Author Topic: VVVVVV Internal Scripting Resource (For scripting, sound effects, etc.)  (Read 17318 times)

Starspire

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Here's some posts linked together to help you script better!

Internal Commands
Gamestate List
createentity Crewman Color List
Sound Effect List
Entity List for createentity
Ved Alpha (external VVVVVV editor)
Luigi master's IS Tutorial

Full Internal Scripting Song List
0 - Path Complete
1 - Pushing Onwards
2 - Positive Force
3 - Potential For Anything
4 - Passion For Exploring
5 - Pause
6 - Presenting VVVVVV
7 - Plenary
8 - Predestined Fate
9 - ecroF evitisoP
10 - Popular Potpurri
11 - Pipe Dream
12 - Pressure Cooker
13 - Paced Energy
14 - Piercing The Sky
15 - Predestined Fate Remix

Let me know if I'm missing anything!
« Last Edit: May 15, 2016, 09:11:13 AM by Vultarix »

alek

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Don't forget 15 is Predestined Fate Remix

shiny k

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a lot of these are already in Ved so put a link to that too

Starspire

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Add a link to ved? Ok.

QwertymanO07

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Starspire

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Added

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QwertymanO07

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Does anyone have a list for all the extra text box colors you can make with that createcrewman glitch in internal scripting?

shiny k

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there are like one or two it isnt a list really

QwertymanO07

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Well in that case, the list is Dark Green (Valso), Bright Blue, and Bright Green.  I can't remember how you get those, though.

Dav999

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Red changes to dark green, blue changes to a lighter blue, and cyan changes to light blue. I forgot the rest, because they changed into normal colors.

SteveGamer68

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Red changes to dark green, blue changes to a lighter blue, and cyan changes to light blue. I forgot the rest, because they changed into normal colors.
How to you do that?

Dav999

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Red changes to dark green, blue changes to a lighter blue, and cyan changes to light blue. I forgot the rest, because they changed into normal colors.
How to you do that?

Put a createcrewman() after a text() command, but before its speak_active.

Code: [Select]
text(red,0,0,1)
This will be a dark-green text box!
createcrewman(-20,176,blue,0,faceleft)
speak_active

QwertymanO07

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Re: VVVVVV Internal Scripting Resource (For scripting, sound effects, etc.)
« Reply #14 on: December 26, 2016, 09:23:56 PM »
I've just done some testing, and here's the full list for text box color alterations:

Gray (invalid)Dark Aquamarine
RedDark Green (Valso color)
GreenBright Green
BlueBright Blue
CyanAquamarine
YellowBright Green
PurpleBrighter blue

As you can tell, some of the alterations change to the same color, but none of them are the same as default text boxes.  Also, I'm also still looking for a way to make an orange text box.

EDIT:


Here's the script to render it:
Code: [Select]
say(47) #v
playef(4)
text(gray,10,15,1)
Gray
backgroundtext
speak
text(gray,59,15,1)
Dark Auquamarine
createcrewman(-25,-25)
backgroundtext
speak
text(red,10,40,1)
Red
backgroundtext
speak
text(red,100,40,1)
Dark Green
createcrewman(-25,-25)
backgroundtext
speak
text(green,10,65,1)
Green
backgroundtext
speak
text(green,20,65,1)
Bright Green
createcrewman(-25,-25)
backgroundtext
speak
text(blue,10,90,1)
Blue
backgroundtext
speak
text(blue,20,90,1
Bright Blue
createcrewman(-25,-25)
backgroundtext
speak
text(cyan,10,115,1)
Cyan
backgroundtext
speak
text(cyan,20,115,1)
Aquamarine
createcrewman(-25,-25)
backgroundtext
speak
text(1,0,0,4) #v
say(19) #v
text(yellow,10,140,1)
Yellow
backgroundtext
speak
text(yellow,20,140,1)
Bright Green
createcrewman(-25,-25)
backgroundtext
speak
text(purple,10,165,1)
Purple
backgroundtext
speak
text(purple,20,165,1)
Brighter Blue
createcrewman(-25,-25)
speak
endtext
loadscript(stop) #v
text(1,0,0,4) #v

« Last Edit: December 27, 2016, 09:30:16 PM by QwertymanO07 »