What not to put in your VVVVVV Level

Started by VeeC7, August 22, 2015, 09:44:18 AM

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fraZ0R


Bruce Michez

89. Trinkets that are literally impossible to get.  Players will then only ever have one * next to the level.

fraZ0R

#62
90:Permanetly missable trinkets.
91: using the wrong color text box example vermillion with a blue text box

moth 🦋

gotoroom spam is awesome, lol. It creates animated rooms.

fraZ0R

#64
92: making a forum about levels in the style of lol...ipops

Ally 🌠

Quote from: 5tr4 on January 16, 2016, 01:07:24 PM
6969: having 69 jokes in your level
so @Kreator cant make levels anymore?
Quote from: 5tr4 on January 24, 2016, 03:48:37 PM
6970 making a forum about levels in the style of lol...ipops

DON'T MAKE 69 JOKES AND CONTINUE FROM THERE.

fraZ0R

Fixed it with an edit.
93: using the wrong flag (turning flag 5 on to destroy warps and check flag 6 to tell if you can destroy
Warps)
94: putting the color before the number for the say command

EpicCreeper9001

95. Putting a big, uniform area with one script hidden so it teleports you when you touch a certain spot that you can't see.

fraZ0R

96(69 backwards):making an infinite loop with scripts (script 1 has iftrinkets(0,script2) script2 has iftrinkets(0,script 1) )

EpicCreeper9001

97. Repeating rooms with map turned off.
98. Silent gotoroom with map turned on.

fraZ0R


EpicCreeper9001

Quote from: 5tr4 on January 24, 2016, 04:35:02 PM
Quote from: EpicCreeper9001 on January 24, 2016, 04:32:09 PM
98. Silent gotoroom with map turned on.
#Dimensionopen. Impossible geometry.
Pretty sure Dimension Open did that because they couldn't turn the map back on after turning it off for whatever reason.

99. Broken gotoroom (using gotoroom(1,1) actually sends you to coordinates 2,2)

100. Terminals that do nothing

i don't use this site anymore, please don't look at my posts

Yay for 100 I guess

101. Being mean to lol...ipops, seriously guys he's improving
102. Constant room changes that cause epilepsy

Ally 🌠

Quote from: Vultarix on January 29, 2016, 12:31:55 AM
99. Broken gotoroom (using gotoroom(1,1) actually sends you to coordinates 2,2)
gotoroom is not broken
that's what coords are in computer logic

EpicCreeper9001

Quote from: Luigi master on January 29, 2016, 11:59:32 AM
Quote from: Vultarix on January 29, 2016, 12:31:55 AM
99. Broken gotoroom (using gotoroom(1,1) actually sends you to coordinates 2,2)
gotoroom is not broken
that's what coords are in computer logic
What I meant was trying to use gotoroom(1,1) to actually send you to 2,2. Sorry for the misunderstanding.