleport- text and one without, and have gotoroom() scripts to alternate
between the two.
Except that would lead to the teleporter randomly turning off, so I'm just going to stick with:

Code: (Teleporter Activate) [Select]
say(3)
activateteleporter()
playef(18)
text(1,0,0,4)
say(2)
endtext
loadscript(stop)
text(1,0,0,4)

Like Toaster said.

EDIT: I ended up making this:

« Last Edit: March 29, 2014, 05:40:18 AM by SolVVVVVVingPuzzles »

stylzm

  • Doctor
  • ***
  • Posts: 97
  • Im The Doctor!
    • View Profile
Re: HELP: TELEPORTERS
« Reply #4 on: April 02, 2014, 08:30:42 AM »
When is the level out? I really want to play it  :viridian:!

Hennal

  • Doctor
  • ***
  • Posts: 93
    • View Profile
Re: HELP: TELEPORTERS
« Reply #5 on: April 03, 2014, 08:17:58 AM »
Soon...

Hennal

  • Doctor
  • ***
  • Posts: 93
    • View Profile
Re: HELP: GAME COMPLETE
« Reply #6 on: April 26, 2014, 02:46:57 AM »
 Need more help. What's the gamestate() for Game Complete? I really need it in my level!

I have looked everywhere for it (Back To VVVVVV, Internal Commands topic) and I can't find it. :victoria:
« Last Edit: April 26, 2014, 08:51:38 AM by BobProductions »

FIQ

  • Captain
  • *****
  • Posts: 810
  • https://github.com/FredrIQ/
    • View Profile
    • FIQ
Re: HELP: GAME COMPLETE
« Reply #7 on: April 26, 2014, 11:24:40 AM »
Look at my hubteleport scripts, one of them should have a bunch of gamestates in the 3k range along with a couple of delays to avoid the "All Crew Members Rescued!" message. Keep in mind though, the gamestate used will create a Level complete! screen. The reason for this is because the game complete one unlocks Flip Mode.

Hennal

  • Doctor
  • ***
  • Posts: 93
    • View Profile
Re: HELP: GAME COMPLETE
« Reply #8 on: April 26, 2014, 12:01:06 PM »
I found the gamestate(). Thanks!  :viridian: