Author Topic: Move while running a script?  (Read 1384 times)

xtravisage

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Move while running a script?
« on: July 22, 2015, 07:16:14 PM »
I'm making a custom level and I'm going to have a big escape sequence at the end.  I want to use flashes as a part of this, and I figured out a way to make the screen continuously flash.  Problem is, :viridian: stops completely whenever the script runs.  Is there any way to make the flashing happen in the background while :viridian: moves, or will I have to just do something else?

Lollipop

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Re: Move while running a script?
« Reply #1 on: July 22, 2015, 09:55:50 PM »
I don't know for sure, but if the screen flashes without stopping, that'll be really distracting. Consider
using delay(x).

ToasterApocalypse

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Re: Move while running a script?
« Reply #2 on: July 23, 2015, 05:36:29 AM »
just have scripts placed randomly
have each script contain the command "flash"

allison

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Re: Move while running a script?
« Reply #3 on: July 23, 2015, 09:25:14 AM »
just have scripts placed randomly
have each script contain the command "flash"
This is how we did it in Dimension Open. I believe there's an internal scripting exploit to run a script and led Viridian move, as well.

SJMistery

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Re: Move while running a script?
« Reply #4 on: July 31, 2015, 07:03:43 AM »
just have scripts placed randomly
have each script contain the command "flash"
This is how we did it in Dimension Open. I believe there's an internal scripting exploit to run a script and led Viridian move, as well.
the best way those were done, in my opinion are the flash+little delay, i mean, the ones of "Soul Searching" that replicate electroshocks