Author Topic: 000000 (Demo 2.0 released!) (Map preview!)  (Read 16562 times)

allison

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000000 (Demo 2.0 released!) (Map preview!)
« on: August 16, 2014, 12:56:54 PM »
For many years now, Viridian has ventured through many dimensions, each with their own objectives.
Each with their own people, their own missions.
Yet for all of these years, Viridian has has one objective. Saving his home.
Now, he has a way.
Today, Viridian returns home.


Demo 2.0
  • Added a new zone, the Crystal Mine!
  • Level renamed to 000000
  • Hopefully squished the Central Computer crash for good
  • Modified tiles2 further, so be sure to follow the readme instructions to replace it with the new one!
Demo 1.1
  • Hotfix to resolve a critical crash bug in the Central Computer
Demo 1
  • Initial release

Demo 2.0 has been released! Installing it is a bit more complicated than a normal VVVVVV level; instructions are in the readme. 000000 is in ongoing development, so if you find a bug or issue, simply report it here; don't post your own fixed version. That means you, Shiny.

Download Demo 2.0 here:
MediaFire | Dropbox
« Last Edit: July 12, 2015, 05:00:22 PM by crazya02 »

Lollipop

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Re: 000001 (upcoming)
« Reply #1 on: August 16, 2014, 01:15:40 PM »
Looking forward to it, Man.

stylzm

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Re: 000001 (upcoming)
« Reply #2 on: August 16, 2014, 02:17:31 PM »
Looks like an awesome level!

shiny k

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Re: 000001 (upcoming)
« Reply #3 on: August 16, 2014, 06:32:54 PM »
Does this use a custom texture pack just like my levels do?
if yes, does it use a custom sprites.png?
if no, then my mind has just exploded.

« Last Edit: August 16, 2014, 07:01:37 PM by ShinyWolf07 »

allison

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Re: 000001 (upcoming)
« Reply #4 on: August 17, 2014, 07:01:23 PM »
Does this use a custom texture pack just like my levels do?
if yes, does it use a custom sprites.png?
if no, then my mind has just exploded.
Currently the only modified file is tiles2, which I used to create the Dimensional Core and the white Lab tileset. Custom sprites are planned but not currently implemented.

shiny k

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Re: 000001 (upcoming)
« Reply #5 on: August 18, 2014, 07:18:44 AM »
Oooh, I wish I had a demo to test for bugs.
I like testing for bugs.

allison

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Re: 000001 (upcoming)
« Reply #6 on: August 18, 2014, 09:32:27 AM »
Oooh, I wish I had a demo to test for bugs.
I like testing for bugs.
I'm considering releasing a beta for this purpose, but it's WAY too early in development for that right now; I just have most of the opening cutscene and a bit of the first area done.

Lollipop

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Re: 000001 (upcoming)
« Reply #7 on: August 18, 2014, 10:22:26 AM »
I'll test the Beta if that ever comes out  :)

shiny k

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Re: 000001 (upcoming)
« Reply #8 on: August 18, 2014, 10:54:22 AM »
Oooh, I wish I had a demo to test for bugs.
I like testing for bugs.
I'm considering releasing a beta for this purpose, but it's WAY too early in development for that right now; I just have most of the opening cutscene and a bit of the first area done.
Okay.  :)

shiny k

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Re: 000001 (upcoming)
« Reply #9 on: August 19, 2014, 08:25:56 AM »
Custom sprites are planned but not currently implemented.
Please tell me there is not going to be any villi sprite edits. (I like the crew with ":3" faces!)

stylzm

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Re: 000001 (upcoming)
« Reply #10 on: August 19, 2014, 10:54:54 AM »
Oooh, I wish I had a demo to test for bugs.
I like testing for bugs.
I'm considering releasing a beta for this purpose, but it's WAY too early in development for that right now; I just have most of the opening cutscene and a bit of the first area done.

Me Want To Test Beta

stylzm

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Re: 000001 (upcoming)
« Reply #11 on: August 19, 2014, 10:56:53 AM »
Does this use a custom texture pack just like my levels do?
if yes, does it use a custom sprites.png?
if no, then my mind has just exploded.
Currently the only modified file is tiles2, which I used to create the Dimensional Core and the white Lab tileset. Custom sprites are planned but not currently implemented.

Will it Inflict with the custom tiles2.png that I'm Using?
« Last Edit: August 19, 2014, 03:54:09 PM by stylzm »

allison

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Re: 000001 (upcoming)
« Reply #12 on: August 20, 2014, 10:27:38 AM »
Does this use a custom texture pack just like my levels do?
if yes, does it use a custom sprites.png?
if no, then my mind has just exploded.
Currently the only modified file is tiles2, which I used to create the Dimensional Core and the white Lab tileset. Custom sprites are planned but not currently implemented.

Will it Inflict with the custom tiles2.png that I'm Using?
Yes. You'll have to put any files also modified by the level into some other folder when playing it.

shiny k

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Is the Beta Out Yet?
« Reply #13 on: August 24, 2014, 08:06:36 AM »

Lollipop

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I Want To Know Too!
« Reply #14 on: August 24, 2014, 10:34:42 AM »
 :-*