Author Topic: What not to put in your VVVVVV Level  (Read 34821 times)

fraZ0R

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Re: What not to put in your VVVVVV Level
« Reply #60 on: January 10, 2016, 04:43:33 AM »
88: trinkets on spikes.

Bruce Michez

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Re: What not to put in your VVVVVV Level
« Reply #61 on: January 10, 2016, 11:48:23 AM »
89. Trinkets that are literally impossible to get.  Players will then only ever have one * next to the level.

fraZ0R

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Re: What not to put in your VVVVVV Level
« Reply #62 on: January 16, 2016, 05:07:24 AM »
90:Permanetly missable trinkets.
91: using the wrong color text box example vermillion with a blue text box
« Last Edit: January 24, 2016, 08:05:14 AM by 5tr4 »

shiny k

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Re: What not to put in your VVVVVV Level
« Reply #63 on: January 16, 2016, 07:19:50 AM »
gotoroom spam is awesome, lol. It creates animated rooms.

fraZ0R

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Re: What not to put in your VVVVVV Level
« Reply #64 on: January 24, 2016, 07:48:37 AM »
92: making a forum about levels in the style of lol...ipops
« Last Edit: January 24, 2016, 08:05:25 AM by 5tr4 »

AllyTally ♡

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Re: What not to put in your VVVVVV Level
« Reply #65 on: January 24, 2016, 08:00:30 AM »
6969: having 69 jokes in your level
so @Kreator cant make levels anymore?
6970 making a forum about levels in the style of lol...ipops

DON'T MAKE 69 JOKES AND CONTINUE FROM THERE.

fraZ0R

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Re: What not to put in your VVVVVV Level
« Reply #66 on: January 24, 2016, 08:07:49 AM »
Fixed it with an edit.
93: using the wrong flag (turning flag 5 on to destroy warps and check flag 6 to tell if you can destroy
Warps)
94: putting the color before the number for the say command

EpicCreeper9001

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Re: What not to put in your VVVVVV Level
« Reply #67 on: January 24, 2016, 08:20:42 AM »
95. Putting a big, uniform area with one script hidden so it teleports you when you touch a certain spot that you can't see.

fraZ0R

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Re: What not to put in your VVVVVV Level
« Reply #68 on: January 24, 2016, 08:23:58 AM »
96(69 backwards):making an infinite loop with scripts (script 1 has iftrinkets(0,script2) script2 has iftrinkets(0,script 1) )

EpicCreeper9001

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Re: What not to put in your VVVVVV Level
« Reply #69 on: January 24, 2016, 08:32:09 AM »
97. Repeating rooms with map turned off.
98. Silent gotoroom with map turned on.

fraZ0R

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Re: What not to put in your VVVVVV Level
« Reply #70 on: January 24, 2016, 08:35:02 AM »
98. Silent gotoroom with map turned on.
#Dimensionopen. Impossible geometry.

EpicCreeper9001

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OMG 100 LOLOL
« Reply #71 on: January 28, 2016, 04:28:55 PM »
98. Silent gotoroom with map turned on.
#Dimensionopen. Impossible geometry.
Pretty sure Dimension Open did that because they couldn't turn the map back on after turning it off for whatever reason.

99. Broken gotoroom (using gotoroom(1,1) actually sends you to coordinates 2,2)

100. Terminals that do nothing

Starspire

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Re: What not to put in your VVVVVV Level
« Reply #72 on: January 28, 2016, 04:31:55 PM »
Yay for 100 I guess

101. Being mean to lol...ipops, seriously guys he's improving
102. Constant room changes that cause epilepsy

AllyTally ♡

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Re: OMG 100 LOLOL
« Reply #73 on: January 29, 2016, 03:59:32 AM »
99. Broken gotoroom (using gotoroom(1,1) actually sends you to coordinates 2,2)
gotoroom is not broken
that's what coords are in computer logic

EpicCreeper9001

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Re: OMG 100 LOLOL
« Reply #74 on: January 29, 2016, 04:36:38 AM »
99. Broken gotoroom (using gotoroom(1,1) actually sends you to coordinates 2,2)
gotoroom is not broken
that's what coords are in computer logic
What I meant was trying to use gotoroom(1,1) to actually send you to 2,2. Sorry for the misunderstanding.