Author Topic: OVERDOSE: A level by Lollipop and crazya [V1.3]  (Read 25211 times)

AllyTally ♡

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Re: OVERDOSE: A level by Lollipop and crazya02 [V1.2.1]
« Reply #90 on: June 01, 2016, 03:54:29 AM »
why after you complete the level,it takes you in the main menu without giving any stars.Can you give stars?
I would give you a gold star but iOS so





Also with the gamestate they used to end the level doesn't give stars

SteveGamer68

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Re: OVERDOSE: A level by Lollipop and crazya02 [V1.2.1]
« Reply #91 on: June 14, 2016, 04:20:03 AM »
how about gamestate 81?

allison

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Re: OVERDOSE: A level by Lollipop and crazya02 [V1.2.1]
« Reply #92 on: June 14, 2016, 06:59:05 AM »
how about gamestate 81?
That's what's used in the level

SJMistery

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Re: OVERDOSE: A level by Lollipop and crazya02 [V1.2.1]
« Reply #93 on: June 14, 2016, 08:26:08 AM »
So ending the level under a certain flag blocks the stars... So THAT's why no one of the most recent levels can be officially registered by the game as completed. Mean.

FIQ

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Re: OVERDOSE: A level by Lollipop and crazya02 [V1.2.1]
« Reply #94 on: June 14, 2016, 09:19:14 AM »
Levels shouldn't end that way, it's not a good idea...

QwertymanO07

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Re: OVERDOSE: A level by Lollipop and crazya02 [V1.2.1]
« Reply #95 on: June 14, 2016, 11:45:30 AM »
Really, it's much better to just gotoroom() into a black room with the only rescuable crewmate.

SJMistery

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Re: OVERDOSE: A level by Lollipop and crazya02 [V1.2.1]
« Reply #96 on: June 14, 2016, 02:12:57 PM »
or simply put a crewmate and end the level the traditional way. Donut the angelcakehole that decided that classic, script-lacking levels suck.

allison

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Re: OVERDOSE: A level by Lollipop and crazya02 [V1.2.1]
« Reply #97 on: June 14, 2016, 04:02:17 PM »
I thought that "All crewmates rescued!" would kill the mood at the end

SJMistery

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Re: OVERDOSE: A level by Lollipop and crazya02 [V1.2.1]
« Reply #98 on: June 14, 2016, 11:46:16 PM »
Totally not.

LafondaSaysMeow

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Re: OVERDOSE: A level by Lollipop and crazya02 [V1.2.1]
« Reply #99 on: June 15, 2016, 04:24:33 AM »
Most of the levels that actually do that are mostly short levels that aren't levels (if you know what i mean).
Yours is an actual level with difficult obstacles, so might as well reward the players with stars somehow.
Dimension and most other internal scripting levels have you rescuing.
I don't think it would kill the mood.

AllyTally ♡

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Re: OVERDOSE: A level by Lollipop and crazya02 [V1.2.1]
« Reply #100 on: June 15, 2016, 11:44:39 AM »
...my level that's coming out is using out of bound flags to give stars...

allison

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Re: OVERDOSE: A level by Lollipop and crazya02 [V1.2.1]
« Reply #101 on: June 15, 2016, 01:33:34 PM »
...my level that's coming out is using out of bound flags to give stars...
Wait, does that really work? I thought VVVVVV randomizes its memory addresses on startup.

If this works, I'm releasing a bugfix update.

AllyTally ♡

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Re: OVERDOSE: A level by Lollipop and crazya02 [V1.2.1]
« Reply #102 on: June 15, 2016, 02:06:06 PM »
Well...
Time to activate everything.

"Warning: Might break your computer!"

cuppa_tetleys

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Re: OVERDOSE: A level by Lollipop and crazya02 [V1.2.1]
« Reply #103 on: June 19, 2016, 07:30:40 AM »
A lot of creativity and effort has gone into this level - it's a ride! Everything about it stretches the engine to its fullest effect and the conceit of a drug induced psychological universe is a great platform for it.

Would be even better if I didn't suck though - had to stop playing last night because of this room and the ones that follow.

http://imgur.com/MTMF61V

Too cruel - I can never stick the landing on the other side.

But I'm not giving up!

Starspire

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Re: OVERDOSE: A level by Lollipop and crazya02 [V1.2.1]
« Reply #104 on: June 19, 2016, 09:44:37 AM »
Good thing you stopped playing at night before the end.