Author Topic: Omega's Rhapsody: The Rift (WIP)  (Read 3541 times)

Lollipop

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Omega's Rhapsody: The Rift (WIP)
« on: April 08, 2016, 08:05:52 PM »
What?! A level that isn't a joke?!

Made without Ved



*I'll post some gameplay screenshots later*



Synopsis: Omega has landed in a mysterious place, and with the guidance of a helpful villi's logs, Omega must figure out how to leave The Rift.



Features:

121 rooms (not all present)
A keycard system that doesn't use keycards
Really difficult trinkets (14 so far)
Lots of storyline



If you want to earn brag rights, beat the wip with all 14 trinkets with a lower time & death count than me.

Lollipop's Run (WIP 1):

Deaths: 151
Time: 22:30

(If you don't collect the trinkets, you can probably end up with only 1/3 of the deaths)

Have fun!
« Last Edit: May 15, 2016, 01:51:58 PM by Lollipop »

QwertymanO07

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Re: Omega's Rhapsody: The Rift (WIP)
« Reply #1 on: April 08, 2016, 09:08:28 PM »
It's an interesting level, definitely.  I have a few things to say:
First, Omega is functionally indistinguishable from Viridian; I actually forgot I was playing as a new character.  Even just changing Omega's squeaks would fix that. 
Second, why does the teleporter hub play the Predestined Fate remix, were you going to add custom music?
Third, does it end at "Time"?  If so, you should make that more obvious.
Fourth, seriously, a Doing Things the Hard Way clone?  At leas the branching path thing makes it somewhat interesting.

Other than that, it was a pretty good level.

Lollipop

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Re: Omega's Rhapsody: The Rift (WIP)
« Reply #2 on: April 08, 2016, 09:42:24 PM »
It's an interesting level, definitely.  I have a few things to say:
First, Omega is functionally indistinguishable from Viridian; I actually forgot I was playing as a new character.  Even just changing Omega's squeaks would fix that. 
Second, why does the teleporter hub play the Predestined Fate remix, were you going to add custom music?
Third, does it end at "Time"?  If so, you should make that more obvious.
Fourth, seriously, a Doing Things the Hard Way clone?  At leas the branching path thing makes it somewhat interesting.

Other than that, it was a pretty good level.

First, just try to remember

Second, what's wrong with Predestined Fate Remix?

Third, yes it does end there

Fourth, welp :p

QwertymanO07

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Re: Omega's Rhapsody: The Rift (WIP)
« Reply #3 on: April 08, 2016, 09:53:19 PM »
Second, what's wrong with Predestined Fate Remix?

It's just an weird choice, really.

Another thing I just remembered:  In log1 you wrote "favo(u)rite", which looks absolutely terrible.  Just use whichever form you use normally.

Lollipop

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Re: Omega's Rhapsody: The Rift (WIP)
« Reply #4 on: April 08, 2016, 10:04:55 PM »
Second, what's wrong with Predestined Fate Remix?

It's just an weird choice, really.

Another thing I just remembered:  In log1 you wrote "favo(u)rite", which looks absolutely terrible.  Just use whichever form you use normally.

no it has to be canadian-american compatible

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Re: Omega's Rhapsody: The Rift (WIP)
« Reply #5 on: April 08, 2016, 11:46:25 PM »
played it.
pretty good i suppose :P

SJMistery

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Re: Omega's Rhapsody: The Rift (WIP)
« Reply #6 on: April 09, 2016, 04:54:23 AM »
On the first trinket you get to see, the below path is supposed to be impossible right?
Also got spontaneously kicked out of the main level on "Endurance"

Also, I added a warp token on the hub to get around the fact you forgot to, you know, OPEN A PATH TO THE CREWMATE. How can someone forget to do that is something I can't understand really.
« Last Edit: April 09, 2016, 06:27:36 AM by SJMistery »

Funny Topical Meme

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Re: Omega's Rhapsody: The Rift (WIP)
« Reply #7 on: April 09, 2016, 06:54:19 AM »
11:34, 14 trinkets, 8 deaths.
I totally didn't use invincibility (All sarcasm intended)

-Kiwi Alexia ♡

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Re: Omega's Rhapsody: The Rift (WIP)
« Reply #8 on: April 09, 2016, 07:47:53 AM »
11:34, 14 trinkets, 8 deaths.
I totally didn't use invincibility (All sarcasm intended)
hmm
totally didn't = sarcasm
but strikethrough means not real
so the sarcasm wasn't real sarcasm
good job

Lollipop

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Re: Omega's Rhapsody: The Rift (WIP)
« Reply #9 on: April 09, 2016, 08:41:38 AM »
1. On the first trinket you get to see, the below path is supposed to be impossible right?
2. Also got spontaneously kicked out of the main level on "Endurance"

3. Also, I added a warp token on the hub to get around the fact you forgot to, you know, OPEN A PATH TO THE CREWMATE. How can someone forget to do that is something I can't understand really.

1. Yes

2. How did that happen

3. That's actually the final room of the game, I just did it in advance.

SJMistery

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Re: Omega's Rhapsody: The Rift (WIP)
« Reply #10 on: April 10, 2016, 06:46:26 AM »
2: simply put, the room of the T3 has two exits that open up to empty space, one of them with a room in the middle called "Endurance"

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Re: Omega's Rhapsody: The Rift (WIP)
« Reply #11 on: April 10, 2016, 07:32:40 AM »
11:34, 14 trinkets, 8 deaths.
I totally didn't use invincibility (All sarcasm intended)
Without invincibility:
31:15, 14 Trinkets, 296 deaths.

Lollipop

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Re: Omega's Rhapsody: The Rift (WIP)
« Reply #12 on: April 10, 2016, 08:15:55 AM »
2: simply put, the room of the T3 has two exits that open up to empty space, one of them with a room in the middle called "Endurance"

oh yea i forgot to close those off xd

Lollipop

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Re: Omega's Rhapsody: The Rift (WIP)
« Reply #13 on: April 22, 2016, 03:23:26 PM »
sorry this is taking so long, i have lots of school work and i also have to work on floor fifty

fraZ0R

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Re: Omega's Rhapsody: The Rift (WIP)
« Reply #14 on: May 15, 2016, 01:11:59 PM »
Is it done yet?