Author Topic: The intentionally bad levels thread  (Read 2861 times)

Dav999

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The intentionally bad levels thread
« on: October 24, 2014, 07:19:22 PM »
Originally I had posted this in this thread, but I didn't want to hijack someone else's level thread (even though it's not a regular level), so I guess this is better off as a separate topic where people can post levels intentionally designed to be bad.

Half a month ago I posted my attempt at making a terrific level on spectrum forums:



Features:
- A map designed by someone who knows how to use internal scripting well but who didn't use that at all in the level
- Map with 20 trinkets - that must mean it's a map good for hours of fun!
- I couldn't decide which song to use, so I just made it alternate between two every once in a while.
- For the deaf, there's textual feedback telling you when the music changes.
- Increasing annoyingn-- difficulty
- Incoherent and sometimes incomprehensible dialogue
- Hints in the background where necessary and unnecessary
- Occasional checkpoints so you can retry after you die, at well-chosen locations
- A surprise when you complete the level
- Perhaps some other stuff I forgot to mention here

Have fun :vermillion:

Download

TmanDaCool1

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Re: The intentionally bad levels thread
« Reply #1 on: October 24, 2014, 08:21:27 PM »
My level: CLICK

shiny k

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Re: The intentionally bad levels thread
« Reply #2 on: October 25, 2014, 07:09:47 AM »
mine.....

Epicperson456

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Re: The intentionally bad levels thread
« Reply #3 on: November 15, 2014, 05:15:42 PM »
min is comin it very god calld col map :d :viridian: :viridian: :victoria: :vitellary: :vermillion: :vermillion: :vermillion: :vermillion: :vermillion: :vermillion: :vermillion: :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :vermillion: :vermillion: :vermillion: :vermillion: :vermillion: :vermillion: :vermillion: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :violet: :violet: :violet: :violet: :violet: :violet: :violet: :violet: :violet: :viridian: :viridian: :viridian: :viridian: :viridian: :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( 8) 8) 8) 8) 8) 8) 8) 8) 8) :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :verdigris: :violet: :violet: :violet: :violet: :violet: :violet: :violet: :violet: :verdigris: :verdigris: :verdigris: :verdigris: :vermillion: :vermillion: :vermillion: :vermillion: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary: :vitellary:(:D actually not how I speak)

fraZ0R

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Re: The intentionally bad levels thread
« Reply #4 on: December 24, 2015, 03:32:22 PM »
mine.

EpicCreeper9001

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Re: The intentionally bad levels thread
« Reply #5 on: January 24, 2016, 03:38:46 PM »
Dav's level was even more insane than I first thought. At one point, I think I got some trinkets WHILE THE MUSIC CHANGED and got stuck in midair, so I hit R and ended up in a room with too many checkpoints (I had gotten a checkpoint before) but the checkpoints had turned into...checkpoint-colored villis?!? ???

SJMistery

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Re: The intentionally bad levels thread
« Reply #6 on: January 25, 2016, 03:13:48 AM »
i have two projects:
VVVVVVig Rigs: Through The Floor Flipping
The AVGN plays No Death Mode

shiny k

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Re: The intentionally bad levels thread
« Reply #7 on: January 25, 2016, 03:21:31 PM »
but the checkpoints had turned into...checkpoint-colored villis?!? ???
Pretty common glitch...

i have two projects:
VVVVVVig Rigs: Through The Floor Flipping
The AVGN plays No Death Mode
Bad levels, or...?

SJMistery

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Re: The intentionally bad levels thread
« Reply #8 on: January 28, 2016, 12:50:55 AM »
"bad" would be an euphemism of what i have in mind of the first one, the second, is supposed to take parts of all the levels posted here including some of this topic so it should count.