Author Topic: VVVVVV Internal Scripting Resource (For scripting, sound effects, etc.)  (Read 18964 times)

prrg

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Re: VVVVVV Internal Scripting Resource (For scripting, sound effects, etc.)
« Reply #15 on: March 30, 2017, 05:49:31 AM »
Is there a way to make a text box of different color without creating an entirely new crewmate? (or to at least hide the crewmate off-screen?)


shiny k

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Re: VVVVVV Internal Scripting Resource (For scripting, sound effects, etc.)
« Reply #16 on: March 30, 2017, 07:06:13 AM »
Is there a way to make a text box of different color without creating an entirely new crewmate? (or to at least hide the crewmate off-screen?)


you realize he's creating the crewmates at coordinate -25,-25 right
that literally hides them offscreen

prrg

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Re: VVVVVV Internal Scripting Resource (For scripting, sound effects, etc.)
« Reply #17 on: March 30, 2017, 08:08:36 AM »
I do realize that but when I created the crewmate at coordinate -25, -25 he just fell down from the corner of the screen to me.

lol...ipops2

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Re: VVVVVV Internal Scripting Resource (For scripting, sound effects, etc.)
« Reply #18 on: March 30, 2017, 09:33:16 AM »
I do realize that but when I created the crewmate at coordinate -25, -25 he just fell down from the corner of the screen to me.
Make sure there are solid tiles near -25 -25.

AllyTally ♡

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Re: VVVVVV Internal Scripting Resource (For scripting, sound effects, etc.)
« Reply #19 on: March 30, 2017, 05:28:06 PM »
uh
Do like
-200 -200

fraZ0R

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Re: VVVVVV Internal Scripting Resource (For scripting, sound effects, etc.)
« Reply #20 on: March 31, 2017, 03:24:32 PM »
What happens if you say , have the crewmate created be a color number higher than 6 , say 10. What color text would that result in?

Dav999

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Re: VVVVVV Internal Scripting Resource (For scripting, sound effects, etc.)
« Reply #21 on: March 31, 2017, 03:54:56 PM »
I think it'll just reset to 0.

QwertymanO07

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Re: VVVVVV Internal Scripting Resource (For scripting, sound effects, etc.)
« Reply #22 on: March 31, 2017, 06:23:38 PM »
If you're talking about the createcrewman() textbox color glitch, unfortunately crewmate color does not affect it.  In fact, crewmate color just never affects anything.

fraZ0R

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Re: VVVVVV Internal Scripting Resource (For scripting, sound effects, etc.)
« Reply #23 on: April 01, 2017, 04:20:36 AM »
Dav , how do you make an orange text box??

AllyTally ♡

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Re: VVVVVV Internal Scripting Resource (For scripting, sound effects, etc.)
« Reply #24 on: April 01, 2017, 07:57:13 AM »
You can't.

lol...ipops2

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Re: VVVVVV Internal Scripting Resource (For scripting, sound effects, etc.)
« Reply #25 on: April 01, 2017, 08:31:15 AM »
HOW DOES ONE MAKE VOON
ALSO
Dav , how do you make an orange text box??


Dav999

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Re: VVVVVV Internal Scripting Resource (For scripting, sound effects, etc.)
« Reply #27 on: April 01, 2017, 09:05:16 AM »
If you're talking about the createcrewman() textbox color glitch, unfortunately crewmate color does not affect it.  In fact, crewmate color just never affects anything.
Actually, as far as I remember the equivalent color number is filled in for the red color value, so you can influence the color very slightly.

Dav , how do you make an orange text box??
Simple, either just find out where the text box colors are stored in the machine code of VVVVVV and customize them (and tell anyone playing your level to do the same), adjust the settings of your monitor to be so strange that text boxes show up differently (and tell anyone playing your level to do the same), or just add hypnotizing elements to your level.

fraZ0R

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Re: VVVVVV Internal Scripting Resource (For scripting, sound effects, etc.)
« Reply #28 on: April 01, 2017, 12:15:11 PM »
Or you could alter the tiles.png to alter the color of one of the textboxes

QwertymanO07

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Re: VVVVVV Internal Scripting Resource (For scripting, sound effects, etc.)
« Reply #29 on: April 01, 2017, 12:36:42 PM »
Textboxes are made with code, so unfortunately, that wouldn't work.

Actually, as far as I remember the equivalent color number is filled in for the red color value, so you can influence the color very slightly.
I just tested this, and it affected blue instead, so that puts us even further from orange.