Author Topic: What not to put in your VVVVVV Level  (Read 32572 times)

Bruce Michez

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Re: What not to put in your VVVVVV Level
« Reply #180 on: October 09, 2018, 04:27:07 AM »
175. An extremely difficult challenge (such as a Veni Vidi Vici) that doesn't even reward the player upon completing it.

Echogamer

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Re: What not to put in your VVVVVV Level
« Reply #181 on: November 04, 2018, 03:40:29 AM »
Broken internal scripting that causes your game to crash

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Re: What not to put in your VVVVVV Level
« Reply #182 on: November 06, 2018, 06:47:48 PM »
Random floating stuff that doesn't go right! (Ex. Floating spike)

Bruce Michez

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Re: What not to put in your VVVVVV Level
« Reply #183 on: December 11, 2018, 06:26:12 PM »
178. A room that is impossible to pass with invincibility active.  This usually happens because spikes become solid in this mode.

fraZ0R

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Re: What not to put in your VVVVVV Level
« Reply #184 on: December 14, 2018, 06:38:14 AM »
178. A room that is impossible to pass with invincibility active.  This usually happens because spikes become solid in this mode.
looks at 333333 sheepishly

Bruce Michez

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Re: What not to put in your VVVVVV Level
« Reply #185 on: December 14, 2018, 08:41:50 AM »
178. A room that is impossible to pass with invincibility active.  This usually happens because spikes become solid in this mode.
looks at 333333 sheepishly
There's also a lot of such rooms in Pixelator's recent The Cuest.  That level is so barbarically difficult that invincibility is almost required to experience the (actually quite interesting) story.

fraZ0R

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bonus points if the enemy created has a path that goes through that checkpoint
« Reply #186 on: December 14, 2018, 10:02:18 AM »
179:
Createentity being used to create super fast enemies, which will probably kill you as soon as you activate the script, without warning, causing you to have to redo the section all over again from the last checkpoint.